Mini 482: Shrek Mafia - Game Over
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- KaleiÐoscøpe
- KaleiÐoscøpe
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KaleiÐoscøpe
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- Location: Straight from the Asylum
- Glork
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Glork
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Because if he reallyMirth wrote:No, you miss the point of my question. Why Pug, who you have treated as your number one suspect (and who is very suspicious, and even if not lying, possibly ineffective as a doctor due to character), protecting Mexal?
*IS*
a Doctor, then Mexal shouldn't die. The scums have no compelling reason to target Mexal whatsoever unless Pug is part of their scumgroup.Okay, I'll probably get slammed for this, but what if we no lynch and go off mexal's result. We'll probably lose a doc, but we get a confirmed innocent/guilty (I accept mexal as protown).
Of course, we need to work out this whole who protects who thing.
Of course, we need to work out this whole who protects who thing.
It's unfortunate that good oral sex excuses bad chemistry. - Korts
- Zindaras
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Zindaras
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We're better off lynching scum. Mafia is a game of behaviour, not a game of "follow-the-Cop".
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
Depends Mirth, the idea is that with a guarenteeable cop result (through a doc protect) with a no lynch is better then a guarenteeable cop result and a town lynch. If I wasn't the probable lynch it would depend on who was the lynch and whether I was convinced enough that they were town.
It's unfortunate that good oral sex excuses bad chemistry. - Korts
- Zindaras
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Zindaras
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Guaranteeable Cop result? That's folly. For one, I'd put the chances of all the Docs being real, working docs at around 0. The odds of insanity, of roleblocking or even killing docs, are pretty high. Also, given the setup as it looks now (Masons with confirmed innocence, Docs, a Cop, a Tracker, a Vig), I think it would be naive to assume that our Cop is sane (unless Scope told Mexal that he's sane, which I don't know).
No lynching and following the cop are both strategies that make dangerous assumption
No lynching and following the cop are both strategies that make dangerous assumption
And if Pug is scum? If Pug is scum, no team is going to have problems with sacrificing him. He's likely to die regardless.Glork wrote:Because if he really*IS*a Doctor, then Mexal shouldn't die. The scums have no compelling reason to target Mexal whatsoever unless Pug is part of their scumgroup.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
My sanity is not confirmed. I could be insane. Though if I am, blah. I hate bad information.Zindaras wrote:Guaranteeable Cop result? That's folly. For one, I'd put the chances of all the Docs being real, working docs at around 0. The odds of insanity, of roleblocking or even killing docs, are pretty high. Also, given the setup as it looks now (Masons with confirmed innocence, Docs, a Cop, a Tracker, a Vig), I think it would be naive to assume that our Cop is sane (unless Scope told Mexal that he's sane, which I don't know).
No lynching and following the cop are both strategies that make dangerous assumption
And if Pug is scum? If Pug is scum, no team is going to have problems with sacrificing him. He's likely to die regardless.Glork wrote:Because if he really*IS*a Doctor, then Mexal shouldn't die. The scums have no compelling reason to target Mexal whatsoever unless Pug is part of their scumgroup.
I know. I don't think I'm insane but the question is going to come up for the rest of the game due to the fact that it doesn't specifically say whether I am or not (of course, I've never had a role that did and I've never been insane so...).Oman wrote:You got an innocent on the masons, and I really don't see a mason gambit.
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Zindaras
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If anything, Mexal is Naive.
I am reminded of Mini 370 (Reverse). I claimed as Cop, and we thought we had broken the setup, but I turned out to be Insane, and we lost the game due to that.
I am reminded of Mini 370 (Reverse). I claimed as Cop, and we thought we had broken the setup, but I turned out to be Insane, and we lost the game due to that.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
- Zindaras
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Zindaras
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Reverse Mafia was flavourless. It was called Reverse due to game mechanics (reviving instead of lynching).Oman wrote:Well in reverse you should've expected it lol.
And why would that be?I don't like the way you're discrediting Mexal straight up. Sane in this setup makes a lot more sense than a niave cop.
- Zindaras
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In the case of an Insane Cop, this isn't true. Insane Cops do tend to have their use (once you know you're flipped, you can simply switch all your results around). For the other variations, it's balance.Mexal wrote:What a pointless role for the town.Oman wrote:yep, exactly.
I just don't ever see the point in taking a power role for the town and making it pro-scum because that's exactly what it'd do if I was insane/naive.
So an insane cop follows a predictable pattern? IE: the results are switched?Zindaras wrote:In the case of an Insane Cop, this isn't true. Insane Cops do tend to have their use (once you know you're flipped, you can simply switch all your results around). For the other variations, it's balance.Mexal wrote:What a pointless role for the town.Oman wrote:yep, exactly.
I just don't ever see the point in taking a power role for the town and making it pro-scum because that's exactly what it'd do if I was insane/naive.
If so, then it doesn't apply to this game. Glork turned out to be town, as confirmed by several people and that's the result I got. So if I'm insane, then that'd make him scum and I simply don't believe that, especially since his mason gambit happened before I released my results.
As for naive, possibly, but I doubt it. Once I get a guilty investigation, that discussion ends too. So I think this whole insane/naive thing talk isn't really necessary right now.