In post 54, mastina wrote: In post 21, Almost50 wrote:1- Let's first agree "You are confirmed not to be Army" is NOT the same as "You are confirmed to be TOWN=ALIGNED". That's for starters.
I mean, technically speaking, we're not town-aligned and if we did get 7 points, the town as well as the scum and as well as you would all lose--none of us want that though because who the fuck would want that?
BUT.
If all members of King Doris Donatello's army are eliminated and we don't get four points, the game doesn't continue--we lose.
So if we got 7 points, in that sense, we would be anti-town, but
in all other circumstances
, we are NOT classified as threats to the town.
We come back as members of the Henry P Jurgenssen society to an alignment cop.
We may not be, strictly speaking, town aligned, but we are NOT threats to the town and our win condition is extremely town-friendly: we can create this neighborhood, get information through contracts (maybe), our N2 ability is a doc save of sorts, we can hand out trackers (Menalque was our N1 tracker hand-out, obviously), we have information that if shared with the town is incredibly town-friendly, we needed to guess scum D1, we need to be together on the lynch of scum and not on the lynch of town, and we need to get nightkilled by the scum, among others.
These are all objectives that overlap with the town's wincon, these are all things that help the town, so helping the town will help us win, but we are, technically speaking, in spite of being incredibly town-friendly, not EXPLICITLY town-aligned.
That having been said
--I think you know me well enough, Almost50, to know that I'll treat just about any 3p as if I am town, and this is the perfect one for me to do just that. I am treating it as if I am a mason with Titus and Nero Cain, who can hand out tracks, and who can give out a N2 protection, and has information about the scum and one town role.
So while we might not explicitly be town-aligned in theory, in practice, for all intents and purposes, we are.
In post 21, Almost50 wrote:2- Why are you using the neighborizer to explain the Motion Detector result when you claim it's a group thing and cannot be tracked?
This is something Titus needed to ask schadd_ about as we did not know before-hand.
In post 21, Almost50 wrote:3- The points system is weird, but the game already reminds me much of Gistou, so I'll take that with a grain of salt
I mean, our point system is a much better iteration of the 3p system than the last MBOS Large, and I feel like it was handled well.
In post 21, Almost50 wrote:4- How did you get a point from "guessing" there's scum between Gamma/Norwee specifically? And did you get another point from the Gmma wagon?
We were required to compile a list by the end of D1 of two people that we guessed would have at least one scum in it. I submitted {Gamma, Norwegian}. Gamma was scum, so we got one point.
We don't get a point immediately from being together on the Gamma wagon--but if we are all together on every scum wagon and no more than one town wagon, we get two points from that.
In post 21, Almost50 wrote:5- So, you get a TOTAL of 2 points if you avoid TWO miseliminations and be on TWO scum eliminations? Just 2??
Just two, but again, we only need four to win, and we've got multiple ways to get to that given we got one from D1 and are on track to get said two points as well.
It's us three--we get four points if all three of us are nightkilled, and get points (but not as many) for two killed and one killed.
In post 21, Almost50 wrote:7- Did you hand out a Tracker ability already?? (Don't tell me to whom if you did)
The Mena flip should make it obvious enough not only that it was yes, but who as well.
In post 21, Almost50 wrote:8- I don't get the "We can auto protect someone not us and they get to determine the d3 lynch. Everyone else votes on a bp." Can you please clarify these two points?
Basically, we submit the name of one player N2.
That player gets to choose who dies D3.
Everyone else in N3 gets to choose one player to receive a 1x bulletproof.
Think kind-of like a weird variant on a Beloved Princess, but also a night-skipper. The handing out of bulletproofs means N3 is effectively skipped, to compensate for D3 being skipped, or so I'd assume that's the design intent.
In post 21, Almost50 wrote:9- Don't you fins it a bit odd the mod tells you te number of scum, and the exact role and modifier of Plusjoyed?
Not at all. This fits with us being a 3p in the same fashion as the 3p from the first game, except not removed from the gamethread and not as anti-town. (To reiterate, while I am playing this as if I am town-aligned, and our faction has many many pro-town facets to it, we are technically speaking, strictly speaking, not inherently town-aligned and thus us having information of this nature isn't to be unexpected.)
In post 21, Almost50 wrote:10- Is it ALSO mod-confirmed that "Everyone else is explicitly town aligned but not -necessarily- town." or is that your own conclusion?
It is confirmed by the mod, tho with some odd wording of sorts.
I'd assume to discourage us from working with you, encourage us to eliminate an explicitly pro-town 3p and try to keep us from being more town-inclined. To give us the option, if we were so inclined, to want to be more antitown, as it were.
I dunno about Titus or Nero, but I for one am more in favor of winning through protownness.
In post 21, Almost50 wrote:12- If you have the option to win while everyone else loses you are explicitly NOT Town, but you "can win with Town if you voluntarily leave with 4 pts". What guarantees you don't go for the full exclusive win?
Because,
1: That would be unfun.
2: That would be a dick move.
3: That would be harder to do.
4: That would be thoroughly unsatisfying.
5: It's in my nature to want to cooperate.
6: When I am 3p and not explicitly mutually exclusive from winning from town, I will try my damnedest to win with the town.
7: Even if I WERE mutually exclusive from winning with the town, as a 3p I still try to help the town ANYWAY, wincon be damned.
I mean, would help us, but isn't inherently needed.