Mainstream Mafia II: D&D Edition [FIN]


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Post Post #6775 (ISO) » Sat Nov 23, 2019 7:24 am

Post by Untrod Tripod »

our "town killing roles" didn't trim any deadwood last night. why would you expect them to tonight?
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Post Post #6776 (ISO) » Sat Nov 23, 2019 7:25 am

Post by The Fonz »

In post 6768, Cephrir wrote:
In post 6763, gobbledygook wrote:Moreover, the basis currently being given for voting TSE is that he will not execute his scumbuddy Elements
Disagree- the reason is that we cant let one person be the king of town for the whole game and decide who to lynch. He must be consistent or we have to remove him for being antitown.

I dont especially think he is scum, but if he wont play his role correctly and objectively, we are forced to remove him.
It's both. We would need to lynch him anyway because giving him a veto over the lynch is a nonstarter, but his refusal does make it more likely he's scum with Elements or can't actually execute today.
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Post Post #6777 (ISO) » Sat Nov 23, 2019 7:26 am

Post by Untrod Tripod »

VOTE: Elements
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Post Post #6778 (ISO) » Sat Nov 23, 2019 7:27 am

Post by The Fonz »

In post 6772, zoraster wrote:this is role madness in a 40p game and I have to believe there are SOME town killing roles out there, and TSE would be a much better vig target than he is a lynch target. I don't anticipate him flipping scum, really, but he is (particularly in this mood) fairly anti-town.

In my eyes, with the exception of deadline pressure, I don't think his power really ever should be used -- not just "leashed." Using it allows for more people to get to stay off our lynch of the day and even more importantly to avoid end-of-wagon pressure to get on it or give a reason why they're off it.
He should execute today at least to prove he isn't lying about it being ungated or scum with Elements.
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Post Post #6779 (ISO) » Sat Nov 23, 2019 7:36 am

Post by AaronFrost »

In post 6775, Untrod Tripod wrote:our "town killing roles" didn't trim any deadwood last night. why would you expect them to tonight?
They might be X shot roles or have some other negative side effect
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Post Post #6780 (ISO) » Sat Nov 23, 2019 7:38 am

Post by zoraster »

In post 6775, Untrod Tripod wrote:our "town killing roles" didn't trim any deadwood last night. why would you expect them to tonight?
there are myriad reasons we didn't get a town kill last night that I'll let you fill in yourself.
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Post Post #6781 (ISO) » Sat Nov 23, 2019 7:39 am

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VOTE: TSE
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Post Post #6782 (ISO) » Sat Nov 23, 2019 7:39 am

Post by zoraster »

In post 6778, The Fonz wrote:
In post 6772, zoraster wrote:this is role madness in a 40p game and I have to believe there are SOME town killing roles out there, and TSE would be a much better vig target than he is a lynch target. I don't anticipate him flipping scum, really, but he is (particularly in this mood) fairly anti-town.

In my eyes, with the exception of deadline pressure, I don't think his power really ever should be used -- not just "leashed." Using it allows for more people to get to stay off our lynch of the day and even more importantly to avoid end-of-wagon pressure to get on it or give a reason why they're off it.
He should execute today at least to prove he isn't lying about it being ungated or scum with Elements.
actually this is a pretty good idea.
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Post Post #6783 (ISO) » Sat Nov 23, 2019 7:39 am

Post by zoraster »

just we don't need to do it at minimum numbers.
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Post Post #6784 (ISO) » Sat Nov 23, 2019 7:42 am

Post by AaronFrost »

In post 6772, zoraster wrote:this is role madness in a 40p game and I have to believe there are SOME town killing roles out there, and TSE would be a much better vig target than he is a lynch target. I don't anticipate him flipping scum, really, but he is (particularly in this mood) fairly anti-town.

In my eyes, with the exception of deadline pressure, I don't think his power really ever should be used -- not just "leashed." Using it allows for more people to get to stay off our lynch of the day and even more importantly to avoid end-of-wagon pressure to get on it or give a reason why they're off it.
This is what makes me think TSE's ability is a scum ability. Like the only positive effect it has for town is that it gets us lynches faster but then scum has the excuse 'well I didnt have time to join because execution.'
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Post Post #6785 (ISO) » Sat Nov 23, 2019 7:43 am

Post by pisskop »

In post 6784, AaronFrost wrote:
In post 6772, zoraster wrote:this is role madness in a 40p game and I have to believe there are SOME town killing roles out there, and TSE would be a much better vig target than he is a lynch target. I don't anticipate him flipping scum, really, but he is (particularly in this mood) fairly anti-town.

