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Posted: Mon Oct 06, 2014 9:13 am
by BBmolla
Any interest in a setup making contest?

Posted: Mon Oct 06, 2014 9:19 am
by Bicephalous Bob
yeah might as well give it a purpose

Posted: Mon Oct 06, 2014 9:32 am
by wgeurts
If we are making a setup contest I nominate Bad Cop, Insane Cop.

Posted: Mon Oct 06, 2014 9:34 am
by Bicephalous Bob
Bicephalous Bob wrote:X Civilians

-Nightless.
-Civilians win when the King is dead.
-The King wins alone when he outlives all Ministers.
-The Ministers win when the King and at least one Minister is alive and the King and living Ministers are at least 50% of the living players.
-At the start of the game, The King gets the name of a random Minister. Once that Minister is dead, he gets a new name. If only two Ministers are left and the one who isn't confirmed to the King is lynched, the King wins alone.
-Ministers have daytalk.

Edit: Fixed so the King doesn't sell the ministers out when they're about to win.

What should the X be?

Posted: Mon Oct 06, 2014 9:48 am
by GreyICE
I dislike any game that comes down to the play of one player. But if you're going to do it, Micro game.

1 King
3 Ministers
5 Civilians

Give short deadlines (like 3-5 days) so it doesn't suffer from nightless paralysis, and change the win condition so that ministers win when they're half of the population or more (don't count the king).

Posted: Mon Oct 06, 2014 10:54 am
by TierShift
BBmolla wrote:
TierShift wrote:Hehehe...love the name.

Now shifter can just lynch town for two days after which he suicides. leaving 5p LyLo and very likely winning.

I imagine that'd be the optimal way to play it, which may not be all that bad now that I'm doing the math.

But that is totally not how I want it to be played. I have a solution: claiming shifter results in a modkill! That should solve all issues.
BBmolla wrote:May want to consider giving Shifter a better chance at not accidentally being nightkilled those first two nights. Not sure how without it significantly changing balance of the setup.

Maybe make him a Night 1 and 2 commuter?

But then mafia know who he is...and I don't want confirmable town roles like 1-shot BP to counteract that. Maybe make it 5-1-3 nightless?

Posted: Mon Oct 06, 2014 12:26 pm
by BBmolla
TierShift wrote:But that is totally not how I want it to be played. I have a solution: claiming shifter results in a modkill! That should solve all issues.

No. Any time you make rules off of what a person "claims" it's dumb as all hell.

What if I claimed "I'm not town."? Does that count as claiming Shifter? It's unquantifiable.

Nightless is probably a step in the correct direction.

Posted: Mon Oct 06, 2014 12:32 pm
by TierShift
Kingmaker explicitly forbids t claim kingmaker on grounds of modkill.

Let's just say claiming is not allowed, since everyone should claim VT anyway. Any attempt to circumvent the rule as you just described should be rewarded with a modkill too.

Posted: Mon Oct 06, 2014 12:35 pm
by Bicephalous Bob
i thought you were joking

can a player claim he's 100% sure someone is scum?

Posted: Mon Oct 06, 2014 12:37 pm
by TierShift
If they use it to claim shifter, no. If it's a moron who is always 100% sure in his reads but in fact a below-average scumhunter, yes.

You get it, don't try to circumvent the rule.

Posted: Mon Oct 06, 2014 12:47 pm
by GreyICE
Any time you are looking for a specific
outcome
for a setup, you've made a bad setup.

People are never going to play how you want them to play. Make an interesting setup and interesting results will occur.

Posted: Mon Oct 06, 2014 12:49 pm
by TierShift
So...what are you trying to say wrt my setup?

Posted: Mon Oct 06, 2014 12:57 pm
by Bicephalous Bob
GreyICE wrote:and change the win condition so that ministers win when they're half of the population or more (don't count the king).

That doesn't work. The king can't be lynched if the civilians don't control the vote anymore. The civilians would become kingmakers at that point.

Posted: Mon Oct 06, 2014 1:20 pm
by BBmolla
Stopping claims is stupid as all hell.

Posted: Mon Oct 06, 2014 1:38 pm
by Bicephalous Bob
Bicephalous Bob wrote:
GreyICE wrote:and change the win condition so that ministers win when they're half of the population or more (don't count the king).

