Team Mafia 2012

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Post Post #75 (ISO) » Mon Apr 16, 2012 11:18 am

Post by Benmage »

I'll pass anyways, thanks.
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Post Post #76 (ISO) » Mon Apr 16, 2012 11:32 am

Post by Rodion »

Since teams will be able to specify the 4 games they'd rather play, I'm assuming they are all open setups?
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Post Post #77 (ISO) » Mon Apr 16, 2012 11:54 am

Post by Amrun »

None were open set-ups last year.
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Post Post #78 (ISO) » Mon Apr 16, 2012 11:56 am

Post by T-Bone »

zoraster wrote:
Role Assignments
After the draft takes place, your team will get a PM with four role PMs, one for each game your team is in. You must then PM the moderator with which player you wish to have which role.


There ya go.
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Post Post #79 (ISO) » Mon Apr 16, 2012 11:58 am

Post by SleepyKrew »

That's not what he's asking.
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Post Post #80 (ISO) » Mon Apr 16, 2012 12:04 pm

Post by Benmage »

Will we know the name of the games?

Like didn't they know one was gonna be PYP etc etc...
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Post Post #81 (ISO) » Mon Apr 16, 2012 12:07 pm

Post by CrashTextDummie »

I'm no longer a free agent, as the keen observer already knows. Please take me out of the OP. ;)
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Post Post #82 (ISO) » Mon Apr 16, 2012 12:16 pm

Post by Xalxe »

zoraster wrote:There will be five games moderated this year. These highly tentative games are: a Normal game, White Flag, a straight forward theme game, a wilder theme game, and an "alt game."
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Post Post #83 (ISO) » Mon Apr 16, 2012 12:18 pm

Post by Vi »

Amrun wrote:None were open set-ups last year.
Last year there was White Flag and Mountainous IIRC.
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Post Post #84 (ISO) » Mon Apr 16, 2012 12:20 pm

Post by SpyreX »

And PYP is quasi-open so :mystery:
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Post Post #85 (ISO) » Mon Apr 16, 2012 12:25 pm

Post by Amrun »

Vi wrote:
Amrun wrote:None were open set-ups last year.
Last year there was White Flag and Mountainous IIRC.


Oops.

/played in both this and PYP

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Post Post #86 (ISO) » Mon Apr 16, 2012 12:30 pm

Post by zoraster »

Nah. It was PYP and White Flag, which is mountainous. Then there was a closed Normal game and then whatever Psychic Mafia was.

Anyway, yes. you will know the names and some descriptions of the games. We're still sorting through all that but right now we're looking at a Normal Closed Game, White Flag Mountainous, Two Theme Games, and an Alt Game.
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Post Post #87 (ISO) » Mon Apr 16, 2012 12:39 pm

Post by theamatuer »

Is mith gonna be in this game too?
Its just whatever
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Post Post #88 (ISO) » Mon Apr 16, 2012 12:44 pm

Post by Parama »

5p teams?
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Post Post #89 (ISO) » Mon Apr 16, 2012 12:45 pm

Post by Fate »

Parama wrote:5p teams?
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Post Post #90 (ISO) » Mon Apr 16, 2012 12:46 pm

Post by theamatuer »

Also, I'll /in for a team
Its just whatever
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Post Post #91 (ISO) » Mon Apr 16, 2012 12:46 pm

Post by hitogoroshi »

no I think the idea is each teach doesn't play in one game
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Post Post #92 (ISO) » Mon Apr 16, 2012 12:47 pm

Post by Parama »

just reread the OP

still 4p teams
but teams only play 4 games out of 5

meh not sure how i feel about that
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Post Post #93 (ISO) » Mon Apr 16, 2012 1:11 pm

Post by Glork »

It's a good thing. Variance against the possibility of having two teams on same faction across the board, and it theoretically should allow more players to participate.
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Post Post #94 (ISO) » Mon Apr 16, 2012 1:13 pm

Post by Faraday »

Yeah, depends on interest and so forth - I know it was an option last year given how many teams applied but it was too late to change it (From 4 games to 5)

I think 4 is probably a good size for a team though - 4 games is enough to have to concentrate on.
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Post Post #95 (ISO) » Mon Apr 16, 2012 1:26 pm

Post by zoraster »

4 teams versus 5 was a very purposeful decision. While 5 does have some things to recommend it (the larger the teams, the more we could move to a simple "how many did you win?" and not get a tie system), the following are reasons I decided against it:

1. I like adding an additional wrinkle that allows teams to try and focus on games they think will suit them.
2. The vast majority of people feel stretched pretty thin trying to follow 3 other games, even though someone is helping them with their own (though there is, of course, no requirement that teams actually follow the other games)
3. While Team Mafia is by its nature somewhat clique-inducing, addition of people per team simply makes this worse. It would likely create a lot of excitement in a select few teams and a lot of ambivalence in others. It would likely serve to remove those who would serve as excitement cores to teams and puts them on teams that don't need it.
4. Doing it this way allows me to scale the game. If there's not enough interest for 5 games but there is for 4, it's pretty simple to just move it to 4 games. I can't do that if I start with 5 person teams, really.
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Post Post #96 (ISO) » Mon Apr 16, 2012 1:33 pm

Post by Benmage »

MoS, Yos2, T-Bone and myself shall be a team.

Working on a name.
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Post Post #97 (ISO) » Mon Apr 16, 2012 1:39 pm

Post by Glork »

Benmage wrote:MoS, Yos2, T-Bone and myself shall be a team.

Working on a name.

This is a fantastic team.
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Post Post #98 (ISO) » Mon Apr 16, 2012 1:42 pm

Post by UberNinja »

Yeah that's not too shabby.
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Post Post #99 (ISO) » Mon Apr 16, 2012 2:47 pm

Post by Quilford »

Found a team.
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