Posted: Wed Dec 27, 2006 7:58 pm
Giving more 24h because there are night choices missing.
If not sent it will mean no choice.
If not sent it will mean no choice.
Some hours after the catastrophic lynch of Toaster Strudel the morale of both Samurai and Villagers is low. Is it still possible to make for so many mistakes?Wikipedia wrote: Hagakure (Kyūjitai: 葉隱; Shinjitai: 葉隠; meaning In the Shadow of Leaves), or Hagakure Kikigaki (葉隠聞書) is a practical and spiritual guide for a warrior, drawn from a collection of commentaries by the samurai, Yamamoto Tsunetomo, former retainer to Nabeshima Mitsushige, the third ruler of what is now the Saga prefecture in Japan. Tashiro Tsuramoto compiled these commentaries from his conversations with Tsunetomo from 1709 to 1716; however, it was not published until many years afterwards. Hagakure is also known as the Analects of Nabeshima or the Hagakure Analects.
Yamamoto Tsunetomo, in [i]Hagakure[/i] wrote: With an intense, fresh and undelaying spirit, one will make his judgments within the space of seven breaths. It is a matter of being determined and having the spirit to break right through to the other side.
Yamamoto Tsunetomo, in [i]Hagakure[/i] wrote: The Way of the Samurai is found in death. When it comes to either/or, there is only the quick choice of death. It is not particularly difficult. Be determined and advance. To say that dying without reaching one's aim is to die a dog's death is the frivolous way of sophisticates.
Collecting all the rage his heart could afford ShadowLurker takes a nearby stone and stands up prepared to crush spectrumvoid's skull.Yamamoto Tsunetomo, in [i]Hagakure[/i] wrote: The way of revenge lies in simply forcing one's way into a place and being cut down. There is no shame in this. By thinking that you must complete the job you will run out of time. By considering things like how many men the enemy has, time piles up; in the end you will give up. No matter if the enemy has thousands of men, there is fulfillment in simply standing them off and being determined to cut them all down, starting from one end. You will finish the greater part of it.
Yamamoto Tsunetomo, in [i]Hagakure[/i] wrote: When pressed with the choice of life or death, it is not necessary to gain one's aim. We all want to live. And in large part we make our logic according to what we like. But not having attained our aim and continuing to live is cowardice. This is a thin, dangerous line. To die without gaming one's aim is a dog's death and fanaticism. But there is no shame in this. This is the substance of the Way of the Samurai. If by setting one's heart right every morning and evening, one is able to live as though his body were already dead, he pains freedom in the Way. His whole life will be without blame, and he will succeed in his calling.
Seasoned Samurai - mikeburnfire (mlaker) wrote: You are a Samurai.
You win the game when all evil has been destroyed, even if you are already dead.
Every Night you may target a player. You will be told if that player looks like a Samurai or not.
Notice that in your eyes the bandits, being corrupted warriors, do not qualify as Samurai.
Veteran Samurai - lordy (monsieurchouette) wrote: You are a Samurai.
You win the game when all evil has been destroyed, even if you are already dead.
Every Night you may target a player. You will be told if that player looks like a warrior or not.
Notice that in your eyes the bandits, being Ronin (masterless Samurai) like you, also qualify as warriors.
Prudent Samurai - Toaster Strudel (mole) wrote: You are a Samurai.
You win the game when all evil has been destroyed, even if you are already dead.
Every Night you may target a player to protect.
That Night he/she will not be harmed by weapons.
You can’t protect yourself.
Feeble Villager - ShadowLurker wrote: You are a villager.
Unless something strange happens, you win the game when all bandits are destroyed, even if you are already dead.
Every Night you may choose a Player. If that Player was poisoned he/she is now healed.
You have a disadvantage in duels.
Mighty Samurai - HurriKaty wrote: You are a Samurai.
You win the game when all evil has been destroyed, even if you are already dead.
Every Night you may target a player to kill.
Unless the player receive some kind of pretection he/she will be found dead in the next morning.
You have an advantage in duels
Friendly Samurai - ChannelDelibird wrote: You are a Samurai.
You win the game when all evil has been destroyed, even if you are already dead.
You have an extra secret vote. This vote is independent of your regular vote.
You can vote and unvote at will by PM. Results will be updated on the next vote count.
Nobody will know the vote comes from you and it will not influence the amount of votes necessary for a lynch. (Seven alive still requires 4 to lynch)
Apprentice Samurai - Romanus wrote: You are a Samurai.
You win the game when all evil has been destroyed, even if you are already dead.
Every time a Samurai with a special ability is found dead you are informed of all his/her previous targets and results, if any.
Copycat Samurai - BrizzyBoi wrote: You are a Samurai.
You win the game when all evil has been destroyed, even if you are already dead.
Every time a Samurai with a special ability is found dead you receive a one-shot use of his/her ability.
The SK in this game had several advantages and disadvantages.Angry Villager - Rosso Carne wrote: You are a villager, but not a happy one.
Every Night you may choose a Player, who will live another Day but will die by poison the following Night.
There may be a Player immune to your poison, and there may be a Player able to heal it.
The only person you don’t want to harm is ShadowLurker, but something may happen during the game that will allow you to do so.
ShadowLurker is not aware of this relation, so in fact you are alone against the world.
If you are alive in endgame you win as long as everyone else or everyone else except ShadowLurker is dead.
If you die during the game you win as long as everyone or everyone except ShadowLurker dies in the end, so pray for a bloodbath.
Safe claims:
You are really a Villager, so you don’t need to be afraid of investigative roles.
If needed you may claim “Old Villager” and make up a convincing abilty.
You have a disadvantage in duels.
Bandits - M4yhem, riktus (Kaebamf) and spectrumvoid (Kain) wrote: You are a group of outlaws.
Once real warriors you are now just bandits that make your living by raiding poor villages.
You steal food, women, and anything you want. .
But this village is going to be different.
You’ve heard that they are hiring a bunch of Samurai to help them defend their lives.
Your objective is to pretend to be “hired” and sabotage their defenses from the inside.
M4yhem (Even Night Roleblocker) Every even Night you may choose a Player, if that Player has a Night action it will fail. If you are sent to kill you can’t use this ability.
Kaebamf (Odd Night Roleblocker) Every odd Night you may choose a Player, if that Player has a Night action it will fail. If you are sent to kill you can’t use this ability.
Kain (Backup Roleblocker) While you bandit buddies are alive you have no power. If one of them die you inherit his/her power. If they both die you just gain the ability of the first to go.
You are free to talk among yourselves by PM while game is at Night.
During Night it’s not necessary that each of you send a Night choice You can discuss the situation and then one of you send all choices at once.
EG.: X: do nothing
Y: blocks B
Z: kills H
Safe claims:
Investigations are based on class, not alignement.
You may claim either SAMURAI or VILLAGER.
Samurai claims would be named like “Traveling Samurai”, “Elusive Samurai” and “ Serious Samurai”.
Villager claims would be named like “Talkative Villager”, “Crying Villager” and “Brave Villager”.
Whatever you claim, don’t forget to make up a convincing ability to make it look real.
You win as soon as you steal town’s most precious weapon (majority) and it can’t be taken back.