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Posted: Mon Mar 31, 2014 8:21 am
by Mr. Flay
Thinking of running this tonight as a Marathon.

at the mountains of ebony and ivory2 Goons.
X Townies.

All players have two votes: one (Ebony) to attempt to lynch as normal, one (Ivory) as a protective/preventative. Ivory votes will subtract one from a person's Ebony vote total. If anyone has a majority of Ivory votes at the end of a Day, that person will be Bulletproof the following Night.

Days will lynch on a plurality basis if no one has an outright Ebony majority.

Biggest question, of course, is how many X Townies might be balanced.

Posted: Mon Mar 31, 2014 8:59 am
by Kaiveran
In post 6874, Mr. Flay wrote:I feel like I should know the answer, but
Bombers have unlimited bombs
, right? They can do one each cycle, not once per game?
That was the idea. Can't decide if its townsided or not. Of course it's gonna be swingy cause vigilante kills basically. But I'm thinking in terms of current small multiball setups. (BTW, I don't understand how 2:2:9 mountainous is considered balanced at all, next to F&E&E.)

Posted: Mon Mar 31, 2014 11:23 am
by TierShift
In post 6875, Mr. Flay wrote:Biggest question, of course, is how many X Townies might be balanced.
The setup looks quite mountainous to me, with the only difference that there is someone guaranteed to live to the next day. I don't know how many townies you wanna add, but even 11:2 mountainous is a tad scumsided, so. You might consider throwing in some town power.

Posted: Mon Mar 31, 2014 1:02 pm
by Mr. Flay
The Ivory votes keep scum from being able to always kill the towniest/leader, yes, which should help. I'm also curious about how the Ivory votes will provide additional information for scumhunting.

Posted: Mon Mar 31, 2014 1:05 pm
by Cheery Dog
Obviously everyone should self ivory vote and have everyone become bulletproof - and have no counter wagons to the lynch. (or maybe keep one so town is choosing who scum can kill)

Posted: Mon Mar 31, 2014 1:19 pm
by Kaiveran
In post 6871, Kaiveran wrote:Given that this seems to be "not sure if srs" season in this thread, I will have to point out that that this is, in fact, srs

DON'T CUT THE RED WIRE 2: ELECTRIC BLUE-WIRE-GALOO


Bigger, badder, and having absolutely nothing to do with the original.
12p.

2 Mafia A Goons

2 Mafia B Goons


1
Red
Bomber

1
Blue
Bomber

1
Red
Wire Cutter

1
Blue
Wire Cutter

4 Chocolate Townies (50/50 Bombproof OR Bulletproof)


Town cannot no-lynch, Scumteams cannot no-kill.

Pregame, and every night phase in-game, the Red and Blue Bombers can choose to attach their colored bomb to a player. Anybody who has a bomb on them is publically announced at the start of the Day, but it is not stated which colors the bombs are (Wire Cutters are privately told which bomb is their color). During the Day, the Red Wire Cutter can choose to detonate the Red bomb, and the Blue Wire Cutter the Blue Bomb, to kill those players.
quoting and updating to counter the bottom-of-page curse

Posted: Mon Mar 31, 2014 3:03 pm
by Mr. Flay
In post 6879, Cheery Dog wrote:Obviously everyone should self ivory vote and have everyone become bulletproof - and have no counter wagons to the lynch. (or maybe keep one so town is choosing who scum can kill)
No one will have a majority of Ivory votes, so
no one
will be bulletproof. It devolves back to Mountainous in that case.

TierShift: You can't give Town an uncounterclaimable Power Role with the Ivory mechanic in place (see also: Angel Nightless). You can't give scum any power at all without making the imbalance worse. I think it's better with the purity of "Mountainous" at its core, but I'm open to suggestions of roles you think would work.

Posted: Mon Mar 31, 2014 3:04 pm
by Cheery Dog
In post 6881, Mr. Flay wrote:
In post 6879, Cheery Dog wrote:Obviously everyone should self ivory vote and have everyone become bulletproof - and have no counter wagons to the lynch. (or maybe keep one so town is choosing who scum can kill)
No one will have a majority of Ivory votes, so
no one
will be bulletproof. It devolves back to Mountainous in that case.

TierShift: You can't give Town an uncounterclaimable Power with the Ivory mechanic. You can't give scum any power at all without making the imbalance worse. I think it's better with the purity of "Mountainous" at its core.
I read it as more ivory than abony, makes more sense when I don't read it wrong.

