In post 71, butterflies wrote:So of everyone who’s posted thus far, three slots have pinged me: Gamma, Umlaut and most recently furtive. Of the three, I have extensive meta on Gamma and when I compare his posting here with uPick!Anything for example, he feels different. In that game, he wasn’t really trying to solve and was basically pretty spammy.
Umlaut: Still not a fan but calling Gamma out for the unconfirmed vote, makes me a bit hesitant.
VOTE: butterflies
This "read" on me is nonsense. It's made when I have all of four one-line posts, three of which are RVS shitposts and the fourth of which is the one you like (calling out Gamma). Tell me what exactly you are not a fan of.
Until now, you hadn’t really done anything. I don’t see why you scumread me for that. And I wasn’t even the only one who felt that way, so I don’t understand what about my post bothers you in particular. I’m not even currently voting you.
~Nancyfly
Posted: Sat Mar 26, 2022 5:18 am
by Noraa
NANCYFLY AND BUTTERFLEA AHHHHHHH
im sorry but AHHHH why is that just so good
Posted: Sat Mar 26, 2022 5:20 am
by butterflies
In post 76, Noraa wrote:NANCYFLY AND BUTTERFLEA AHHHHHHH
im sorry but AHHHH why is that just so good
Spoiler:
Post-game, Flea and I are going in to business as chocolateers.
Posted: Sat Mar 26, 2022 5:24 am
by butterflies
Spoiler:
Actually flying chocolateers, to be more specific.
Posted: Sat Mar 26, 2022 5:51 am
by Umlaut
In post 75, butterflies wrote:Until now, you hadn’t really done anything. I don’t see why you scumread me for that. And I wasn’t even the only one who felt that way, so I don’t understand what about my post bothers you in particular. I’m not even currently voting you.
~Nancyfly
I don't care if you're voting me, I care if you're making up reasons. Galron just said I "pinged [them]" which is whatever, people ping people all the time, but you voted me in 63 which is really silly as Enchant pointed out ("if one of these exactly two people is scum I'd bet it's Umlaut" is... I don't even know what that is) and then said that my one good posts is literally the one post with content I had made.
In post 75, butterflies wrote:Until now, you hadn’t really done anything. I don’t see why you scumread me for that. And I wasn’t even the only one who felt that way, so I don’t understand what about my post bothers you in particular. I’m not even currently voting you.
~Nancyfly
I don't care if you're voting me, I care if you're making up reasons. Galron just said I "pinged [them]" which is whatever, people ping people all the time, but you voted me in 63 which is really silly as Enchant pointed out ("if one of these exactly two people is scum I'd bet it's Umlaut" is... I don't even know what that is) and then said that my one good posts is literally the one post with content I had made.
I stand by that vote att I made it but fwiw, 72 I like.
In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
This post also flagged to me so I'm supporting the vote.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
- £!3 ButterFlea
I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.
Posted: Sat Mar 26, 2022 6:15 am
by ProgoWoshua
@titus, @gamma
furtive's intro was just a joke, right? What's so suspicious about it?
Posted: Sat Mar 26, 2022 6:15 am
by Enchant
100% unbeatable play is to be Muse, but claim Muse with Other scum. This way, mafia will most likely fuck up.
In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
This post also flagged to me so I'm supporting the vote.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
- £!3 ButterFlea
I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.
Did you read the OP? Assuming we kill all three scum, they can still win if they correctly identify all three Merlins.
In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
This post also flagged to me so I'm supporting the vote.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
- £!3 ButterFlea
I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.
Did you read the OP? Assuming we kill all three scum, they can still win if they correctly identify all three Merlins.
~Nancyfly
Yes, that's their secondary win condition.
But to do that, they'd have to guess who the Muses are and their color. For most practical purposes, only one Muse would have to claim their role (not color). In a situation where it would make the difference between eliminating Mafia and mis-eliminate Town, then one Muse should definitely claim.