In my eyes, with the exception of deadline pressure, I don't think his power really ever should be used -- not just "leashed." Using it allows for more people to get to stay off our lynch of the day and even more importantly to avoid end-of-wagon pressure to get on it or give a reason why they're off it.
This is what makes me think TSE's ability is a scum ability. Like the only positive effect it has for town is that it gets us lynches faster but then scum has the excuse 'well I didnt have time to join because execution.'
Why wouldnt the, mod put in negative utility?
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Post Post #6786 (ISO) » Sat Nov 23, 2019 7:45 am

Post by Amrun »

In post 6782, zoraster wrote:
In post 6778, The Fonz wrote:
In post 6772, zoraster wrote:this is role madness in a 40p game and I have to believe there are SOME town killing roles out there, and TSE would be a much better vig target than he is a lynch target. I don't anticipate him flipping scum, really, but he is (particularly in this mood) fairly anti-town.

In my eyes, with the exception of deadline pressure, I don't think his power really ever should be used -- not just "leashed." Using it allows for more people to get to stay off our lynch of the day and even more importantly to avoid end-of-wagon pressure to get on it or give a reason why they're off it.
He should execute today at least to prove he isn't lying about it being ungated or scum with Elements.
actually this is a pretty good idea.

I’m fine with this, and then hoping Town takes care of it tonight.

I would prefer to lynch elsewhere but I don’t think we, as a town, should tolerate this behavior from
TSE.

I’m still happy to kill Titus but would settle for Elements.
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Post Post #6787 (ISO) » Sat Nov 23, 2019 7:52 am

Post by The Fonz »

In post 6784, AaronFrost wrote:
In post 6772, zoraster wrote:this is role madness in a 40p game and I have to believe there are SOME town killing roles out there, and TSE would be a much better vig target than he is a lynch target. I don't anticipate him flipping scum, really, but he is (particularly in this mood) fairly anti-town.

In my eyes, with the exception of deadline pressure, I don't think his power really ever should be used -- not just "leashed." Using it allows for more people to get to stay off our lynch of the day and even more importantly to avoid end-of-wagon pressure to get on it or give a reason why they're off it.
This is what makes me think TSE's ability is a scum ability. Like the only positive effect it has for town is that it gets us lynches faster but then scum has the excuse 'well I didnt have time to join because execution.'
I don't think that's the problem you think it is. The counterfactual is 5-10 people piling on late in the day "Just to prevent no lynch," which isn't more informative.
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Post Post #6788 (ISO) » Sat Nov 23, 2019 7:54 am

Post by pisskop »

Im bored. I looked over the end of D1.

Town list is

Melan, Ceph, Chen, and (against my better judgement) bingle.

I kind of feel like ceph could be cult, but considering my activity level/exp with ceph, and et al I think Ill cross that bridge when we come to it.
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Post Post #6789 (ISO) » Sat Nov 23, 2019 7:55 am

Post by pisskop »

In post 6787, The Fonz wrote:
In post 6784, AaronFrost wrote:
In post 6772, zoraster wrote:this is role madness in a 40p game and I have to believe there are SOME town killing roles out there, and TSE would be a much better vig target than he is a lynch target. I don't anticipate him flipping scum, really, but he is (particularly in this mood) fairly anti-town.

In my eyes, with the exception of deadline pressure, I don't think his power really ever should be used -- not just "leashed." Using it allows for more people to get to stay off our lynch of the day and even more importantly to avoid end-of-wagon pressure to get on it or give a reason why they're off it.
This is what makes me think TSE's ability is a scum ability. Like the only positive effect it has for town is that it gets us lynches faster but then scum has the excuse 'well I didnt have time to join because execution.'
I don't think that's the problem you think it is. The counterfactual is 5-10 people piling on late in the day "Just to prevent no lynch," which isn't more informative.
I have to ISO TSE, but like I said, I think his outbreak was town in tone. Indignation is a real hard thing to fake in just the right way.
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Post Post #6790 (ISO) » Sat Nov 23, 2019 7:55 am

Post by RCEnigma »

In post 6788, pisskop wrote:Im bored. I looked over the end of D1.

Town list is

Melan, Ceph, Chen, and (against my better judgement) bingle.

I kind of feel like ceph could be cult, but considering my activity level/exp with ceph, and et al I think Ill cross that bridge when we come to it.
What's this chenn read consist of?
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Post Post #6791 (ISO) » Sat Nov 23, 2019 7:56 am

Post by pisskop »

He outed his alt in this game, right?

I TRed that as a move to clear the air.
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Post Post #6792 (ISO) » Sat Nov 23, 2019 7:57 am

Post by pisskop »

oh wait, nvm........
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Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.
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Post Post #6793 (ISO) » Sat Nov 23, 2019 7:58 am

Post by gobbledygook »

In post 6775, Untrod Tripod wrote:our "town killing roles" didn't trim any deadwood last night. why would you expect them to tonight?
:?

