Being meticulously reviewed for balance as I write!
Well-crafted and intriguing flavor!
Original, stimulating setup designed by myself!
(a "really cool large normal," according to one of my illustrious reviewers)
Efficient, reliable modding with beautifully formatted votecounts, etc.!
Active players, because inactivity is
punished with decapitation
strictly disallowed!
Players must have completed at least one game and are all subject to mod review. This game will be using a loose form of WotC.
Send me a Private Message for early admission to the guest list.* Because I am trying to make sign-ups as efficient and brief as possible, pre-ins are strongly encouraged and appreciated.
*i.e. PM me for a pre-in.
Posted: Mon Aug 18, 2014 1:25 pm
by farside22
Coming soon to a large theme game....
Robin Williams Mafia
Many movies and tv shows were considered for this 16 player game.
There will be laughs and many moments of great lines said by the late and great Mr. Williams.
Do not enter if you are not going to play.
Posted: Mon Aug 18, 2014 1:32 pm
by saulres
↑saulres wrote:Someone please run a Robin Williams Mafia in his memory.
Thank you Farside!
/in to watch (I can't play a game that large, sorry)
There will be no bastard roles such as Jester, though there maybe the possibility of alignment changes mid game.
Posted: Fri Aug 22, 2014 12:43 pm
by AngryPidgeon
Sabotage Mafia Reloaded (Think of this like the sequel to The Matrix)
Moderator:
AngryPidgeon
(Thats me!)
Backup Moderator / Sexy Reviewers:
Cabd/Ika
In this game, there will be a large number of town Jack of all Trades with 1-shot abilities. The mafia team will have a list of all 1-shot abilities available to the town. Every single game Day the mafia may use a factional action to "sabotage" a single 1-shot ability. When that ability is used, it will fail. There may be other individual (not factional) mafia abilities that can sabotage these abilties with varying affects. This game will have custom flavor and be somewhat based in it. This game will also be role heavy and is not for the faint of heart!
Breaking any of these rules (or purposely attempting to exploit loopholes) may result in _any_ action I deem necessary.
GENERAL GAME FLOW
1. Post and vote in the thread; use vote tags VOTE: Angry Pidgeon or bold tags
Vote: Angry Pidgeon
to cast a vote for another player.
2. A player will be irrevocably lynched the instant they have more than half of the votes on them.
3. Game days will be 2 weeks long and game nights will be 2 days long; posting is not allowed at night.
4. If a day ends with no majority of votes on one person, no one will be lynched that Day.
DO
1. Obey all site rules
2. Play to win.
3. Post at least every 60 hours; failing to do so will earn a prod at which point you have 24 hours to post or be replaced. (3 prods will be a replacement)
4. Ask me questions in thread or by PM if you are unclear on the rules.
Bold
questions to me for visibility.
5. Alert me in thread or by PM if you are going on V/LA; doing so will exempt you from prods
DO NOT
1. Post after you have been killed/lynched for any reason (unless your role specifically allows otherwise).
2. Attempt to impersonate the moderator (me); please avoid using
bolded brown (804000) text
as a result.
3. Encrypt text or otherwise intentionally make content in your post difficult to read or find.
4. Discuss or reference this game outside of the game thread (exceptions may be specified in your role).
5. Directly quote my private communications with you (especially role cards).
6. Pretend to break any rule listed here.
Posted: Sun Aug 24, 2014 5:07 pm
by FakeGod
Come with me . . .
Just one last time . . .
Posted: Wed Aug 27, 2014 6:32 am
by Antihero
Antihero Mafia: REDEMPTION
sequel to Antihero Mafia: REBOOT. in the spirit of redemption, some characters may return from the original (the one that imploded; yes...
that
one). these characters are not guaranteed to have the same role and/or alignment they did in the first one though.
there aren't any bastard mechanics or roles. 13p. 3:10 scum: town. day start. i
am
allowing hydra.
it'll probably be a while (like maybe a month or two) in the queue, so i guess plan accordingly.
i have 4 pre-/ins so far. i'm taking 6.
Posted: Wed Aug 27, 2014 5:40 pm
by Bulbazak
Coming Soon...