In post 47, implosion wrote:The reason I say there's very little cost to a single merlin claiming without color is that from a pure numbers perspective, the odds of scum getting it correct shift from 1/60 (negligible) to 1/36 (also negligible) assuming no one else claims for the rest of the game. Even taking into account that scum have all of the information of all our ISOs at their disposal, I still see that cost as trivial for the benefit.
In other news: why the FoS on furtiveglance?
I think a Merlin revealing should be held off on until later
Also, I don’t rlly have the words to express my initial thought rn so I’ll just say furtive’s entrance felt awkward
On a serious note, this is correct. My claim was non serious but still possibly true to get us out of RVS and to wifom.
In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
This post also flagged to me so I'm supporting the vote.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
- £!3 ButterFlea
I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.
Absolutely freaking not. No chance nuh-uh OH HEEEEYLLLLL NAW.
no.
Muses do not out, muses do not hint. Muses know who they are as per the sample pms, Muses do what they gotta do. It's their job t make their cases, make their pushes, and if we fuck up and flip one of them we push their target.
In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
This post also flagged to me so I'm supporting the vote.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
- £!3 ButterFlea
I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.
Absolutely freaking not. No chance nuh-uh OH HEEEEYLLLLL NAW.
no.
Muses do not out, muses do not hint. Muses know who they are as per the sample pms, Muses do what they gotta do. It's their job t make their cases, make their pushes, and if we fuck up and flip one of them we push their target.
Only alignments are revealed on flip, not their roles or colors. How would we know to push their targets?
In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
This post also flagged to me so I'm supporting the vote.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
- £!3 ButterFlea
I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.
Absolutely freaking not. No chance nuh-uh OH HEEEEYLLLLL NAW.
no.
Muses do not out, muses do not hint. Muses know who they are as per the sample pms, Muses do what they gotta do. It's their job t make their cases, make their pushes, and if we fuck up and flip one of them we push their target.
Only alignments are revealed on flip, not their roles or colors. How would we know to push their targets?
Because the muses know the scumteam between them. They know their targets individually.
The reason they don't claim is they know their colour block. Red muse knows red block. so just as the scum are going to be watching carefully, town need to as well.
Honestly I would hope the muses don't just dive in headfirst on to their targets and frankly if any muse has already voted their target they're getting a post-game glare from me.
Because the muses know the scumteam between them. They know their targets individually.
The reason they don't claim is they know their colour block. Red muse knows red block. so just as the scum are going to be watching carefully, town need to as well.
Honestly I would hope the muses don't just dive in headfirst on to their targets and frankly if any muse has already voted their target they're getting a post-game glare from me.
-ButterFlea
Ok, I'm convinced. It really would be best if the Muses stay hidden.
In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
The “main” game? We’re only playing ONE game. Are you actually suggesting that they claim outright? I think I’m starting to understand why some people aren’t vibing with your posts.
So how did town lose the game? Are you planning to explain this?
This post isn’t making any sense, anyone else think this?
~Nancyfly
Pretty sure “main game” means voting out scum, with the Muse secrecy being secondary
furtive's intro was just a joke, right? What's so suspicious about it?
The integration of game terminology felt ham-fisted
Posted: Sat Mar 26, 2022 9:21 am
by Gamma Emerald
Progo’s defense of furtive is pretty weirdChamp
Posted: Sat Mar 26, 2022 10:53 am
by butterflies
At the beginning of the game,
the Mafia Goons are given a list of 5 town, including the 3 Merlins and 2 random Vanilla Townies. They will not know which is which
. The Mafia cannot nightkill any of these 5 players on the first night.
This is why muses revealing is so bad, scum already knows that in that group of 5, 3 are Merlins, so they start the game with a 60% chance of correctly guessing who the muses are. So they might not know who the Merlins are but they 100% know who they’re not. So scum start the game knowing that 3/8 players are vts.