That doesn't work. The king can't be lynched if the civilians don't control the vote anymore. The civilians would become kingmakers at that point.

this is actually only true in 1v1v1 and partially in 2v2v1

it'd lead to shitty situations no matter what

Posted: Mon Oct 06, 2014 3:43 pm
by Cheery Dog
ArcAngel9 wrote:
•Town wins only if they eliminate the knowledgeable survivor before the last scum member




That ^ Win condition doesn't seem fair to me... especially survior knows every one's alignment. Make the survivor as 3rd party with no knowledge on players alignment. that might balances with this win condition.

You're wanting to do popcorn - a town-sided setup even if the evos are whatever.
More scum is better.

Posted: Tue Oct 07, 2014 4:34 am
by GreyICE
Bicephalous Bob wrote:
GreyICE wrote:and change the win condition so that ministers win when they're half of the population or more (don't count the king).

That doesn't work. The king can't be lynched if the civilians don't control the vote anymore. The civilians would become kingmakers at that point.


The King doesn't want the ministers to be the majority, because then he loses. So the King will cooperate with the civilians to lynch a Minister, because a Minister lynch is the literal only way he can win in 3:3:1. Once it's a 3:2:1 everything becomes shakier (there's also the fact that the Ministers might accidentally cooperate to lynch the king in a 3:3:1 because they have no idea who the king is). Although potentially the king could claim then, which makes the game quite stupid... huh.

I feel like 6:3:1 is probably the correct ratio, but that raises it above a micro, and I really think this is suited for the micro queue.

Posted: Tue Oct 07, 2014 11:50 pm
by Siveure DtTrikyp
Wait, king claiming in 3/3/1 is VERY werid. If he claims the minister, then it goes to 3/2/1 and with a claimed king this does gets silly... Uh. King wins if he lynches the minister he doesn't know. Civilians win if they lynch the minister the king does know. If a civilian is lynched we have 2/2/1 which again is dopy - king needs to lynch the minister he doesn't know to win. Well then.

Posted: Wed Oct 08, 2014 12:27 am
by Bicephalous Bob
yeah that's why the minister wincon isn't what grey suggested

Posted: Wed Oct 08, 2014 8:09 am
by Bicephalous Bob
Constitutional Monarchy


1 King
3 Ministers

7 Civilians

-Nightless, plurality lynches. Ten days for Day 1, five days for the other Days.
-The King knows who the Ministers are.
-Civilians win when the King is dead.
-The Ministers win and leave the game when the Civilians no longer control the vote.
-Before the Ministers have won, the King can win alone by outliving the Ministers. After the Ministers have won, the King can win alone by outliving the Civilians.
-Ministers have daytalk.

Posted: Wed Oct 08, 2014 8:48 am
by Siveure DtTrikyp
Okay then.

So the king still wants to lynch ministers even if the chance of killing all of them is next-to-impossible so he doesn't have to go 1v4 if they win.

Posted: Wed Oct 08, 2014 8:51 am
by Siveure DtTrikyp
Uhhh. Hangon. It's not entirely clear who gets punished more when ministers die/leave.

Basically, isn't optimal strategy for the civilians to just lynch 3 civilians then go into a 4v1 with the king?

Maybe king gets to kill a civilian when a minister is lynched.

Posted: Thu Oct 09, 2014 6:19 am
by Bicephalous Bob
I just realized the ministers could just claim. I give up on the concept.

That said, I'd appreciate feedback on this setup:

Bicephalous Bob wrote:previous version:

ROAP


4 Vanilla Townies
2 Mafia Goons

-Nightkills and vengeful shots are compulsive. Plurality rules are in effect for lynches.
-The number of nightkills the mafia get is the number of kills necessary to get the game to lylo.
-If a VT is lynched on Day 1, a goon has to challenge another player on Night 1. On Day 2, only the challenger and the challenged can be voted.
-3p lylo is vengeful.

Posted: Thu Oct 09, 2014 11:30 am
by TierShift
Vengeful lylo is hard as fuck to win for scum

I like it

EV is:
2/3*1/2*2/3=2/9
1/3*2/3=2/9
Makes 4/9 which is 44% EV I think.

Good!

Posted: Thu Oct 09, 2014 9:28 pm
by ika
if its 3p veng, whats to stop everyone form going "selfvote" and stall?