I was going to include a teaser banner to hype up this game, but in the end, I think the name says enough.
Joss Whedon Mafia: The Musical
And to whet your appetite:
Warning:
This game may be a little swingy and might have some bastard elements. However, it will not be unfair.
There are still 4 pre-ins left. PM me if interested.
Posted: Thu Aug 28, 2014 9:57 pm
by mastin2
"Balance?
Fuck that shit.
We're throwing a party.
Reviews? Who needs them, anyway?"
...Uh-oh.
(Hilariously)
Unbalanced Mafia
A somewhat-bastard game brought to you by mastin2 creating her own personal playground
.
You should know what you're getting yourself into by just the title alone. Consider this a bit of a "joke" game, meant purely for fun. Expect insanity, of the type beyond even marathon or meatworld games. I'd also advise you go in with the mindset you have towards a bastard-mod game. This game will be crazy. The game will be incredibly swingy. And the game is almost assuredly going to be hilariously unbalanced.
Go in knowing these in advance, and you should be fine. Just have fun! 0/6 pre-ins.
Posted: Fri Aug 29, 2014 5:17 am
by saulres
Is it just me, or do other people also think that when someone advertises a game, they should mention how many players total there will be?
Posted: Fri Aug 29, 2014 5:22 am
by phokdapolees
#shotsfired
Posted: Fri Aug 29, 2014 6:19 am
by Nobody Special
↑saulres wrote:Is it just me, or do other people also think that when someone advertises a game, they should mention how many players total there will be?
The Careful Reader can ascertain a proximal count based on the number of pre-ins accepted.
I mean I always PM the mod if I'm potentially interested, but sometimes I think mods take fewer pre-ins than they're allowed, or say something like "4 left" which doesn't say how many there were to start with. I just thought it would be nice if they always specified, y'know?
↑saulres wrote:Is it just me, or do other people also think that when someone advertises a game, they should mention how many players total there will be?
The Careful Reader can ascertain a proximal count based on the number of pre-ins accepted.
Put a fork in me after reading these two posts. You guys are too funny. +1, Like, Retweet, Pinned, Subscribed and whatever-instagram-does.
↑saulres wrote:Is it just me, or do other people also think that when someone advertises a game, they should mention how many players total there will be?
The Careful Reader can ascertain a proximal count based on the number of pre-ins accepted.
^Especially when looking at my freshly-updated sig. It's a mini this time around (if it's successful, then I might get permission to run a Large version), and thus, has 13 players.
I have 2.5/6 (depends on if one of them was actually offering) of the pre-ins, now, btw.
Posted: Fri Aug 29, 2014 4:57 pm
by Burning_Earth
Do you like marathons?
Well join the 13p one now in sign ups. Pleeeeeeeeeeeeease
Posted: Tue Sep 02, 2014 5:48 am
by Venmar
Soon to go into signups in the Mini Theme queue:
Feel free to pre-in!
House M.D Mafia
House M.D Mafia is a 13 player, non-bastard, completely normal game of original design by me, Venmar! It will feature characters and flavor from the show "House M.D" itself, all the way from Season 1 to Season 8, and a unique disease and illness mechanic that players in the game will have to work around and with. Flavour knowledge of the show is not necessary in any means whatsoever, however, it will definitely make the game much more in-depth and alive for you if you're familiar with it!
Diseases and Infections!
As mentioned, the game will feature a disease mechanic. For those who have played in my other games, Left 4 Dead Mafia and the Walking Dead Mafia in particular, will recognize a couple of this mechanics attributes and characteristics as similar to those. House M.D is a show of doctors, surgeons, and all manner of other medical personnel who spend their days attending to and saving patients who are struck ill by diseases. During the day, there will always be a chance that a
random
player in the game will get infected by some form of disease. Those are affected, will be put through a series of symptoms that match the disease that they were infected with. All diseases will have one or more late-stage symptoms (the serious ones near the end/death) that will impair some sort of day-function of the infected player to mirror their infected state. Since there are so many different diseases, the progression and lethality of an infected player will always be different and vary on what they got infected by!
