Posted: Mon Mar 31, 2014 8:21 am
Thinking of running this tonight as a Marathon.
Biggest question, of course, is how many X Townies might be balanced.
Biggest question, of course, is how many X Townies might be balanced.
That was the idea. Can't decide if its townsided or not. Of course it's gonna be swingy cause vigilante kills basically. But I'm thinking in terms of current small multiball setups. (BTW, I don't understand how 2:2:9 mountainous is considered balanced at all, next to F&E&E.)In post 6874, Mr. Flay wrote:I feel like I should know the answer, butBombers have unlimited bombs, right? They can do one each cycle, not once per game?
The setup looks quite mountainous to me, with the only difference that there is someone guaranteed to live to the next day. I don't know how many townies you wanna add, but even 11:2 mountainous is a tad scumsided, so. You might consider throwing in some town power.In post 6875, Mr. Flay wrote:Biggest question, of course, is how many X Townies might be balanced.
quoting and updating to counter the bottom-of-page curseIn post 6871, Kaiveran wrote:Given that this seems to be "not sure if srs" season in this thread, I will have to point out that that this is, in fact, srs
No one will have a majority of Ivory votes, soIn post 6879, Cheery Dog wrote:Obviously everyone should self ivory vote and have everyone become bulletproof - and have no counter wagons to the lynch. (or maybe keep one so town is choosing who scum can kill)
I read it as more ivory than abony, makes more sense when I don't read it wrong.In post 6881, Mr. Flay wrote:No one will have a majority of Ivory votes, soIn post 6879, Cheery Dog wrote:Obviously everyone should self ivory vote and have everyone become bulletproof - and have no counter wagons to the lynch. (or maybe keep one so town is choosing who scum can kill)no onewill be bulletproof. It devolves back to Mountainous in that case.
TierShift: You can't give Town an uncounterclaimable Power with the Ivory mechanic. You can't give scum any power at all without making the imbalance worse. I think it's better with the purity of "Mountainous" at its core.
What if we were to change it to a JOAT with 2-shot Track and 1-shot Vig? Or just to make it a limited shot Tracker?In post 6886, LlamaFluff wrote:So I think it is time to pull Hard Boiled as an approved open setup.
In games where town has picked a tracker in the tracker/vig slot, they are now 5-0. In games where they picked vig, they are now 0-3. Looking at the setup with the tracker, its getting close to a broken stage for town with coordination and cooperation from town PRs. Past runs have shown this, with town being able to string together close to forced wins, especially with an early scum lynch.
Guh, forgot about endgame, where scum will reach 'unlynchable' status much quicker due to the Ivory votes. Since who is unkillable is publicly known, Town will still die every Night, so all we've done is strengthen scum in mountainous.In post 6885, Mr. Flay wrote:Yeah scum will never "miss" a kill because it doesn't work like Doctor, but it should strengthen Town a bit to not lose their leader(s). I don't think I'm going to have time to run it tonight though, and it looks like smaller games are already having trouble filling.
Alternatively the cutoff for Ivory-Bulletproof could be plurality>=Ebony. In other words if you 'lynch' with 4 votes out of 11, you could protect two people that Night if each got 4+ Ivory votes. Unsure how that changes things, maybe too much...
OHIn post 6889, BBmolla wrote:What if we were to change it to a JOAT with 2-shot Track and 1-shot Vig? Or just to make it a limited shot Tracker?In post 6886, LlamaFluff wrote:So I think it is time to pull Hard Boiled as an approved open setup.
In games where town has picked a tracker in the tracker/vig slot, they are now 5-0. In games where they picked vig, they are now 0-3. Looking at the setup with the tracker, its getting close to a broken stage for town with coordination and cooperation from town PRs. Past runs have shown this, with town being able to string together close to forced wins, especially with an early scum lynch.
aka a normal hiderIn post 6892, BBmolla wrote:OHIn post 6889, BBmolla wrote:What if we were to change it to a JOAT with 2-shot Track and 1-shot Vig? Or just to make it a limited shot Tracker?In post 6886, LlamaFluff wrote:So I think it is time to pull Hard Boiled as an approved open setup.
In games where town has picked a tracker in the tracker/vig slot, they are now 5-0. In games where they picked vig, they are now 0-3. Looking at the setup with the tracker, its getting close to a broken stage for town with coordination and cooperation from town PRs. Past runs have shown this, with town being able to string together close to forced wins, especially with an early scum lynch.
Another idea
Make the Hider a Hider Ninja.
The tracker's not the role that needs to be nerfed, it's the hider. The town performs better in tracker games because the vigs proved to be liabilities, not because the tracker is OPed.In post 6889, BBmolla wrote:What if we were to change it to a JOAT with 2-shot Track and 1-shot Vig? Or just to make it a limited shot Tracker?In post 6886, LlamaFluff wrote:So I think it is time to pull Hard Boiled as an approved open setup.
In games where town has picked a tracker in the tracker/vig slot, they are now 5-0. In games where they picked vig, they are now 0-3. Looking at the setup with the tracker, its getting close to a broken stage for town with coordination and cooperation from town PRs. Past runs have shown this, with town being able to string together close to forced wins, especially with an early scum lynch.
As long as it is that way. The problem is hard boiled allowed the tracker to actually track the hider without going through that method.In post 6894, Bicephalous Bob wrote:hiders can be tracked by targetting their target, confirming the target as town
i agree. it's already been tweaked twice and was never really a good setup to begin with. trying to fine-tune it again for the sake of fine-tuning is a waste of time. most of the time the correct solution for a failing setup is scrapping the idea and starting again, rather than trying to shoehorn inelegant mechanics or roles into the design. it gets to a point where it no longer looks like the original game.In post 6886, LlamaFluff wrote:So I think it is time to pull Hard Boiled as an approved open setup.
In games where town has picked a tracker in the tracker/vig slot, they are now 5-0. In games where they picked vig, they are now 0-3. Looking at the setup with the tracker, its getting close to a broken stage for town with coordination and cooperation from town PRs. Past runs have shown this, with town being able to string together close to forced wins, especially with an early scum lynch.
Oh, that sounds like fun! Let me know if you run it.In post 6884, LlamaFluff wrote:Odds and Evens
1x Mafia Odd Night Goon (Only can kill odd nights)
1x Mafia Even Night Goon (Only can kill even nights)
7x Vanilla Town
1x Town Tracker