In post 108, Aloratom wrote:
Isn't thinking critically more difficult than superficially?
Why should making the easy points get more Town cred than the harder ones?
In post 112, Aloratom wrote:
If playing scum means you're paying more attention to detail,
why would you not realize your vote isn't being counted?
Or am I misreading you?
In post 113, Aloratom wrote:
I think you said that the easy points should get small Town cred.
Or did you mean less Town cred?
In post 116, Aloratom wrote:
1) So the easier points deserve less Town cred.
2) Mafia are more likely to keep track of where there RVS vote is.
Are those both fair, even if simplistic, representations of
what you were saying?
I find this sequence of questions in 5 posts unusual, as it doesn't seem natural to a
Town!Aloratom
present himself so confusedly. I feel that in 1~2 posts, he could have clarified doubts on the subject without unnecessarily stretching the interaction. I'm not sure if lack of attention is an interpersonal characteristic of him, or if there was, in fact, a greater interest in prolonging his private questionnaire. In any case, I will consider
NAI
, considering that these were some of his first posts in the game.
In post 149, Aloratom wrote:
I don't generally look at timestamps unless I need to, and any misinterpretation is why I ask questions. We cleared up the first two, and I think we're clearing this one also. I didn't realize that a night had passed before your vote, only that Humane had asked you about it. But it doesn't look good that you changed your vote just to appease someone else.
In this post, he makes reference to post
135, rebuking the attitude of the exchange of votes, but without really analyzing what could have caused this. I feel that his behavior of commenting in several directions, without engaging deeply in the subject, is an attitude of dispersing attention, which in my opinion, is a
scummy
instance. Posts
129 and
130 are examples of this.
The context is basically Monkey not understanding the wording of post
187, but showing it in a somewhat rude way, causing a negative reaction of ignorance on the part of Aloratom. I believe that
Scum!Aloratom
, in this situation, would have been able to reformulate the phrase that Monkey did not understand, in order not to attract so much attention. His ignorance, however, indicates a nuisance quite similar to when someone is offended, in the sense that perhaps post
188 was interpreted as a "debauchery" of Aloratom's written ability. Which, for me, is compatible with the scenario
Town!Aloratom
interpreting
188 as something offensive and closing the communication channel. If Monkey had not explained in post
200 the reason why he did not understand, it is very likely that the apology in post
203 would not happen. I feel that there was some towny *empathy* after he noticed that Monkey is a foreigner.
In post 316, Aloratom wrote:I don't understand what you're getting at here.
If two people jump on and lynch Peaches, and she's Town, we get a lot of information out of that
.
In post 325, Aloratom wrote:
Wagon analysis. Like Humane said,
if Peaches flips green, there's a certain probability that at least one mafia is on the wagon now
. An early wagon like this with a silent player is an easy one for scum to slide in on unnoticed -- there is built-in reasoning for voting. On Day 2, we would take a look at who was on her wagon, when they joined and under what circumstances they joined. Everyone on the wagon would be under scrutiny. That would narrow down our game solve considerably.
1.
Actually, the lynch of absent slots fits the lynch policy better than obtaining information. In order to obtain associative information about a player, it is interesting that he has interactions with other players, and this implies having at least a considerable number of posts. Now, bringing it to our context: how would you get information with the lynch of a slot that has only 3 posts ? it's a strange logic coming from a town perspective.
2.
Yes, I have seen it happen in other games. However, the premise of focusing on 5 players specifically for the suspicion of having 1 scum seems to me to be inefficient, as it stimulates paranoia and discourages the evaluation of other players outside the wagon. Not to mention, of course, that depending on the competence of the scums players, it is possible that they will refrain from participating in the wagon, precisely because they are already aware of the flip and wait for towncred on D2. In any case, these two posts present a logic that has no beneficial applicability for town alignment and probably reflect a particular opinion that makes more sense in the
Scum!Aloratom
scenario trying to simulate towny speculation.
In post 284, Aloratom wrote:
I think you're probably Town. And I like your push on Peaches to encourage activity. Pressure votes are good.
VOTE: Peaches
I think that's just L-2.
In post 366, Aloratom wrote:
Is he at L-1?
I didn't realize that. I didn't think he had any votes on him.
UNVOTE: 3bounty
I feel that Aloratom, as a player, has a very sporadic nature and is difficult to assess. In post
284, for example, he mentions that he thinks InWho (
230) is town, then superficially praises the Peaches push with a generic motive, ending by saying that pressure votes are good. I feel that the three sentences are very vague and precarious in development, especially since there is no expressive sequence that allows him to expand this impression for a more elaborate discussion. In post
366, his reaction is very strange and the split formatting of the two sentences of
''I didn't realize''
and
''I didn't think''
seem formulated in a way to fill space, as if he wanted to deliver an unnatural reaction to Monkey's post. The lack of attention I mentioned in his initial
108 ~
118 post sequences is also present here. The question would be:
Scum!Aloratom
and
Town!Aloratom
share the same peculiarly atypical playstyle ?
Conclusion:
The difficulty of focusing and directing questions in many directions, without frequent development/elaboration, are characteristics of inconsistency that I classify as anti-town, precisely because they are not beneficial, in my opinion, in contributing to the resolution of the game. I did a quick count of the number of question marks he typed in his ISO and the result was approximately 30, almost half of all his posts (65). Unlike Luciano, I believe that his active participation is not as impactful as I would like it to be, because asking many questions without extracting or developing an expressive inference is far from being a towny thing. I believe I cannot feel confident in his slot and it is likely that in the long run this will materialize at a disadvantage not only for me, but for everyone. I took a look at some of his past games, which have been discriminated by Luciano previously, and although this *strangeness* is something he presents in every game, I am not comfortable dealing with it. Therefore, I would say that it is a viable lynch option for today, at least until I engage with other slots.
VOTE: Aloratom