If the mafia have night talk and a night kill every night, they clearly have the edge. The very moment the town informer tells them the king, its over. They will know the town informer told them the truth
Also as long as town does not know who king is, they won't easily be able to protect them from a possible lynch
setup feel heavy scum sided
Posted: Mon Oct 27, 2014 11:31 am
by Cheery Dog
@Bob why are you blocking scum's kill on some nights if you get two T? You're allowing scum to know how many prs town has.
Posted: Mon Oct 27, 2014 12:05 pm
by Bicephalous Bob
Because town are low on PRs. But maybe the Mafia shouldn't be told their kills don't go through.
Posted: Mon Oct 27, 2014 12:36 pm
by BBmolla
TTT should have kills blocked first two nights.
TT should be 2 Mafia Goons
T should be Mafia Goon and Mafia 1-shot Roleblocker
0 Ts should be as is
Posted: Mon Oct 27, 2014 12:48 pm
by Bicephalous Bob
2 Goons vs 1-shot Jailkeeper?
Posted: Mon Oct 27, 2014 1:12 pm
by BBmolla
1 J should be Doctor.
Edit: eh. idk actually.
Edit2: Currently if you get three Js, it's fucking broken btw
Posted: Mon Oct 27, 2014 1:18 pm
by Bicephalous Bob
2 goons vs a doc? That's even worse.
The Doc tier is impossible to balance in C9++ since its power heavily depends on the other PRs. How about:
TTT = 2 Mafia Goons, kills made on odd nights don't go through
TT = 2 Mafia Goons + Town Beloved Princess (the day after the BP is lynched is skipped)
T = 2 Mafia Goons
0 Ts = Mafia Goon + Roleblocker
Posted: Mon Oct 27, 2014 1:21 pm
by Bicephalous Bob
oh edits
jk + doc vs rb is doable
Posted: Mon Oct 27, 2014 2:13 pm
by BBmolla
Two goons vs. a Doc is pretty fine tbh
Posted: Mon Oct 27, 2014 2:40 pm
by Bicephalous Bob
not really though
doc is pretty close to a named townie without other PRs
Posted: Mon Oct 27, 2014 2:55 pm
by Bicephalous Bob
newbie stats say both cop vs 2 goons and jk vs 2 goons are balanced