Let me put it this way, I like wierd shit like Treestump Lyncher and Compulsive Bodygaurd Survivor, but I think cults are unfun and just frustrating.
Posted: Mon Oct 13, 2014 7:14 am
by wgeurts
↑BBmolla wrote:Let me put it this way, I like wierd shit like Treestump Lyncher and Compulsive Bodygaurd Survivor, but I think cults are unfun and just frustrating.
But there are no cults
Look at the zombie role, it's not a cult with another name. The abilities and balance are completely different.
I'm getting the inpression people see zombie recruits (very differently to cult) and are like; "oooh, cult like thing. Rejected."
The zombie is not a cult rapped up in a new shiny coat. The mechanics are completely different, it's like comparing a tracker to a cop and saying their the same.
Posted: Mon Oct 13, 2014 7:27 am
by BBmolla
Does being a zombie change the player's alignment/win condition?
If yes, it's cult.
If no, does Zombie fullfilling his win condition end the game? And are players aware they are infected?
Whatever floats your boat
I'm interested still to see how the zombie works in practice, it would play very differently to the vanilla cult.
Posted: Tue Oct 14, 2014 7:10 am
by wgeurts
Non-Zombie Setup, yay!
Posted: Tue Oct 14, 2014 8:29 am
by ika
mafia hits the betrayer and and instant lylo
no
Posted: Tue Oct 14, 2014 8:31 am
by wgeurts
↑ika wrote:mafia hits the betrayer and and instant lylo
no
Tips to fix this?
Possibly bullet-proof town betrayer?
Or more VT's/PR's?
Posted: Tue Oct 14, 2014 8:35 am
by wgeurts
Mabye 1 less goon, this would mean that the real goon knows that his partner is a betrayer. However he could 't just claim that as the town would then know he's scum. He would have to try and kill his partner through lynch without it being too obvious.
Posted: Tue Oct 14, 2014 8:41 am
by BBmolla
Why are the betrayers "Town Betrayer" and "Mafia Betrayer" when they have nothing to do with Town or Mafia?
Betrayers are just Werewolf Lovers who win as they make up half the town even if Mafia are alive am I correct
Posted: Tue Oct 14, 2014 8:44 am
by BBmolla
↑wgeurts wrote:Mabye 1 less goon, this would mean that the real goon knows that his partner is a betrayer. However he could 't just claim that as the town would then know he's scum. He would have to try and kill his partner through lynch without it being too obvious.
Okay so when the Mafia Betrayer is being lynched, why doesn't he just say "X and Y are the mafia, gg"? His faction has lost, might as well fuck over mafia too.
Posted: Tue Oct 14, 2014 9:10 am
by Kaiveran
wgeurts, with all due respect, you aren't ready to design setups yet, especially no. I recommend that you stop spamming this thread and start doing your time and actually playing some games; I especially recommend starting the Theme queue, as analyzing those kinds of games post-facto will give you more of a sense of how complex games/mechanics are balanced. You should also read the wiki more.
Cult/Zombies/Betrays, however, are just too frustrating to deal with and hard to balance in any game. The only Cults I've seen that don't break the game in two are Cult Mentors.
Posted: Tue Oct 14, 2014 9:12 am
by Kaiveran
Bahaha that reminds me
I ran this one off-site game where I now realize there were essentially two cults with limited recruits trying to kill each other.
Each could have only three disciples and they could attack the other at any time; if they equaled or outnumbered the other Cult they would kill them all, otherwise they would all die themselves
It was fun to watch as the mod, at least
Posted: Thu Oct 16, 2014 9:46 am
by theslimer3
Marathon/Skype:
2 survivors, 6 compulsive lynchers.
Whoever hammers a compulsive lyncher is also killed.
Winner when the ratio is 2:2 (survivors) or #:0 (lynchers)
I really want to see this game go through
Posted: Thu Oct 16, 2014 10:23 am
by BBmolla
That's not mafia.
A lynch would never ever go through also.
Posted: Thu Oct 16, 2014 10:36 am
by theslimer3
If someone wants to win they would. And most marathon games consist of the same typical quick lunch fashion anyway
Posted: Thu Oct 16, 2014 11:09 am
by quadz08
no, slimer
they wouldn't
because you lose by hammering in literally every situation
Posted: Fri Oct 17, 2014 6:08 am
by wgeurts
I just sorted the whole open setups page on the wiki as it was.... A mess.
For the sake of my sanity please let it never get messed up again.
Brief concern - you've made some size distinctions, and referred to 10-13 player setups as "normal," rather than "mini." I'm not familiar enough with wiki stuff to change that, but those two terms have very distinct and important definitions here.
Posted: Fri Oct 17, 2014 6:52 am
by quadz08
Large (14+) / Mini (13 or less) / Micro (9 or less) are the three different sizes used, for clarification.
Posted: Fri Oct 17, 2014 6:54 am
by wgeurts
↑quadz08 wrote:Large (14+) / Mini (13 or less) / Micro (9 or less) are the three different sizes used, for clarification.
I'll fix that.
Edit: Darn that will take a lot of work. I tries to organise it using exsisting directories so it was somebody elses mistake. I'll do it when I feel motivated.