:?:
In post 4859, chkflip wrote:Formerfish was murdered in the middle of town! They were Unnamed Orc Warrior: Cobble-Aligned Gladiator
Chemist1422 was sacrificed to Orcus! They were "The Webfoot" Gek: Cobble-Aligned Bodyguard
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Post Post #6794 (ISO) » Sat Nov 23, 2019 8:03 am

Post by davesaz »

I think TSE is much more likely town than scum. I might (and in fact have in the past) act the same way if people treated me like this.
It is not at all unusual to not hammer someone you think is town, when there is time and opportunity to push scum instead.

Between Elements and Vorkuta, I think Vorkuta is more likely to be scum. Either one would be acceptable.

VOTE: Vorkuta

Pedit: I could be wrong but think I read that kill flavor is indicative in this game. It's a weeks-old memory of something that wasn't important to memorize.
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Post Post #6795 (ISO) » Sat Nov 23, 2019 8:03 am

Post by Amrun »

In post 6793, gobbledygook wrote:
In post 6775, Untrod Tripod wrote:our "town killing roles" didn't trim any deadwood last night. why would you expect them to tonight?
:?

:?:
In post 4859, chkflip wrote:Formerfish was murdered in the middle of town! They were Unnamed Orc Warrior: Cobble-Aligned Gladiator
Chemist1422 was sacrificed to Orcus! They were "The Webfoot" Gek: Cobble-Aligned Bodyguard
Good posting!
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Post Post #6796 (ISO) » Sat Nov 23, 2019 8:04 am

Post by Cephrir »

Hard for me to justify moving my vote absent any reason to believe TSE's behavior will change just because we agreed it should.
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Post Post #6797 (ISO) » Sat Nov 23, 2019 8:05 am

Post by Cephrir »

In post 6795, Amrun wrote:
In post 6793, gobbledygook wrote:
In post 6775, Untrod Tripod wrote:our "town killing roles" didn't trim any deadwood last night. why would you expect them to tonight?
:?

:?:
In post 4859, chkflip wrote:Formerfish was murdered in the middle of town! They were Unnamed Orc Warrior: Cobble-Aligned Gladiator
Chemist1422 was sacrificed to Orcus! They were "The Webfoot" Gek: Cobble-Aligned Bodyguard
Good posting!
What? No it isn't. Those kills almost certainly noth came from scum. FF was obvtown and chemist died saving someone.
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Post Post #6798 (ISO) » Sat Nov 23, 2019 8:13 am

Post by Amrun »

In post 6797, Cephrir wrote:
In post 6795, Amrun wrote:
In post 6793, gobbledygook wrote:
In post 6775, Untrod Tripod wrote:our "town killing roles" didn't trim any deadwood last night. why would you expect them to tonight?
:?

:?:
In post 4859, chkflip wrote:Formerfish was murdered in the middle of town! They were Unnamed Orc Warrior: Cobble-Aligned Gladiator
Chemist1422 was sacrificed to Orcus! They were "The Webfoot" Gek: Cobble-Aligned Bodyguard
Good posting!
What? No it isn't. Those kills almost certainly noth came from scum. FF was obvtown and chemist died saving someone.
We don’t know what Orcus flavor is. We don’t know who chemist died saving, either. It could be an SK or vig, and they could have gone for TSE or a lurker who chemist happened to townread. We don’t know that and I don’t think it’s fruitful to speculate.
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Post Post #6799 (ISO) » Sat Nov 23, 2019 8:15 am

Post by AaronFrost »

In post 6787, The Fonz wrote:
In post 6784, AaronFrost wrote:
In post 6772, zoraster wrote:this is role madness in a 40p game and I have to believe there are SOME town killing roles out there, and TSE would be a much better vig target than he is a lynch target. I don't anticipate him flipping scum, really, but he is (particularly in this mood) fairly anti-town.

In my eyes, with the exception of deadline pressure, I don't think his power really ever should be used -- not just "leashed." Using it allows for more people to get to stay off our lynch of the day and even more importantly to avoid end-of-wagon pressure to get on it or give a reason why they're off it.
This is what makes me think TSE's ability is a scum ability. Like the only positive effect it has for town is that it gets us lynches faster but then scum has the excuse 'well I didnt have time to join because execution.'
I don't think that's the problem you think it is. The counterfactual is 5-10 people piling on late in the day "Just to prevent no lynch," which isn't more informative.
Fair enough given a game this size. I think I'm a bit biased in my distrust of the role mostly because I don't trust the person with the role to use it in town's best interest.
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