Posted: Thu Nov 10, 2022 6:43 pm
My first thought upon reading this was that this doesn't make them town, as it's very clear they're going to flip soon and scum wouldn't want to look like garbage after defending them. This is partly invalid due to the assimilation mechanic being possible, since scum can just leave doomed slots. But not completely invalid, because (from what I understand) the assimilation can potentially get blocked, and they maybe don't want to have to use it on jumping out of a doomed slot.In post 673, MacReady~ wrote:I don't really have much more to say here - I hope Clark is not a town jailbreaker, but their silence and posting throughout this entire process has not been townie at all, so I don't think that's very likely. I think there's a fair amount of vca to do in the scum-Clarke world, but that should wait for tomorrow
The blatant consensus and lack of a counterwagon do somewhat worry me though
What has given you this impression?In post 676, Palmer~ wrote:But not completely invalid, because (from what I understand) the assimilation can potentially get blocked, and they maybe don't want to have to use it on jumping out of a doomed slot.
This part of the ruleset. It seems that, if the nightkill gets blocked, the assimilation also gets blocked.
We know that scum can't have any roles, and thus, any claim they have will inherently be a fakeclaim made with no setup information--In post 501, MacReady~ wrote:why do you think it's unlikely for scun to have this role?
You are correct!In post 526, Fuchs~ wrote:It being said under the quote for post 79, while saying up to this point, feels like it should mean that it was your notes up to post 79, but I wanted to check
I am aware of this risk.In post 508, Blair~ wrote:We can test a jailkeeper claim in this game because scum can't actually have a roleblocker but this risks letting Clark jump into a new body if she is a thing
And now that I willingly outed myself, we can do precisely that.In post 523, Windows~ wrote:Plus, testing the claim would also involve outing another PR.
For the record, this is the post that made me realize I needed to claim--there was mechspech that there wasn't a vigilante, and therefore, lacking a vigilante, Clark would be more likely scum.In post 525, Fuchs~ wrote:Based on the mechanics of the game, I find it doubtful we have a vigilante. And therefore, there would be no mechanical advantage for scum to have a jailkeeper instead of a roleblocker -- unless peta put it in there just for the fake out.
That is one of the reasons why I wanted to out myself btw.In post 528, Fuchs~ wrote:And give up that power role's ability for the night.
Scum assimilating into Clark will be shown the moment my kill actually goes through during the night.In post 539, Palmer~ wrote:Even if the test confirms her as town, we still don't know whether the slot will actuallystaytown, because assimilation is possible.
It's quite simple.In post 558, MacReady~ wrote:I'm at a loss how we're going from your role to 'completely confirming Clark's alignment' hereIn post 546, Childs~ wrote:I'm pretty sure that we can completely confirm Clark's alignment, here, if I'm right.
This hit submit before I wanted it to.In post 684, Childs~ wrote:It's quite simple.In post 558, MacReady~ wrote:I'm at a loss how we're going from your role to 'completely confirming Clark's alignment' hereIn post 546, Childs~ wrote:I'm pretty sure that we can completely confirm Clark's alignment, here, if I'm right.
If I shoot and my target doesn't die, my shot failed due to a town PR--Clark, in this case.
Whenever that happens, Clark cannot be scum.
If my shot fails N2, Clark is town.
If my shot fails N3, Clark is town.
If my shot fails N4, Clark is town.
Every night my shot fails, Clark is confirmed to be town.
If Clark is alive and my shot ever succeeds--then Clark is confirmed to be scum.
This generates two guaranteed town for as long as both Clark and I live. (With an asterisk that you have to be able to tell that I'm not a Thing, which like--if you can't, then you're pretty dumb tbh. ) Two guaranteed innocents is effectively masons in this game.
And I am confirmed to be town the first night my shot succeeds.
If my shot succeeds N2, I could not have been scum on D1 or D2.
If my shot succeeds N4, I could not have been scum on D1, D2, D3, or D4.
So when the scum would break the loop above, they would by necessity run into the issue of me confirming they had done so.
If they kill Clark and replace her, then they out the
Why never fire when I can have a jailkeeper block me or target my target to effectively produce the same result?In post 561, Fuchs~ wrote:if they actually are a vig, I think that they should probably never fire.
this can be worked around by having childs announce their intended during the day
I have made it clear that Clark is not allowed any excuses in deviating from the plan--protection on me, always, no WIFOMing it. That makes any deviation impossible to justify.In post 578, MacReady~ wrote:That relies on:
- tying up potential PR's until day3 (and thus making this a topic of discussion until then)
- Neither of them deviating from the plan
- no bodyswapping shenanigans
Cross-shooting is fully an option.In post 594, Fuchs~ wrote:Cross shooting at one another would be better in basically every way lmao.
Well I have working understanding of Vig/Jailkeeper setups (quite extensively so, as it'd turn out!), so yes, my default assumption is in fact that Clark is town because role-wise that is what a Jailkeeper claim is with me being a vig.In post 594, Fuchs~ wrote:Your plan is not a full proof plan, your plan revolves around the benefits if clark is town and broadly dismisss the negative if clark is scum by saying assimilation is impossible to pull off.
Technically, yes, but the thing about roles is that there are only so many roles you can pair them with.In post 609, Fuchs~ wrote:Your statement was that "we NEED the Jailkeeper to be town balance-wise"
This is not a statement that can be made with just the information that is available.
Because most of them aren't. Vig is such a game-altering role that just the presence of a vig (especially with the gate I have) means that you need to balance the game around far more carefully.In post 609, Fuchs~ wrote:Like, can you really not imagine ANY OTHER combination of town Power Roles that could be balanced with Vigilante + (insert unknown, unclaimed, PRs).
There are infinite combinations of a vig + 9 other townies, that don't have a jailkeeper, that could be balanced in this game, and you are proclaiming that none of those are possible.
I don't know, I didn't catch up yet.In post 611, Fuchs~ wrote:Just a follow up for Childs, who even do you want us to kill over Clark?
It's not impossible!In post 621, Fuchs~ wrote:I actually think that the best use of that role would have been to play like you are a VT, holstering for several nights, until maybe late into the game, but that is now impossible so :shrug:
The day my shot succeeds, obviously. Or if Clark shows up dead N1.In post 632, MacReady~ wrote:On a different note: Childs, if Clark is scum, how/when do you propose taking care of the slot?
Well if they are scum? Yes! Clark's scummy enough today, that ain't magically disappearing D2 regardless of who Clark as scum would hop to.In post 632, MacReady~ wrote:Is your plan to wait until day2 and identify where he assimilated to and lim the slot tomorrow?
I am because it's fucking stupid to effectively kill two TPRs in the first game cycle.In post 670, Nauls~ wrote:INTENT TO HAMMER
Don't really have anything else to say before night, I'll hammer soon if no one's opposed
And in a town-Clark world?In post 673, MacReady~ wrote:I think there's a fair amount of vca to do in the scum-Clarke world, but that should wait for tomorrow
Don't try to fucking blame me for you not waiting for me.