Mini 450: Evil Genius Mafia (Game Over!)


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Post Post #700 (ISO) » Tue Oct 02, 2007 6:37 pm

Post by Erg0 »

Streeflo's role is a double-edged sword, so it's somewhat independent from the other two claimed doctor roles. In and of itself, it doesn't have huge impact on balance - in fact, it's far more likely that he'll kill someone than protect them, on the whole.

I see what you're saying about info from lynching CES, but if we do that then we'll most likely have one of our claimed doctors living tomorrow and we'll still have to resolve that situation.

Part of me wants to vote for CES, because I have a lingering suspicion that my power is actually affecting my targets in some way other than healing them (possibly turning them into a cult). Lynching CES may prove whether this suspicion is well-founded.

Alternatively, if we lynch d3sisted and he comes up scum then I probably am a real doctor, and if he comes up town then I'm probably not.

I realise that the whole idea is probably pretty far-fetched, so I don't want to take too much of a chance on it. The simplest explanation is that I am a real doctor and d3sisted faked his claim. If he comes up town I'd be looking hard at CES later on, though.
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Post Post #701 (ISO) » Tue Oct 02, 2007 6:54 pm

Post by d3sisted »

Even though we may be in lylo, scum doesn't win until SK is dead. Thus, I support a d3sisted lynch if it means catching Erg0scum (or CESscum, but I doubt that will happen). Despite this, I will not lynch myself so don't worry about that. I will be advocating the CES or Erg0 lynches instead.

vote: CES
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Post Post #702 (ISO) » Tue Oct 02, 2007 7:15 pm

Post by Erg0 »

...

I've changed my mind. This is messing with my head. I have a feeling that things will turn out about the same either way, but after crunching the numbers I've come to the conclusion that it gives us a better outcome overall to lynch CES and leave d3sisted until later.

Unote, Vote: Cogito Ergo Sum


I'd appreciate it if anyone who thinks I'm town trust me on this right now. If things happen as I expect them to then this lynch works out much better.
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Post Post #703 (ISO) » Tue Oct 02, 2007 7:18 pm

Post by Erg0 »

Also, I believe that HackerHuck is correct - according to the rules, only 3 votes (half a majority) are required to lynch on deadline. I'd be relatively happy if we leave things where they are 'til then.
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Post Post #704 (ISO) » Tue Oct 02, 2007 7:27 pm

Post by Streeflo »

Would you like to claim your flavour now Erg0? What part of your PM makes you believe that you will turn the people you heal into a cult?
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Post Post #705 (ISO) » Tue Oct 02, 2007 7:33 pm

Post by Erg0 »

It's mostly the hypnosis thing, plus I am only able to act on each player once, which suggests some form of permanent effect (that was the reason I didn't protect night 1, btw). Mostly I just kind of believe d3sisted, which seems to indicate to me that I'm not really a doctor. I just can't see that we'd both be docs.

In addition to that, I think that careful use of night actions after the reveal on CES will put us in a better position with regard to d3sisted than simply lynching him. I really don't want to kill the real doctor just to find out that I'm a fake - that would be a real double whammy for the town.
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Post Post #706 (ISO) » Tue Oct 02, 2007 8:16 pm

Post by Zindaras »

Voting Update
:

Cogito Ergo Sum
: 3 (death_omen, d3sisted, Erg0)
d3sisted
: 2 (Cogito Ergo Sum, HackerHuck)
Erg0
: 1 (undo)

Not Voting
: 2 (MissMoo, Streeflo)

With
8
alive and unoccupied, it's
5 to lynch
.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #707 (ISO) » Tue Oct 02, 2007 8:39 pm

Post by MissMoo »

I agree that we need to find out either Streeflo/CES or undo's alignment as my feelings on things hinge on this.
Vote: CES
.
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Post Post #708 (ISO) » Tue Oct 02, 2007 8:40 pm

Post by MissMoo »

EBWOP: I meant Shadowarmy not Streeflo. I'm still fairly certain Streeflo is town.
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Post Post #709 (ISO) » Wed Oct 03, 2007 8:26 am

Post by Zindaras »

Lynch
:

Cogito Ergo Sum
: 4 (death_omen, d3sisted, Erg0, MissMoo)
d3sisted
: 2 (Cogito Ergo Sum, HackerHuck)
Erg0
: 1 (undo)

Not Voting
: 1 (Streeflo)

Cogito Ergo Sum
was taking a nice little nap when it happened. While everyone had been focusing on other people until then, they suddenly turned on him. Flabbergasted, he didn't even get the chance to say anything in his defense as he was thrown into one of the holding cells. He sighed, resigning himself to waiting out the situation. But that was not going to happen. Suddenly, the walls started moving...towards him. Cogito Ergo Sum did everything in his power to stop the walls, to escape, but to no avail.
Cogito Ergo Sum, Montezuma, Evil Genius Aligned Reviver
was crushed to death.

