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Post Post #75 (ISO) » Sat Oct 03, 2020 5:59 pm

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I think maybe the reason I feel so strongly about that is maybe because it's very unbeneficial to getting better as a player if you blame others for your miselims
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Post Post #76 (ISO) » Sat Oct 03, 2020 7:09 pm

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Not sure I've ever seen someone say "I refuse to claim. Now kill me." before
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Post Post #77 (ISO) » Sat Oct 03, 2020 7:37 pm

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NIGHT ONE ACTIONSNoraa is healing shellyc.
Davesaz is killing Tayl0r Swift.
Battle Mage is friendly-neighbouring Noraa.
NorwegianboyEE is gunsmithing bugspray.
Hectic is not commuting.
Tayl0r Swift is not rolestopping.


NIGHT ONE RESOLUTIONNoraa is healing shellyc. -> Success: shellyc is healed.

Battle Mage is friendly-neighbourizing Noraa -> Success: Noraa receives Battle Mage is town notification.
[WEAK ACTIVATION: Battle Mage is dead.]

NorwegianboyEE is gunsmithing bugspray -> Success: NorwegianboyEE is receiving a negative result.

Davesaz is killing Tayl0r Swift. -> Success: Tayl0r Swift is dead.

--

Battle Mage has been shot down!
Tayl0r Swift has been shot down!




Tayl0r Swift has been shot down!

She lands on the ground with a thud.


Spoiler: She was a...
TOWN ROLESTOPPER
Welcome,
Grendel
Tayl0r Swift! You are a
Town Rolestopper
.

Each night, you may target a player. All other abilities targetting that player on that night will be blocked.

You are aligned with the
Town
. You win when all threats to the town have been eliminated.

The game thread is located here.

Please confirm by replying with your role name and alignment.[/area][/spoiler]



Battle Mage has been shot down!

You watch as he drops out of the sky.


Spoiler: He was a...
TOWN WEAK FRIENDLY NEIGHBOUR
Welcome,
Saudade
Battle Mage! You are a
Town Weak Friendly Neighbour
.

Each night, you may target a player. At the end of the night, they will be informed that you are aligned with the town. Furthermore, if you target a non-town-aligned player with this ability, you will die.

You are aligned with the
Town
. You win when all threats to the town have been eliminated.

The game thread is located here.

Please confirm by replying with your role name and alignment.[/area][/spoiler]
Last edited by Morning Tweet on Mon Oct 05, 2020 6:29 pm, edited 5 times in total.
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Post Post #78 (ISO) » Sun Oct 04, 2020 12:33 pm

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In post 2761, Hectic wrote:
In post 2661, Battle Mage wrote:
In post 2653, Noraa wrote:Imma be off at a lake most of the morning so dont expect my vote to change
If I die tonight, this one is lockscum btw
Why would you dying change your read on Noraa? You've stated many times she's town outside of this post.
Scum didn't notice, it seems. Game over Noraa!
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Post Post #79 (ISO) » Sun Oct 04, 2020 12:41 pm

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Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

1 = mafia kill listed first, 2 = weak friendly neighbour death listed first
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Post Post #80 (ISO) » Mon Oct 05, 2020 5:42 pm

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Mafia doesnt seem to realize Informed Townie exists. Still, it feels somewhat obvious Norwe is a PR
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Post Post #81 (ISO) » Mon Oct 05, 2020 7:38 pm

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In post 80, Morning Tweet wrote:Mafia doesnt seem to realize Informed Townie exists. Still, it feels somewhat obvious Norwe is a PR
Well dave does. Noraa and shelly, not so sure
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Post Post #82 (ISO) » Mon Oct 05, 2020 7:38 pm

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In post 2991, NorwegianboyEE wrote:Top priority should be finding out who BM targeted.
Trust me, it's a 5 minute search, maximum
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Post Post #83 (ISO) » Mon Oct 05, 2020 8:08 pm

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In post 3002, NorwegianboyEE wrote:Well played Noraa. But i don’t think i’m comfortable not voting you.
This is pretty solid evidence that you are scum.
Well played to Noraa indeed!

I am a tad bit sad I am punishing scum for playing well. They did have a really good chance of finding BM out though, he crumbed that shit hard. Had they killed BM, this game likely could have been in the bag. I created the Strongman so a claimed investigative could be murdered on the spot, after all.

I still like the Weak Friendly Neighbour as a role -- but damn that is tragic that his top townread was scum and she dies for that
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Post Post #84 (ISO) » Mon Oct 05, 2020 8:11 pm

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In post 3003, davesaz wrote:
In post 2661, Battle Mage wrote:
In post 2653, Noraa wrote:Imma be off at a lake most of the morning so dont expect my vote to change
If I die tonight, this one is lockscum btw
This post stood out when BM posted it. I thought it was nuts at the time. Guess we know what it meant.

VOTE: Noraa
In post 3006, shellyc wrote:good work Dave, that’s not even a crumb lol

don’t end the day yet I wanna spam and get a new title like norway
Very lucky both scum could get online start of day to grab some free town points! Even if they're not too big. It's not over yet!

Also, yeah it's more of an entire bread loaf, as BM put it. There should be no confusion here.
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Post Post #85 (ISO) » Mon Oct 05, 2020 8:37 pm

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A setback for scum, for sure. But they're playing well. Town's power is about to run out.
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Post Post #86 (ISO) » Mon Oct 05, 2020 8:38 pm

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In post 3025, NorwegianboyEE wrote:Good job BM.
Your strong TR of scum actually helped us solve the game.
bad morning

bad setup design

bad
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Post Post #87 (ISO) » Mon Oct 05, 2020 8:40 pm

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it's not so bad

had rolestopper lived, the gunsmith still dies upon outting via the strongman. Then there's no investigatives left.