Certain players in the game, however, may or may not be equipped with certain tools to combat these nasty diseases! Players will find themselves with tools to try and diagnose what is wrong with those infected. Infected players will showcase specific symptoms upon infection (ex, Cough, Sneezing, Headaches, etc) that I will periodically state in game as the infected players disease progresses. Later on in their infection, untreated players will showcase more serious symptoms (ex, Pneumonia, Seizures, Strokes, Coma, Organ Failure, Blindness/Deafness/Muteness, etc) that will impair the players behavior during the day, acting as light post restrictions. No post restriction will be bastard, tedious, or annoying in nature, and will rather serve as practical post restrictions, usually the inability to post too much, short posts, unable to post for a day or 2, etc. While lethal to the infection player, these symptoms will prove valuable to certain players, who, if they can properly diagnose the player based off their condition, will make a concrete diagnosis and cure the infected player! Every disease in the game will prove lethal in its endgame stages. All Diseases will also be curable/diagnosable. All of those that are infected can be saved. The question is, how will you and your fellow players combat, react to, and make use of the mechanic?
It's important to know that disease and infection does not discriminate! The mechanic is global both in definition and functionality, and has a chance to infect either no one in a given day, or 1 player in a single day. This means, players of any and all alignments can contract the disease. Players can use this to weight into their decision making on whether or not a player is worth saving/diagnosing based on their value and play. You can be cold like that!
I am excited to mod this game, and I hope you are as well! You have the Venny guarantee of a rad game of my quality to come!
Mod:
Venmar (Me)
Reviewers:
Oman and Shos
Pre-Ins:
Beck
Game Size:
13 Players
Due to the game having a mechanic, I will require all those who want to play to have at least 2 completed games on-site. It's unlikely i'll make exceptions to this.
In addition, I will only allow a maximum of 2 hydras for the game. Anonymous hydras, where other players don't know the heads, are not welcome/allowed unless they reveal their identities.
Reviewed for balance!
Well-crafted and intriguing flavor!
Original, stimulating setup designed by myself!
(a "really cool large normal," according to one of my illustrious reviewers)
Efficient, reliable modding with beautifully formatted votecounts, etc.!
Active players, because inactivity is
punished with decapitation
strictly disallowed!
Players must have completed at least one game and are all subject to mod review. This game will be using a loose form of WotC.
Now in sign-ups!
Posted: Sat Sep 06, 2014 5:02 pm
by goodmorning
You've been waiting
a long time
approximately 2-3 years to see this one.
It's bold... It's innovative... It's...
Wait, it actually is mildly bold and/or innovative, at least by gm standards?
IT'S 2012 PRIMARY MAFIA
Where the flavour is based on a terrifying real life event and thus less important than the fact that it's A SOMEWHAT BASTARD MICRO OMG
FEATURING:
Questionable life choices!
Somewhat bastard setup, probably!
Gaffes and Jesus!
The color red, despite its association with commies or something!
9 players who either love my modding, were amused by the primary, just want to play a micro, or are in some way attracted to crazy!
And a lack of foresight!
PM me your pre-in before it's too late!
There are no more pre-in slots so watch the queue!
Posted: Tue Sep 09, 2014 2:46 pm
by caledfwitch
HOLD YOUR HORSES THIS IS COMING REALLY SOON
4 pre-in slots available!! pm for one
THIS IS IN SIGNUPS PLS JOIN <3
Posted: Thu Sep 11, 2014 7:23 am
by Aronis
Guardians of the Galaxy Mafia
13p Mini Theme Game ~ Coming Soon
Posted: Fri Sep 12, 2014 2:00 pm
by Rumia x Cirno
Ribbit
Ribbit
Ribbit
Ribbit
Ribbit
Ribbit
Posted: Mon Sep 15, 2014 4:53 am
by shos
Coming right up in the Mini Theme Queue...
Locked in the Asylum mafia!
By Shos
Presenting:
Extra Special Mechanics, possibly never seen before
Reviewed and balanced out by Red Coyote, Venmar, and Kaiveran!! [/color]
(Thanks!)
[*] Scum QT is inflitrated!!
[*] Super awesome flavor story!!
[*] Great mod!!
PM me for Pre-ins ASAP: Game will surely be up for signups by Wednesday!