Felinus Maximus turned off the tv.

"So it does work."


It is now
Night Three
. Get your targets in as swiftly as possible!
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Post Post #710 (ISO) » Thu Oct 11, 2007 5:05 am

Post by Zindaras »

Love is in the air.

Okay, it's not love, but death, Felinus contemplated, and it's not really good air either. The Freezer is really getting full. Maybe he should get an Incinerator. Those would get rid of the corpses that much quicker.

The new Freezer entrants are
Erg0
,
undo
and
MissMoo
.

MissMoo's charred, electrocuted body had given him the idea for the Incinerator. Unfortunately,
MissMoo
was but a lowly
Minion, Evil Genius Aligned
.

Meanwhile,
undo
was pummeled to yet another bloody death. His lips seem to have frozen in an expression of "No, not again...".
undo
was a
Zombie, Evil Genius Aligned
.

And then there's
Erg0
. Poor little Erg0. Too young to die, really. And too fat, too, as his Minions would surely experience as they carried his fat body to the Freezer. Maybe they would have to cut him up, because it didn't really look like he'd fit in just one body bag. The multitude of stab wounds were a good beginning, though. Poor little
Erg0, The Great Mesmero, Evil Genius Aligned Hypnotist
.


It is now
Day Four
. With
5
alive and
4
unimpeded, it's
3 to lynch
.
Last edited by Zindaras on Thu Oct 11, 2007 10:22 am, edited 1 time in total.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #711 (ISO) » Thu Oct 11, 2007 8:57 am

Post by Erg0 »

That wasn't quite what I had in mind...

Go Evil Genius Aligned forces!
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Post Post #712 (ISO) » Thu Oct 11, 2007 9:02 am

Post by death_omen »

Ok that was exactly what we did not need we are basically at LyoL now so I think one of the two following things should happen otherwise we will fluff this:

1. The cop comes forward if there is a cop and shares some of his information with us.

2. If majority agrees with me I think we should intiate a claim from thos people that havent claimed yet because atm we dont lynch good and we will lose, we should pull out all the stops. Because odds are there are 2 scums left so a vote on the incorrect person might lead to a speed lynch..

@Streeflo: If you really are the vig why did you chose to exercise your power tonight unless you were dead certain you wouldnt strike a scum or sk?

@d3sisted: Odds are you are the sk. Both of your suspects died tonight and ending up being
crucial
town power roles that we would have needed right at this moment.

So atm
HoS:d3sisted


Im starting to doubt Streeflo's role..
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Post Post #713 (ISO) » Thu Oct 11, 2007 2:47 pm

Post by d3sisted »

d3sisted
Streeflo
HackerHuck
death_omen

These are the remaining players. I am doc, so I have discounted myself. We have 1 town-aligned vig, 1 SK, and 2 scum left. The only way this is possible is if streeflo lied, or we only have 1 scum left (more likely).

Oh, and ironically, if we lynch the SK today, we lose.
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Post Post #714 (ISO) » Thu Oct 11, 2007 5:28 pm

Post by Streeflo »

You've got to be kidding. Everyone here is scum except me.

Two mafia, and a SK left.

Man, this is ridiculous.
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Post Post #715 (ISO) » Thu Oct 11, 2007 5:31 pm

Post by Streeflo »

EBWOP: Unless there is one scum, which I
really
doubt.

Oh yea, SK wherever you are. You and I are pretty much screwed with two mafia left, so we should team together and leave it up to prisoner gambit in the night, with three killing roles and only three players left.
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Post Post #716 (ISO) » Thu Oct 11, 2007 5:33 pm

Post by Streeflo »

Oh yea, everyone should probably claim right now.
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Post Post #717 (ISO) » Thu Oct 11, 2007 6:21 pm

Post by d3sisted »

I take back what I said about 1 scum being the more likely scenario, as well as that bit about lynching the SK in lylo.

