No problems, also as you're a list mod do you have a list of approved open setups?
[OLD] Open Setup Ideas and Discussion
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Open theme setup I am working on
Would you like to be my neighbor Mafia (To be modded by my Mr. Rogers Alt Account)
3 mafia
Rest town
Game also known as culdasac. At start of game everyone is assigned a random house number. Player in house 1 is neighbors with player in house 2 and 12. Player in house 2 is neighbors wth player in house 1 and 3. And so on so every player has two people they can talk to at night. Yes it is possible for one mafioso to be neighbors with another mafioso should the dice allow it
You guys think 3 mafia vs 9 town is balanced or do i need more/less houses, townies, or scum?When I joined this site I was a software tester for mobile applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software. Its funny how my life has turned out. Somewhere a Time Traveler is laughing madly- BBmolla
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Yes this is pokerface, I have had this account for years. I was the first person to call neighbors as neighbors
http://forum.mafiascum.net/viewtopic.php?p=1123736
I am aware of another player by the name Mister Rogers. I am not aware of why he chose that name for his alt or even what his main account is. Him and I are not the same guy. One day I would like to hydra, co-mod with, or be with this player in the same game as it would confuse people a lot!Last edited by Mr. Rogers on Sat Oct 18, 2014 5:56 am, edited 4 times in total.- Mr. Rogers
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10:2 and 9:2 is something I was considering as it would follow Mr. Stoofers simple setup rules. But I don't know if the night talk could will give each side an equal chance of winning
what do you think of 10:3
or
10 townies
2 mafia
1 mafia traitor (is mafia but can't talk to other mafia at night unless he gets dice lucky)
or another option would be what I wrote here some time ago
http://wiki.mafiascum.net/index.php?title=Mr._Rogers
thanks for the proof link aronis on which rogers I beLast edited by Mr. Rogers on Tue Oct 21, 2014 2:04 am, edited 2 times in total.- BBmolla
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http://wiki.mafiascum.net/index.php?tit ... EV_Project
10:3 is much worse. 76.9% scum win. Neighbors really have the possibility to do nothing, so you can't count on them to be a balancing factor. (IE, a player could just not even talk in their neighborhoods while others use it to catch scum.)
A concept you may want to consider is once a player dies, the neighborhood shifts. Example: Player 2 dies, Player 1 and 3 are now neighbors.
Also may want to consider a role that switches neighborhoods.
Maybe add some seeking masons who masonize when they are paired with their neighbor. Or add three masons who know each other, but do not have daytalk (and thus need to find a way to be neighbors)
You could give each neighbor the possibility to move left or right, causing everyone to be a new neighborhood each day, but that might be too much of a hassle for the mod.
Just throwing out things. I think the masons without daytalk fits best with your setup, maybe add in that players can choose to move into the houses of the dead. Oh, at the start of each day, give mafia a list of players who want to move into the new house and let them choose who gets to move in. That'd be cool.- BBmolla
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Nah, I think we are over complicating it now
I'm gonna go 9:2 (going 10:2 results in a no lynch at some point in mylo, lets just skip that waste of time day by making it 9:2)
it will be night talk only in the neighborhood, as allowing daytalk may lessen in game thread talk
Should a player die, should that result in people able to talk to the next house (house 4 dies. 3 and 5 can now talk to each other at night)?
Like how much do you believe that will tip the odds if at all for the town?
Currently leaning towards allowing that- BBmolla
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↑ Mr. Rogers wrote:Like how much do you believe that will tip the odds if at all for the town?
Anywhere from 0% - 10% depending on how much they are used imo.- BBmolla
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Cause if it comes down to "I want Mountainous with neighborhoods" then you're set, just be aware of the scum skew in Mountainous and don't expect neighbors to have an immense impact upon it unless you get players who truly utilize it to their max potential.
Admittedly I just like to overcomplicate things- BBmolla
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http://wiki.mafiascum.net/index.php?tit ... mith_Alley
I made a setup and added it to the wiki instead of discussing whether it's balanced or not.- TierShift
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↑ BBmolla wrote:http://wiki.mafiascum.net/index.php?tit ... mith_Alley
I made a setup and added it to the wiki instead of discussing whether it's balanced or not.
I'm going to have to discuss it's balance.
Poop is given to person below you on the playerlist, poopsmith can then act as a cop night 1 and monkeys can continue giving poop to the same people.
Or do monkeys.register as having poop before being given it? I'm thinking they possibly should (but then they shouldn't throw it?)Everything happens for a reason, except maybe football.
Telephone Pictionary!! - Cheery Dog
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