Posted: Mon Mar 31, 2014 3:06 pm
by Mr. Flay
Also of course you can't Ivory-vote yourself.

Posted: Mon Mar 31, 2014 3:09 pm
by LlamaFluff
Odds and Evens


1x Mafia Odd Night Goon (Only can kill odd nights)
1x Mafia Even Night Goon (Only can kill even nights)

7x Vanilla Town
1x Town Tracker

@Flay - I would say at 11 it should be good. Maybe I can see justification for 9/10 player because you can say that you are guaranteeing the most obvious town lives each night, but that feels like a stretch.

Posted: Mon Mar 31, 2014 3:12 pm
by Mr. Flay
Yeah scum will never "miss" a kill because it doesn't work like Doctor, but it should strengthen Town a bit to not lose their leader(s). I don't think I'm going to have time to run it tonight though, and it looks like smaller games are already having trouble filling.

Alternatively the cutoff for Ivory-Bulletproof could be plurality>=Ebony. In other words if you 'lynch' with 4 votes out of 11, you could protect two people that Night if each got 4+ Ivory votes. Unsure how that changes things, maybe too much...

Posted: Sun Apr 06, 2014 2:21 pm
by LlamaFluff
So I think it is time to pull Hard Boiled as an approved open setup.

In games where town has picked a tracker in the tracker/vig slot, they are now 5-0. In games where they picked vig, they are now 0-3. Looking at the setup with the tracker, its getting close to a broken stage for town with coordination and cooperation from town PRs. Past runs have shown this, with town being able to string together close to forced wins, especially with an early scum lynch.

Posted: Sun Apr 06, 2014 3:14 pm
by Jingle
6x VT
2x Suicide Bomber
1x Scum Recruiter
1x Goon

The recruiter action is in-thread and public.

Balanced? Interesting?

Posted: Sun Apr 06, 2014 3:43 pm
by JasonWazza
In no way would that be balanced.

Scum recruiter is a dunce and recruits early before it forces a win:

Random Townie: Suicide bomber's claim and pick a target
Suicide bomber 1: I'll kill the recruiter
Suicide bomber 2: I'll kill the recruited.

So basically it's a 2v8 with a day early ending if the recruiter survives.

Posted: Sun Apr 06, 2014 6:23 pm
by BBmolla
In post 6886, LlamaFluff wrote:So I think it is time to pull Hard Boiled as an approved open setup.

In games where town has picked a tracker in the tracker/vig slot, they are now 5-0. In games where they picked vig, they are now 0-3. Looking at the setup with the tracker, its getting close to a broken stage for town with coordination and cooperation from town PRs. Past runs have shown this, with town being able to string together close to forced wins, especially with an early scum lynch.
What if we were to change it to a JOAT with 2-shot Track and 1-shot Vig? Or just to make it a limited shot Tracker?

Posted: Thu Apr 10, 2014 8:59 pm
by BwBurke
I like the limited shot Tracker idea.

Posted: Fri Apr 11, 2014 1:53 am
by Mr. Flay
In post 6885, Mr. Flay wrote:Yeah scum will never "miss" a kill because it doesn't work like Doctor, but it should strengthen Town a bit to not lose their leader(s). I don't think I'm going to have time to run it tonight though, and it looks like smaller games are already having trouble filling.

Alternatively the cutoff for Ivory-Bulletproof could be plurality>=Ebony. In other words if you 'lynch' with 4 votes out of 11, you could protect two people that Night if each got 4+ Ivory votes. Unsure how that changes things, maybe too much...
Guh, forgot about endgame, where scum will reach 'unlynchable' status much quicker due to the Ivory votes. Since who is unkillable is publicly known, Town will still die every Night, so all we've done is strengthen scum in mountainous. :dead:

I really wish I could find the offsite Ebony/Ivory games Fiasco was talking about... I want to see what their actual setup was.

Posted: Fri Apr 11, 2014 5:13 pm
by BBmolla
In post 6889, BBmolla wrote:
In post 6886, LlamaFluff wrote:So I think it is time to pull Hard Boiled as an approved open setup.