Right now, we have an SK, doc, reviver, vig, bodyguard, hypnotist on town's side.
WHAT. THE. HELL.


It is possible that mod intended the scum to get a chance to revive, hence the Cryogenic-type death of WhoMe?. However, given all these roles, I feel it is more likely that SK (and possibly Streeflo) are merely mafia aligned killing roles. Given the 5 town power-roles, it is not unlikely that scum has 2 or 3 NKs.
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Post Post #718 (ISO) » Thu Oct 11, 2007 6:31 pm

Post by Streeflo »

d3sisted wrote:I take back what I said about 1 scum being the more likely scenario, as well as that bit about lynching the SK in lylo.

Right now, we have an SK, doc, reviver, vig, bodyguard, hypnotist on town's side.
WHAT. THE. HELL.


It is possible that mod intended the scum to get a chance to revive, hence the Cryogenic-type death of WhoMe?. However, given all these roles, I feel it is more likely that SK (and possibly Streeflo) are merely mafia aligned killing roles. Given the 5 town power-roles, it is not unlikely that scum has 2 or 3 NKs.
First of all, SK is
not
on the town's side.

Secondly, it is
very
unlikely for scum to have 2-3 nightkills. That's ridiculously overpowered. It is more likely that the scum are also very powerful, with each member probably having their own skill.
For example WhoMe? was unkillable.

Right now I see this game as over. I know you are all scum, so there is no use trying to hide it. I have the most confirmable town role. And I just thought of something. brb
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Post Post #719 (ISO) » Thu Oct 11, 2007 7:02 pm

Post by HackerHuck »

I'm not sure I understand what to make of this situation. I'm now certain that d3sisted is scum. Death_omen could be an NK immune SK, since he was not killed when Streeflo targeted him. I'm just not convinced that we could only have a two person mafia group, since we could theoretically end up with a town win on N1 - Mafia kill SK, SK target one mafia and streeflo target other mafia. It's possible that we have another independent/SK type in Streeflo with his rather dangerous protect/kill power.
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Post Post #720 (ISO) » Thu Oct 11, 2007 7:13 pm

Post by Streeflo »

HackerHuck wrote:I'm not sure I understand what to make of this situation. I'm now certain that d3sisted is scum. Death_omen could be an NK immune SK, since he was not killed when Streeflo targeted him. I'm just not convinced that we could only have a two person mafia group, since we could theoretically end up with a town win on N1 - Mafia kill SK, SK target one mafia and streeflo target other mafia. It's possible that we have another independent/SK type in Streeflo with his rather dangerous protect/kill power.
You're forgetting WhoMe? was unkillable.

Plus, how would Death_Omen being unkillable explain the lack of a nightkill D2?
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Post Post #721 (ISO) » Thu Oct 11, 2007 7:13 pm

Post by Streeflo »

N2, my bad.
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Post Post #722 (ISO) » Thu Oct 11, 2007 7:15 pm

Post by d3sisted »

No, SK is not on town side, but I'm listing it there because he is detrimental to scum. Assuming, of course, SK is not on scum's side.

We have 5 power roles going against the scum. It's only fair if they have 2-3 NKs.

@hackerhuck: NK immune SK. Right. Why are you not willing to consider the possibility of a scum-aligned SK?
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Post Post #723 (ISO) » Thu Oct 11, 2007 7:44 pm

Post by Streeflo »

What is a scum aligned SK? That makes absolutely ZERO sense. What would his win condition be? The same as the mafia group's? Then he would just be ANOTHER MEMBER wouldn't he?

And NO to more than 1 NK. That's way too overpowered. It might be conceivable that scum would have a member that could perform ONE extra nightkill ONCE in the game, but I have yet to see a balanced game where scum get more than 1 NK every night.

There are not 5 powerroles going for town.

Reviver, Bodyguard, hypnotist, and vig. That is only four, because you are lying. These powerroles are not very strong. Bodyguard is a sacrificial powerrole, which does not help town's numbers. He is useless because there is no cop. Hypnotist is a limited doc that can only target every player once I believe. A vig can easily hit town more often than scum.

The night actions make perfect sense, if you stop to think about it.
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Post Post #724 (ISO) » Thu Oct 11, 2007 7:48 pm

Post by d3sisted »

Then lynch me, foo.
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