Page 4 of 8

Posted: Sun Nov 13, 2016 8:16 pm
by Shadow_step
Should stop allowing newbs into mini normals then.

Posted: Wed Nov 16, 2016 7:43 pm
by Nexus
how's this coming along ladies and gents?

Posted: Wed Nov 16, 2016 7:55 pm
by Shadow_step
Mastin probs didn't bookmark this, send her a PM maybe.

Posted: Fri Nov 18, 2016 12:18 am
by mastin2
I was under the impression there was still discussion going on between you and mhsmith.

Posted: Fri Nov 18, 2016 3:01 am
by Shadow_step
In post 64, mhsmith0 wrote:Mafia
1 shot Strongman
Joat (RB+Rolecop)
Neighboriser odd night

Town
Vanilla cop
2 shot watcher
Rolestopper even night
Desparado
Deputy(will become VC if Vcop dies)

5 VTs
Is this better?

Posted: Fri Nov 18, 2016 3:34 am
by Shadow_step
OR
In post 79, Shadow_step wrote:
In post 64, mhsmith0 wrote:Mafia
1 shot Strongman
JOAT (RB+Rolecop+Commuter)
Neighboriser odd night

Town
Vanilla cop
Rolestopper even night
JOAT[Cop+GS+Watcher]the ultimate investigative role ever basically lol
Tracker x shot(need advise)
IC
5 VTs
Is this better?

Posted: Sat Nov 19, 2016 4:40 am
by Nexus
If you're using that much power why do you also need an IC? Seems a bit excessive.

Posted: Sat Nov 19, 2016 6:55 am
by Shadow_step
I wasn't exactly serious :P

Posted: Sat Nov 19, 2016 6:59 am
by Nexus
I think that I like the setup in #79, with some minor tweaks.

Posted: Sat Nov 19, 2016 7:02 am
by mhsmith0
Fwiw, If scum have three PRs, town needs a lot of power. I'm out today, will re-look tomorow.

Posted: Sat Nov 19, 2016 7:12 am
by Shadow_step
Consider this555555tt
In post 79, Shadow_step wrote:
In post 64, mhsmith0 wrote:Mafia
1 shot Strongman
2 shot rolecop
Neighboriser odd night

Town
Vanilla cop
2 shot watcher
Rolestopper even night
2 shot weak Fruit Vendor
Voyeur

5 VTs
Is this better?

Posted: Mon Nov 21, 2016 9:36 am
by mhsmith0
I would greatly prefer the setup we were discussing in 79 to this latest revision.

I think that the 2-shot weak visitor is a NU role that in the right hands would be ok, but is likelier to just screw up town. Would also greatly prefer desperado to voyeur, as desperado is pretty useful and voyeur is a crappy role.

Posted: Mon Nov 21, 2016 4:22 pm
by Shadow_step
You're happy with 79, the deputy one?

Posted: Mon Nov 21, 2016 4:27 pm
by mhsmith0
I'm curious what minor tweaks Nexus was thinking about, and I'm not sure where Mastin is, but it strikes me as pretty close to balanced. A lot depends on the PRs (on both sides) using powers effectively (which means it's more night-heavy than day-heavy), but subject to that restraint, I'm inclined to think it's around balanced.

Posted: Mon Nov 21, 2016 7:19 pm
by Nexus
Get rid of the Mafia JOAT, unless you are DEADSET on having an all mafia team.

I'd then also consider removing the desperado, but i am open to suggestions

Posted: Mon Nov 21, 2016 10:39 pm
by Shadow_step
I'm fine with reducing the Joat to a 1 shot rolecop or a 2 shot tracker/voyeur.

Posted: Tue Nov 22, 2016 4:26 am
by Shadow_step
I was thinking of something like bulletproofizer as a town role

Posted: Tue Nov 22, 2016 4:27 am
by Shadow_step
limited shot

or give it to mafia and make it weak+compulsive+x shot

Posted: Tue Nov 22, 2016 8:16 pm
by Shadow_step
Mafia

Odd night neighboriser
Goon
JOAT (rb+tracker+doc)

Town

2 shot watcher(ascetic)
Even night rolestopper
Vanilla cop
Desperado
Non consecutive follower

5 VT

I think this is nicely balanced? Maybe town have a little more power? I removed strongman and made watcher ascetic so that they cannot be protected night 2 just by claiming day 2. Gave mafia JOAT a doc ability which is useless but to wifom them about the possibility of a vig or SK.

Posted: Tue Nov 22, 2016 8:18 pm
by Shadow_step
Maybe nerf the watcher to 1 shot in that case and ascetic means he cannot be role blocked.

Posted: Tue Nov 22, 2016 8:29 pm
by Shadow_step
Or 1/2 shot GS instead of follower.

Posted: Tue Nov 22, 2016 8:31 pm
by Shadow_step
Or this
In post 93, Shadow_step wrote:Mafia

Odd night neighboriser
Goon
JOAT (rb+tracker+commuter)

Town

2 shot watcher(ascetic)
Even night rolestopper
Vanilla cop
Desperado
2 shot GS

5 VT

I think this is nicely balanced? Maybe town have a little more power? I removed strongman and made watcher ascetic so that they cannot be protected night 2 just by claiming day 2. Gave mafia JOAT a doc ability which is useless but to wifom them about the possibility of a vig or SK.

Posted: Wed Nov 23, 2016 5:19 am
by mhsmith0
I think that's also about good. wrt the desperado, I think it makes sense to make it like an even day desperado (noting that it can only be used once per day), so you can't get spammed shots every day at scum, and it can't be used D1, preventing:

D1 desperado shoots scum
N1 shot at desperado who gets watched
D2 easy desperado shot and maybe a scum lynch

Normally I dislike x-shot roles (the stats for town success given 1 or 2 shot town roles are consistently poor), but I think all of these roles work reasonably well together, with the x-shot on the watcher/gunsmith preventing them from (barring really good early play) dominating the game.

Posted: Wed Nov 23, 2016 5:46 am
by Shadow_step
I'll give the desperado the novice modifier so can't shoot day 1. But 1 shot only is enough. Its a day shot so

Posted: Wed Nov 23, 2016 5:48 am
by mhsmith0
ok 1 shot non-D1 is also fine. i just wanted to make sure it wasn't going to be some kind of potentially super cheap "win the game all by yourself" type thing.