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Posted: Wed Apr 17, 2019 10:48 am
by Buki
We can even make the cop check him but that would be kind of sub-optimal

Posted: Wed Apr 17, 2019 10:48 am
by RadiantCowbells
We are not wasting a cop check on him

Posted: Wed Apr 17, 2019 10:48 am
by Buki
WOAH WAIT

I HAVE AN IDEA

Posted: Wed Apr 17, 2019 10:48 am
by RadiantCowbells
Like if he flips scum congrats we already knew that

If he's town we leash the cop on him and the result is wasted

Posted: Wed Apr 17, 2019 10:51 am
by RadiantCowbells
The correct move is to lynch them

The second best move I guess is to leash the cop and have him protect while any other doctor(s) random number in the townblock

Posted: Wed Apr 17, 2019 10:52 am
by northsidegal
why is it the correct mechanical play to lynch him?

Posted: Wed Apr 17, 2019 10:53 am
by RadiantCowbells
Because he's scum

Posted: Wed Apr 17, 2019 10:53 am
by Buki
Holy shit. This might be one good idea.

What if we actually direct this like this:

We take 2 most scummy players.

After that, one of them claim "cop me" by their own, and the cop will check. (looks crazy right? but we can even get reads by this)

We direct the other two protects elsewhere.

Scum either needs to kill the confirmed town that before was lynchbait, or he needs to risk killing with 2 other protects around the players, all the while the cop can still be protected since there's 2 doctor alives.

I think it's like, a good idea. Maybe not so much. But still, any suggestions?

Posted: Wed Apr 17, 2019 10:55 am
by RadiantCowbells
If we're not lynching wizard I'm leashing the cop.

Posted: Wed Apr 17, 2019 10:56 am
by Buki
We would have either lynchbait taken care of

or conf town in the next days

Maybe we could change the "cop me" own claim, but what if we are telling the cop to cop themselves? scum could end up killing him trying to prevent conf town, but they would also take out the cop

By one of the two person claiming "cop me", we are sure that the lynchbait isn't a cop and therefore can dies later

Posted: Wed Apr 17, 2019 10:56 am
by northsidegal
In post 731, RadiantCowbells wrote:Because he's scum
i've detailed why i think it's mechanically incorrect to lynch him. if you disagree, feel free to explain yourself.
In post 732, Buki wrote:Holy shit. This might be one good idea.

What if we actually direct this like this:

We take 2 most scummy players.

After that, one of them claim "cop me" by their own, and the cop will check. (looks crazy right? but we can even get reads by this)

We direct the other two protects elsewhere.

Scum either needs to kill the confirmed town that before was lynchbait, or he needs to risk killing with 2 other protects around the players, all the while the cop can still be protected since there's 2 doctor alives.

I think it's like, a good idea. Maybe not so much. But still, any suggestions?
i don't see what the difference is between this and the idea of just collectively deciding upon a single player that the cop targets. what's the purpose of taking two people and having one of them choose to be investigated?

Posted: Wed Apr 17, 2019 10:59 am
by Buki
In post 735, northsidegal wrote: i don't see what the difference is between this and the idea of just collectively deciding upon a single player that the cop targets. what's the purpose of taking two people and having one of them choose to be investigated?
avoid the cop being the target for copping.

because if that happens:

1. the cop will end up checking someone that we don't know of, and it can lead to afterwards we even repeating that name

2. avoids the cop being nk by scum trying to prevent conf town.

3. After the cop claims, we would have one more conf town than if we ever choose the cop to check themselves, since the cop can conf town themselves.

Posted: Wed Apr 17, 2019 11:00 am
by RadiantCowbells
Fine. I don't like fighting with you NSG. But on day before LyLo or in any CC situation he gets speedlynched.

I want the cop on Egix b/c I think he's scum and you all don't and he's a solid enough town player to want cleared. If Egix is the cop he can target Baezu who I think is town and you guys don't.

Posted: Wed Apr 17, 2019 11:01 am
by Buki
Like

we can kind of really solve the game mechanically as long as the two doctors are alive.

Also, the fewer people we have, easier is for the protects to work. And everytime the protect work, we have one more conf town.

Scum will end up losing if they think they can afford to let us have 2 doctors.

Posted: Wed Apr 17, 2019 11:02 am
by Buki
RC, I think my system might work better

otherwise it would even be confusing for the cop to know who to check since people might be conflicted between 2 checks.

That's also one of the reasons of the "cop me!"

Posted: Wed Apr 17, 2019 11:02 am
by Buki
Also there's a secret in that strategy but it's better to not say it until LyLo I think

it would make it useless

Posted: Wed Apr 17, 2019 11:03 am
by Buki
Dunno if I'll ever get to LyLo but anyway

Posted: Wed Apr 17, 2019 11:03 am
by northsidegal
In post 736, Buki wrote:avoid the cop being the target for copping.
this is desirable, but at the same time i feel like in the scenario you described scum would pretty much never choose to be copped. i guess it comes down to whether we care more about getting innos or guilties.

Posted: Wed Apr 17, 2019 11:04 am
by RadiantCowbells
Innos are way better in this situation

Posted: Wed Apr 17, 2019 11:05 am
by RadiantCowbells
Guiltying someone who would otherwise gets lynched gives zero town equity

You want to guilty someone who would endgame or inno someone who wouldn't

Posted: Wed Apr 17, 2019 11:06 am
by Buki
In post 742, northsidegal wrote:
In post 736, Buki wrote:avoid the cop being the target for copping.
this is desirable, but at the same time i feel like in the scenario you described scum would pretty much never choose to be copped. i guess it comes down to whether we care more about getting innos or guilties.
That's kind of true. But I feel like it doesn't really matter to be honest.

They would only be getting cornered. It doesn't really matter if the guilties begin to show up sooner or later. They are going to show up, and with this system we have more advantages.

Posted: Wed Apr 17, 2019 11:06 am
by RadiantCowbells
I don't think this is a game scum wins a whole lot of the time either way

Posted: Wed Apr 17, 2019 11:07 am
by Buki
In post 744, RadiantCowbells wrote:Guiltying someone who would otherwise gets lynched gives zero town equity

You want to guilty someone who would endgame or inno someone who wouldn't
Yeah this also

I think that like

this is honestly a good strategy

Posted: Wed Apr 17, 2019 11:08 am
by Buki
As long as we follow it we either get scum all guilted with also lots of conftown

or they get rid of anyone that claims doctor.

haha

lol

Posted: Wed Apr 17, 2019 11:10 am
by RadiantCowbells
NSG thoughts?