Posted: Thu Jun 09, 2016 7:37 pm
Hmm. Little theoretical here.
Vig/sk shoots at every chance. Assuming two anti-town roles remain because this isn't a dram game.
N5: 9:2
D6: 7:2
N6: 6:2
D7: 4:2 (mylo, if at least one shot hits town and there is 2groupscum, rather than a sk+1 groupscum.) If a vig, a mislynch on this day makes it 3:2 going into night, 2:2 and a loss the next day, so 50% chance of a shot this night giving town one more chance. A second mislynch on not the vig means the game ends in a draw.)
Town gets 2 lynches, and 2 vig shots. 4 town controlled kills, two less useful than lynches.
Vig only has one shot left (I have to assume any vig remaining has at least one shot remaining. Otherwise there's little cause to not claim because they're basically VT (other than attempting to draw a NK, which the current town sentiment ensures will never happen if they claim cleanly).
N5: 9:2
D6: 8:2
N6: 7:2
D7: 6:2
N7: 5:2
D8: 4:2 (mylo)
N8: 3:2 ( vig shoots for maximum chance of hitting scum to give town one more mislynch chance)
3 lynches, 1 vig shot.
Odd night/non consecutive vig
N5: 9:2
D6: 7:2
N6: 6:2
D7: 5:2
N7: 4:2 (a shot on this night gives a 40% chance of hitting scum, but loses the game if the vig is wrong. Probably shouldn't do it)
D8: 3:2(lylo)
3 lynch, one shot. 2 lynch, 2 shot if the vig shoots on N7 with that 40%
Versus
N5: 9:2
D6: 8:2
N6: 7:2
D7: 6:2
N7: 5:2
D8: 4:2 ( mylo)
N8: 3:2
3 lynches only. So, I *think* any vig should shoot at most once more at the latest time possible? Like N7/8 . Assuming no further scum flips before then.
None of this takes into consideration the conftown being conftown. I recommend whoever is the vig plot all this out and figure out what's optimal in terms of forcing scum into a position where they're facing off against as many or more conftown than there are lIving scum, if such is possible, and plan/act appropriately.
And yes, this is all assuming you're mislynching podo, because you are. :p
Vig/sk shoots at every chance. Assuming two anti-town roles remain because this isn't a dram game.
N5: 9:2
D6: 7:2
N6: 6:2
D7: 4:2 (mylo, if at least one shot hits town and there is 2groupscum, rather than a sk+1 groupscum.) If a vig, a mislynch on this day makes it 3:2 going into night, 2:2 and a loss the next day, so 50% chance of a shot this night giving town one more chance. A second mislynch on not the vig means the game ends in a draw.)
Town gets 2 lynches, and 2 vig shots. 4 town controlled kills, two less useful than lynches.
Vig only has one shot left (I have to assume any vig remaining has at least one shot remaining. Otherwise there's little cause to not claim because they're basically VT (other than attempting to draw a NK, which the current town sentiment ensures will never happen if they claim cleanly).
N5: 9:2
D6: 8:2
N6: 7:2
D7: 6:2
N7: 5:2
D8: 4:2 (mylo)
N8: 3:2 ( vig shoots for maximum chance of hitting scum to give town one more mislynch chance)
3 lynches, 1 vig shot.
Odd night/non consecutive vig
N5: 9:2
D6: 7:2
N6: 6:2
D7: 5:2
N7: 4:2 (a shot on this night gives a 40% chance of hitting scum, but loses the game if the vig is wrong. Probably shouldn't do it)
D8: 3:2(lylo)
3 lynch, one shot. 2 lynch, 2 shot if the vig shoots on N7 with that 40%
Versus
N5: 9:2
D6: 8:2
N6: 7:2
D7: 6:2
N7: 5:2
D8: 4:2 ( mylo)
N8: 3:2
3 lynches only. So, I *think* any vig should shoot at most once more at the latest time possible? Like N7/8 . Assuming no further scum flips before then.
None of this takes into consideration the conftown being conftown. I recommend whoever is the vig plot all this out and figure out what's optimal in terms of forcing scum into a position where they're facing off against as many or more conftown than there are lIving scum, if such is possible, and plan/act appropriately.
And yes, this is all assuming you're mislynching podo, because you are. :p