In games where town has picked a tracker in the tracker/vig slot, they are now 5-0. In games where they picked vig, they are now 0-3. Looking at the setup with the tracker, its getting close to a broken stage for town with coordination and cooperation from town PRs. Past runs have shown this, with town being able to string together close to forced wins, especially with an early scum lynch.
What if we were to change it to a JOAT with 2-shot Track and 1-shot Vig? Or just to make it a limited shot Tracker?
OH

Another idea

Make the Hider a Hider Ninja.

Posted: Fri Apr 11, 2014 5:42 pm
by Cheery Dog
In post 6892, BBmolla wrote:
In post 6889, BBmolla wrote:
In post 6886, LlamaFluff wrote:So I think it is time to pull Hard Boiled as an approved open setup.

In games where town has picked a tracker in the tracker/vig slot, they are now 5-0. In games where they picked vig, they are now 0-3. Looking at the setup with the tracker, its getting close to a broken stage for town with coordination and cooperation from town PRs. Past runs have shown this, with town being able to string together close to forced wins, especially with an early scum lynch.
What if we were to change it to a JOAT with 2-shot Track and 1-shot Vig? Or just to make it a limited shot Tracker?
OH

Another idea

Make the Hider a Hider Ninja.
aka a normal hider

Posted: Fri Apr 11, 2014 10:37 pm
by Bicephalous Bob
hiders can be tracked by targetting their target, confirming the target as town

Posted: Sat Apr 12, 2014 5:21 pm
by Antihero
In post 6889, BBmolla wrote:
In post 6886, LlamaFluff wrote:So I think it is time to pull Hard Boiled as an approved open setup.

In games where town has picked a tracker in the tracker/vig slot, they are now 5-0. In games where they picked vig, they are now 0-3. Looking at the setup with the tracker, its getting close to a broken stage for town with coordination and cooperation from town PRs. Past runs have shown this, with town being able to string together close to forced wins, especially with an early scum lynch.
What if we were to change it to a JOAT with 2-shot Track and 1-shot Vig? Or just to make it a limited shot Tracker?
The tracker's not the role that needs to be nerfed, it's the hider. The town performs better in tracker games because the vigs proved to be liabilities, not because the tracker is OPed.

Making the hider one-shot or turning it into a weak cop might balance it.

Posted: Sat Apr 12, 2014 5:51 pm
by Cheery Dog
In post 6894, Bicephalous Bob wrote:hiders can be tracked by targetting their target, confirming the target as town
As long as it is that way. The problem is hard boiled allowed the tracker to actually track the hider without going through that method.

But even fixing this obvious error is how the roles would normally work isn't going to fix scum winning everytime the player chooses vig.

Posted: Sat Apr 12, 2014 9:10 pm
by Hoopla
In post 6886, LlamaFluff wrote:So I think it is time to pull Hard Boiled as an approved open setup.

In games where town has picked a tracker in the tracker/vig slot, they are now 5-0. In games where they picked vig, they are now 0-3. Looking at the setup with the tracker, its getting close to a broken stage for town with coordination and cooperation from town PRs. Past runs have shown this, with town being able to string together close to forced wins, especially with an early scum lynch.
i agree. it's already been tweaked twice and was never really a good setup to begin with. trying to fine-tune it again for the sake of fine-tuning is a waste of time. most of the time the correct solution for a failing setup is scrapping the idea and starting again, rather than trying to shoehorn inelegant mechanics or roles into the design. it gets to a point where it no longer looks like the original game.

Posted: Sun Apr 13, 2014 4:38 am
by RedCoyote
In post 6884, LlamaFluff wrote:
Odds and Evens


1x Mafia Odd Night Goon (Only can kill odd nights)
1x Mafia Even Night Goon (Only can kill even nights)

7x Vanilla Town
1x Town Tracker
Oh, that sounds like fun! Let me know if you run it.

Posted: Tue Apr 15, 2014 7:12 am
by hayatoBL
I'm
Town
Mafia!!


1 Mafia Goon
1 Mafia Traitor
3 Vanilla Townies

* No factional communication
* Goon & Traitor do not know who their partners are.
* Mafia wins, when all Townies are dead.
* Town wins, when Goon is dead.
* Traitor is revealed in-thread after end of D1.
* Only Goon can Night Kill.
* Nightless after Night 1.
.


A lot of rules. But I would like to see a game where players have to convince others that they are scum for a change. Is there perhaps one already?

This one is probably imbalance, though. Advantage to scum, I think.