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Posted: Mon Aug 05, 2019 4:36 am
by Something_Smart
Spared players aren't removed from the game; in both pacifist and neutral they return to the game at the Core.

Posted: Mon Aug 05, 2019 4:37 am
by Oversoul
How has the scum’s job changed in a spare game?

Posted: Mon Aug 05, 2019 4:37 am
by Oversoul
In post 75, Something_Smart wrote:Spared players aren't removed from the game; in both pacifist and neutral they return to the game at the Core.
They are removed for the time being though, that’s my point. After the first two spares it is much easier for scum to get spared

Posted: Mon Aug 05, 2019 4:39 am
by popsofctown
In post 66, Oversoul wrote:UNVOTE:
In post 0, popsofctown wrote:[*]You can remove your selection by healing or hurting the mod. The UNVOTE: tag will only work in the pacifist core. (I will be skimming the thread for reds and yellows.)

Posted: Mon Aug 05, 2019 4:40 am
by Something_Smart
I mean, scum's goal isn't to remove townies for the time being...

Posted: Mon Aug 05, 2019 4:40 am
by chennisden
rather than driving town to their deaths they have to drive themselves for the spare.

it's much harder to pretend you're arguing in good faith when you have to push yourself as the towniest player in the game.

in a LOT of setups scum can stop going for the agenda that they're the towniest player at some point. even fakegod's dance setup which is prolly the most townsided game i've seen in a while gives some room for that. this setup is townsided if we play this way because we don't give scum the room to do that, EVER.

Posted: Mon Aug 05, 2019 4:40 am
by Oversoul
HURT: pop

Posted: Mon Aug 05, 2019 4:41 am
by chennisden
im hurt.

Posted: Mon Aug 05, 2019 4:43 am
by Something_Smart
In post 80, chennisden wrote:it's much harder to pretend you're arguing in good faith when you have to push yourself as the towniest player in the game.
Well, because pacifist has no flips, you can maybe get away with pushing your partner as the towniest player in the game.

But that can get screwed over by a mid-game switch to neutral.

Posted: Mon Aug 05, 2019 4:44 am
by popsofctown
Votecount 1.2
Kill votes:

Something_Smart -----(0)
Gamma Emerald -------(0)
chennisden ------------(0)
Elements -------------(0)
Oversoul --------------(0)
DrDolittle --------------(0)
Dr Easy Bake ----------(1) volxen
volxen -----------------(0)
Chemist1422-----------(0)
Adorable----------------(0)
Emperor flippyNips-----(0)

Spare votes:

Something_Smart -----(3) Something_Smart, Elements, Dr Easy Bake
Gamma Emerald -------(0)
chennisden ------------(1) chennisden
Elements -------------(0)
Oversoul --------------(0)
DrDolittle --------------(0)
Dr Easy Bake ----------(0)
volxen -----------------(0)
Chemist1422-----------(0)
Adorable----------------(0)
Emperor flippyNips-----(0)

Voting for a Kill:
:
volxen
Voting for a Spare:
: Something_Smart, Elements, chennisden, Dr Easy Bake
Not voting at all:
Gamma Emerald, Oversoul, DrDolittle, Chemist1422, Adorable, Emperor flippyNips.

With 11 alive, it takes 6 votes to make a choice.


Deadline: (expired on 2019-08-16 10:00:00)

Posted: Mon Aug 05, 2019 4:44 am
by Oversoul
If scum get 2 spares, they win automatically

Posted: Mon Aug 05, 2019 4:45 am
by chennisden
btw we can't let mechanical talk supersede getting reads. look more for townreads tho

Posted: Mon Aug 05, 2019 4:46 am
by chennisden
they won't get two spares.

one of our spares will be the PR. the other should prolly be me.

scum has to fit their way through gamma/volxen and idk if ONE scum can do that let alone BOTH. and if either of them is scum uh i think it won't be too difficult to tell.

Posted: Mon Aug 05, 2019 4:47 am
by Oversoul
Fat chance

Posted: Mon Aug 05, 2019 4:47 am
by Oversoul
VOTE: Chennis

Posted: Mon Aug 05, 2019 4:48 am
by Oversoul
HURT: Chennis

Posted: Mon Aug 05, 2019 4:50 am
by chennisden
it's been 4 pages and i think i've been quite obviously town and i also think it's kinda obvious you're scum.

like, you're trying to steer the mechanics discussion in a way that benefits you and also benefits scum.

Posted: Mon Aug 05, 2019 4:50 am
by chennisden
you also managed to call town scum twice.

Posted: Mon Aug 05, 2019 4:51 am
by Oversoul
I just realized how many lurkers/inscrutable players we have in this game. I will not be sparing anyone and do not think we should spare. We need alignments.

Posted: Mon Aug 05, 2019 4:52 am
by chennisden
if we weren't sparing you'd be the first to go, oversoul.

Posted: Mon Aug 05, 2019 4:52 am
by Oversoul
That’s fine. Town has a chance to win at that point in neutral.

Posted: Mon Aug 05, 2019 4:54 am
by chennisden
In post 93, Oversoul wrote:I just realized how many lurkers/inscrutable players we have in this game. I will not be sparing anyone and do not think we should spare. We need alignments.
this is wrong

we're getting alignments a la the "party mechanic" in neutral

sparing is an easy way to protect the PR from scum (scum ALSO CAN'T COUNTERCLAIM W/O HUGE OPPORTUNITY LOSS)

we have enough people who can towntell quite well, etc.

Posted: Mon Aug 05, 2019 4:54 am
by chennisden
sparing first is much better.

Posted: Mon Aug 05, 2019 4:56 am
by Oversoul
If you kill people their alignments are flipped. I’m not even talking about Neutral.

Posted: Mon Aug 05, 2019 4:56 am
by chennisden
thank you, but we don't need to flip people's alignments as much as you think we do.