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Posted: Wed Feb 04, 2009 12:58 pm
by Crazy
Caboose wrote:I would like to run this set-up again, originally run by Pooky
4 Mafia
4 Masons
4 Townies
Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
Second
. I was actually thinking about nominating that myself.
Posted: Wed Feb 04, 2009 1:24 pm
by shaft.ed
Caboose wrote:shaft.ed wrote:Caboose wrote:I would like to run this set-up again, originally run by Pooky
4 Mafia
4 Masons
4 Townies
Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
do scum and masons both get out of thread discussion?
Yes, pregame.
so no one talks during the game? Seems weird to bother with Masons then.
I think this'd be more fun if both factions could day talk. Sizes may need to be adjusted however.
Posted: Wed Feb 04, 2009 1:27 pm
by Goatrevolt
shaft.ed wrote:I think this'd be more fun if both factions could day talk. Sizes may need to be adjusted however.
Agreed.
Posted: Wed Feb 04, 2009 1:31 pm
by Caboose
shaft.ed wrote:Caboose wrote:shaft.ed wrote:Caboose wrote:I would like to run this set-up again, originally run by Pooky
4 Mafia
4 Masons
4 Townies
Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
do scum and masons both get out of thread discussion?
Yes, pregame.
so no one talks during the game? Seems weird to bother with Masons then.
I think this'd be more fun if both factions could day talk. Sizes may need to be adjusted however.
I'm open to suggestions.
Posted: Wed Feb 04, 2009 1:32 pm
by dahill1
wasn't there an SK last time too?
iirc he had 1 daykill every 2 weeks and always an additional "risky kill" in which he could guess if his victim was mason, mafia, or townie and he lost the kill if he got it wrong
Posted: Wed Feb 04, 2009 1:37 pm
by hohum
dahill1 wrote:wasn't there an SK last time too?
iirc he had 1 daykill every 2 weeks and always an additional "risky kill" in which he could guess if his victim was mason, mafia, or townie and he lost the kill if he got it wrong
Why would someone purposefully dayvig a townie?
Posted: Wed Feb 04, 2009 1:39 pm
by Goatrevolt
hohum wrote:Why would someone purposefully dayvig a townie?
When they are a serial killer.
Posted: Wed Feb 04, 2009 2:52 pm
by Caboose
dahill1 wrote:wasn't there an SK last time too?
iirc he had 1 daykill every 2 weeks and always an additional "risky kill" in which he could guess if his victim was mason, mafia, or townie and he lost the kill if he got it wrong
Link please.
Posted: Wed Feb 04, 2009 2:56 pm
by dahill1
Posted: Wed Feb 04, 2009 3:45 pm
by Caboose
The SK added a pretty cool dimension to the game, but 19 players is a bit big and will probably clog up the queue.
1 Mafia Godfather (kill immune, but can't perform kills)
3 Mafia Goons
4 Masons
4 Townies
1 Serial Killer (kill immune)
Both scum and masons can talk anytime. Mafia Goons can daykill, but if their target is anything other than a mason, they will die and the attack will fail. SK can also daykill as many people as he wants, one at a time. If he hits the GF or a townie, the attack will fail and he loses his ability to kill for the rest of the day.
SK wins ties w/ Godfather
Posted: Thu Feb 05, 2009 1:39 am
by Alduskkel
hohum wrote:Just throwing a random idea out there:
15 players:
3 SKs
11 Townies
1 Cop
The town wins when all SKs are dead.
The SKs when everyone else (including all other SKs) are dead.
I don't like how an SK is almost immediately fucked if he gets investigated.
Posted: Thu Feb 05, 2009 9:14 am
by Caboose
Caboose wrote:
The SK added a pretty cool dimension to the game, but 19 players is a bit big and will probably clog up the queue.
1 Mafia Godfather (kill immune, but can't perform kills)
3 Mafia Goons
4 Masons
4 Townies
1 Serial Killer (kill immune)
Both scum and masons can talk anytime. Mafia Goons can daykill, but if their target is anything other than a mason, they will die and the attack will fail. SK can also daykill as many people as he wants, one at a time. If he hits the GF or a townie, the attack will fail and he loses his ability to kill for the rest of the day.
SK wins ties w/ Godfather
Posted: Thu Feb 05, 2009 9:16 am
by hohum
Alduskkel wrote:hohum wrote:Just throwing a random idea out there:
15 players:
3 SKs
11 Townies
1 Cop
The town wins when all SKs are dead.
The SKs when everyone else (including all other SKs) are dead.
I don't like how an SK is almost immediately fucked if he gets investigated.
I don't know about "almost immediately"
With two other SKs alive in the game, the cop might have to sit on an investigation for a day or so at least as a matter of strategy. The SKs are going to want to get rid of the cop as quickly as possible.
Posted: Thu Feb 05, 2009 10:50 pm
by HowardRoark
I would greatly appreciate it if someone could help me with a setup review. I'm not sure if it would be run open, semi-open, or closed. I have a few variables that I have to decide upon. Let me know if I should post it here, or do this via PM/email/whatever. Thank you.
Posted: Sat Feb 07, 2009 2:44 pm
by Fuzzyman
Only use this thread for Open Setups. Use
http://www.mafiascum.net/forum/viewtopic.php?t=5379 for all other setups.
Posted: Sat Feb 07, 2009 10:39 pm
by shaft.ed
Who's the Cop? C9
2 Mafia
1 Death Miller Cop
1 Bodyguard
5 townies
Posted: Sat Feb 07, 2009 11:46 pm
by Empking
shaft.ed wrote:Who's the Cop? C9
2 Mafia
1 Death Miller Cop
1 Bodyguard
5 townies
Nominate and then nominate again.
Posted: Wed Feb 11, 2009 8:45 am
by hohum
Nominate: Bird C9
for another run.
Posted: Thu Feb 12, 2009 5:52 am
by Empking
Bird C9 - Empking Style
2 Mafia
1 Macho Cop
1 Doc
5 Townies
Posted: Thu Feb 12, 2009 9:09 am
by Adel
massclaim letter nine
1 godfather
2 mafia goons
2 cops
2 millers
2 townies
Posted: Thu Feb 12, 2009 9:12 am
by shaft.ed
Adel wrote:massclaim letter nine
3 mafia goons
2 66% sane cops
4 townies
Simplified
Posted: Thu Feb 12, 2009 9:18 am
by Adel
shaft.ed wrote:Adel wrote:massclaim letter nine
3 mafia goons
2 66% sane cops
4 townies
incorrectly simplified
fixed.
The setup depends upon non-random cop sanity.
Posted: Thu Feb 12, 2009 9:23 am
by shaft.ed
Adel wrote:shaft.ed wrote:Adel wrote:massclaim letter nine
3 mafia goons
2 66% sane cops
4 townies
incorrectly simplified
fixed.
The setup depends upon non-random cop sanity.
I think your just complicating the game to make the cop a fairly powerless role. Though I do realize that as people flip miller/GF the cop becomes far more useful. So it's basically a mechanic that promotes the cops sitting on their results and trying to live to end game?
Posted: Thu Feb 12, 2009 10:24 am
by Adel
in most cases end game will be day 2, and it is all about solving the logic puzzle resulting from the inevitable massclaim. No lynch might be optimal for day 1.
Posted: Thu Feb 12, 2009 12:39 pm
by farside22
Max wrote:Wheels on the C9+2
2 Mafia (50% chance of 1 being Bus Driver)
0 or 1 Cop (50% chance of occurrence)
0 or 1 Bus Driver (50% Chance of occurrence)
5 to 7 town
What happens when both bus drivers target one another?