I mean that's kinda what i was getting at wrt potential scum motivation hereIn post 73, Kismet wrote:hard tunnels get potentially interesting in this kind of setup because scum are inclined to do them, win that day, and just peace out of the game the next day after the flip makes them look horrible
i think we should be insisting that people take a fairly breadth-first approach to the game.
~ i really should be signing, everything has been me thus far
Skitter