Weak Friendly Neighbour is great but this elimination is not going to give town an extra miselim because he died.

UNLESS, of course, the commuter dodges a kill. that's why i designed it like that
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Post Post #88 (ISO) » Tue Oct 06, 2020 11:01 pm

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In post 3298, NorwegianboyEE wrote:Bats are basically just tiny sky dogs is what i'm learning from the pictures here.
yup, that's correct! little flying puppies
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Post Post #89 (ISO) » Wed Oct 07, 2020 10:12 am

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NIGHT TWO ACTIONSHectic is commuting.
NorwegianboyEE gunsmiths duppin.
davesaz strongman kills NorwegianboyEE.


NIGHT TWO RESOLUTIONHectic is commuting. -> Success, Hectic is untargetable
NorwegianboyEE gunsmiths duppin. -> Success, negative result
davesaz strongman kills NorwegianboyEE. -> Success, NorgwegianboyEE is dead

NorwegianboyEE has been shot down!
Last edited by Morning Tweet on Fri Oct 09, 2020 5:21 pm, edited 3 times in total.
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Post Post #90 (ISO) » Wed Oct 07, 2020 11:07 am

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Poor Hectic is repeatedly crumbing tracker in hopes the scumteam sees it

They are never gonna see it

But they are considering killing him after Norwe simply based off of experience, so.. that's good?
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Post Post #91 (ISO) » Fri Oct 09, 2020 5:20 pm

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The bussing by shelly seems to be heavily implying she will vote for dave next. I wonder if that was necessary
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Post Post #92 (ISO) » Fri Oct 09, 2020 5:21 pm

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NIGHT THREE ACTIONSHectic is commuting
shellyc kills bugspray


NIGHT THREE RESOLUTIONHectic is commuting -> Success, Hectic is untargetable
shellyc kills bugspray -> Success, bugspray is dead
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Post Post #93 (ISO) » Mon Oct 12, 2020 11:05 pm

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A very nice, controlled reaction by duppin i think
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Post Post #94 (ISO) » Tue Oct 13, 2020 10:40 pm

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I think shelly crumbling the role and asking duppin if he is "the fucking tracker miller" were good moves.

The claim itself though. Night 3 Tracker? What a weak role if I were to actually make it. You can 50% clear someone if there's 2 scum, and 33% clear if there's 3. On a single night. What's my reasoning for adding such a role, I wonder?

Also a very likely story that she managed to track not only scum, but the exact player who did the n3 kill.

Although its weak enough that Hectic won't be like "Theres too much town power!" -- so theres that
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Post Post #95 (ISO) » Wed Oct 14, 2020 8:35 am

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In post 3657, PlusJOYED wrote:I'm probably gonna be voting duppin if we go for a lim today
In post 3667, PlusJOYED wrote:
In post 3665, duppin wrote:
In post 3660, PlusJOYED wrote:
In post 3658, duppin wrote:
In post 3641, PlusJOYED wrote:also if hectic is alive tomorrow I'm probably gonna tunnel them. Makes the most sense for a partner.
by the way what exactly do you mean by this? this seems like a really silly statement to make if you are town
you'll find out
youre still going to have to elaborate on your post. makes the most sense for a partner for who?
sorry to leave you hanging, but I suspect hectic will live and is scum
i'll answer why tomorrow
I hope this is a gambit by plus lol
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Post Post #96 (ISO) » Fri Oct 16, 2020 6:52 am

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In post 3833, Hectic wrote:But basically, rolestopper/weak FN/commuter all fit together, since weak FN can catch scum but then put us on evens as a price. Rolestopper or commuter should in theory have a chance of putting us back on odds. The tracker is kind of random and just another PR thrown in the mix. It doesn't make sense setup-wise, it's just thrown in there.
yup! that's my design idea
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Post Post #97 (ISO) » Fri Oct 16, 2020 7:03 am

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In post 3837, PlusJOYED wrote:Reason being, is that I think commuter even if 2 shot is too much protection. assuming maf get a day 1 town elim, they enter n1 with 3 maf and 9 townies to pick from.
with roleblocker and commuter, they have a 2/9 chance to miss their first NK. if rolestopper and commuter survive, which they should, the chance of getting a kill broken gets worse over time. coupled with how late this commuter claim is, I get the suspicion that this may be a way to end up with a shelly mislim from duppin/hectic scumteam. its also a convient reason for hectic to obvtown and live so long.
This is intentional.

You see, one of the townies may suicide. This costs town an elimination. Good play by commuter or rolestopper rewards town with getting that elimination back.

Night 3 Tracker is incredibly random for a setup that has been pretty deliberate thus far. The Informed Gunsmith is my idea of a balanced investigative
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Post Post #98 (ISO) » Fri Oct 16, 2020 7:31 am

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In post 3842, PlusJOYED wrote:hectic I respect you and think you'd be quite skilled enough to change my mind on duppin if ur scum. so here goes, hope this doesn't lose us the game
VOTE: duppin
In post 3843, UNOwen wrote:Plus, you realise you've only put duppin at E-2 right?
hahahahahaha

It takes two to lose at the moment, Plus!
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Post Post #99 (ISO) » Fri Oct 16, 2020 10:34 am

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I am surprised that Plus finds Hectic being alive convient, but doesn't find the Night 3 Tracker guilty result on duppin convenient.
Locked