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Posted: Sat Dec 15, 2018 4:15 pm
by CheekyTeeky
I'm a Jester, so joke's on you.

Posted: Sat Dec 15, 2018 4:28 pm
by Korina
Shit, you're jester?
I thought I was jester.

Posted: Sat Dec 15, 2018 7:35 pm
by Mewtaph
Judging how the previous Masochist Mafia went in a micro game, this game will last for several years. See you then!

Posted: Sat Dec 15, 2018 7:49 pm
by Firebringer
Fun Fact: The previous Masochist Mafia only lasted one year.

Posted: Sat Dec 15, 2018 8:10 pm
by hebichan
In post 78, Firebringer wrote:
Fun Fact: The previous Masochist Mafia only lasted one year.
Will this be 6 years?

Posted: Sat Dec 15, 2018 8:27 pm
by Mewtaph
We could make the game shorter by getting enough slots that need replacements, and then as long as people understand that they are replacing into a multiple year long game (thus noone replaces in), those slots could be modkilled. :twisted: Thus shortening the game by at least one year, as was done with the Masochist Mafia micro due to modkills.

Posted: Sat Dec 15, 2018 8:38 pm
by CheekyTeeky
I think the winner should be last man standing, no replacements. I'mma outlast you all.

Posted: Sat Dec 15, 2018 8:49 pm
by Firebringer
In post 79, hebichan wrote:
In post 78, Firebringer wrote:
Fun Fact: The previous Masochist Mafia only lasted one year.
Will this be 6 years?
One can only hope it never ends.

Posted: Sat Dec 15, 2018 9:00 pm
by Gamma Emerald
In post 67, Korina wrote:
In post 5, Gamma Emerald wrote:Debating internally whether less or more posts is better
Less post means the inevitable replacements have less to read but there’s plenry of time to catch up
Plus if we’re active enough we could bypass Civ Mafia for the most posts :twisted:
Doubling back to old posts:
Have you finally settled this debate Gamma?

I feel like more posting is honestly better since it produces more content. It'd be easier to read a slot and come to a conclusion about if they're town or scum. I feel like in this setup scum would be more willing to lurk since prods are every three months.

Also, for any other day-abilities it'd probably be better for them since I don't think I'd be the
only
day ability
Actually reading this I realized apathy has a high risk given the long deadlines so maybe less posting is better
I’ll tentatively I prefer less posting rn but that’s subject to change based on what I think the impact of each would be

Posted: Sat Dec 15, 2018 9:01 pm
by Gamma Emerald
In post 80, Mewtaph wrote:We could make the game shorter by getting enough slots that need replacements, and then as long as people understand that they are replacing into a multiple year long game (thus noone replaces in), those slots could be modkilled. :twisted: Thus shortening the game by at least one year, as was done with the Masochist Mafia micro due to modkills.
I feel like that plan kills a lot more town than scum

Posted: Sat Dec 15, 2018 9:03 pm
by Gamma Emerald
It’s along the lines of the ehobanohar strategy where you could catch mafia via unwillingness to participate but it’ll probably still kill more town

Posted: Sat Dec 15, 2018 9:04 pm
by Mewtaph
That seems likely. Either way, we're definitely in this for the long haul. This isn't ending in just one year.

Posted: Sat Dec 15, 2018 9:12 pm
by Firebringer
For those of you who are interested in the previous Masochist Mafia:
Here it is

Some fun notes:
> The game had us play a game of mafia inside the existing game. I won as a godfather.
> One person replaced out of the game and later would replace back into the same slot he replaced out of half a year into the game.
> Two players were modkilled for making a thread about the game. And one of the slots came back as a normal afterwards.
> Pretty sure the scum team forgot they were scum until the final month when they had day chat.

The game was an astonishing achievement in mafia history.

Posted: Sat Dec 15, 2018 9:24 pm
by hebichan
Anyone wanna play a different game in this thread?

We could have a resistance tournament.

Posted: Sat Dec 15, 2018 9:35 pm
by Gamma Emerald
I’ve never played resistance so I’d be down

Posted: Sat Dec 15, 2018 9:51 pm
by hebichan
Question, f I mod a mafia game inside another mafia game, does it give me credit for running large theme games?

Posted: Sat Dec 15, 2018 10:25 pm
by Not_Mafia
Who would make an all town game, how absurd

Posted: Sat Dec 15, 2018 10:25 pm
by Not_Mafia
I stopped an old man along the way

Posted: Sat Dec 15, 2018 10:27 pm
by CheekyTeeky
Your mum is an old man.

Posted: Sat Dec 15, 2018 11:51 pm
by Ramcius
In post 88, hebichan wrote:Anyone wanna play a different game in this thread?

We could have a resistance tournament.
Well, i have an actual game running, so i'll pass for now

Posted: Sun Dec 16, 2018 1:23 am
by Gamma Emerald
In post 92, Not_Mafia wrote:I stopped an old man along the way
Hoping to find some old forgotten words or ancient melody

Posted: Sun Dec 16, 2018 1:30 am
by Not_Mafia
He turned to me as if to say, "Hurry boy, it's waiting there for you"

Posted: Sun Dec 16, 2018 8:17 am
by Leodanny
This will be amazing. On a side note, how about I run an RTD, which is:
You post actions
I roll a d6
1=failure, you lose a limb lol
2=failure, you fail.
3=half ail, you sorta did it,
4=fine, you did it.
5=WOW YOU DID IT SO WELL GOOD JOB!
6= oh you did it too well, lose another limb I guess.
Any takers?

Posted: Sun Dec 16, 2018 9:08 am
by Not_Mafia
Action: Chopping off a limb

Posted: Sun Dec 16, 2018 9:09 am
by Gamma Emerald
Action: rolling a die