Posted: Wed Mar 23, 2022 9:14 am
vote count 1.01
- with 19votes in play, it takes10to make a decision.
- day 1 ends in (expired on 2022-04-06 19:15:00).
- 8players who have the most nominations at eod1 will be bomb experts on n1.
Please explainIn post 73, Frogsterking wrote:VOTE: Lukewarm
Based on my understanding of how the setup works then there is a clear scum motivation in 71.
i think this rule is supposed to say experts at the end
Baffling read.In post 66, Frogsterking wrote:PEDit: StrangeMatters is already out of their scum range by the way, slight townread on StrangeMatters from me.
Titus. And a dumb thing about wording in post 36In post 70, StrangeMatter wrote:I'm interested. What is your town read? What is your reason?In post 61, Lukewarm wrote:I have found a town read, but it's probably for a dumb reason lol
EBWOP.In post 87, StrangeMatter wrote:@Frogsterking, what do you mean by I’m out of my scumrange there? I have played with you once, which to me wouldn’t be enough to know my scum gameplay, let alone townlean.
This is incorrect on multiple counts (the voting for expert does not only count town votes, that would be straightforwardly gamebreaking for obvious reasons. The number of experts selected on night 1 is 8, not 4)In post 85, Greeting wrote:I think I found out a potential way to bend the game mechanics to our advantage.
We know that scums select the bomb defuser.
We also know that we select the bomb experts.
Which gives me an idea.
We could all decide to nominate just one person each.
This way, on Day 1, we all could get 3 players to nominate a single player and end up with 6 candidates. (6*3=18; one player is left I suppose)
We also know that there will be 4 experts whom will be selected and we will know that they were selected because they had the most town votes.Town votes, not all votes.
By doing this, we will know that at least one of the players in each grouping who nominated a player that did not get selected to be a bomb expert is scum simply because their vote was not counted.
Example:
Players in the game {A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S}
Nominations for player A: {A, B, C}
Nominations for player B: {D, E, F}
Nominations for player C: {G, H, I}
Nominations for player D: {J, K, L}
Nominations for player E: {M, N, O}
Nominations for player F: {P, Q, R}
S is left.
Night 1 we find out that the players selected were: {A, B, C, D}. Which means that scums must have been in the {M, N, O} and {P, Q, R} group who voted to nominate E and F.
I can see a potential problem though: what if the scums decide to spread amongst the groups nominating C, D, E and F? How will the tie be resolved then?
It's enough if the player in question has a scumrange the size of a pea.In post 87, StrangeMatter wrote:@Frogsterking, do you mean by I’m out of my scumrange there? I have played with you once, which to me wouldn’t be enough to know my scumgame.
Code: Select all
[heal][/heal]
The rules say that:In post 90, catboi wrote: This is incorrect on multiple counts (the voting for expert does not only count town votes, that would be straightforwardly gamebreaking for obvious reasons. The number of experts selected on night 1 is 8, not 4)
A for effort though.
HEAL: Greeting
for functional purposes I will equate this to a townread, there may be more practical considerations on who to nominate for an expert but those can come later.
I would encourage you to read slightly more critically:In post 94, Greeting wrote:The rules say that:In post 90, catboi wrote: This is incorrect on multiple counts (the voting for expert does not only count town votes, that would be straightforwardly gamebreaking for obvious reasons. The number of experts selected on night 1 is 8, not 4)
A for effort though.
HEAL: Greeting
for functional purposes I will equate this to a townread, there may be more practical considerations on who to nominate for an expert but those can come later.
Don't fakeclaim mason, thanks in advance
In post 31, VP Baltar wrote:Same. I assumed the bombs were mandatory because like...yeah, why would you do them otherwise????In post 30, StrangeMatter wrote:I don't fully understand this setup that's for sure.
scumIn post 38, VP Baltar wrote:Fair warning, in games like this, I'll probably ask lots of dumb questions about the setup/mechanics.In post 35, catboi wrote:please go read the setup again.
scumIn post 63, Bell wrote:Their first post*