Page 308 of 357

Posted: Mon Oct 27, 2014 8:04 am
by wgeurts
Mate, I've already reported you and now I see this.
For info he sent: "Ghandi is a disgrace to humans..so are you." Via pm.

Posted: Mon Oct 27, 2014 8:04 am
by Renascence
Nice fella

Posted: Mon Oct 27, 2014 8:06 am
by TierShift
Renascence wrote:All these setups blow

Son's right, epicmafia's are much better.

Posted: Mon Oct 27, 2014 8:07 am
by wgeurts
Tier Shift, it's not only this comment of his. Skim over his posts to see.

Posted: Mon Oct 27, 2014 8:08 am
by chamber
wgeurts wrote:Mate, I've already reported you and now I see this.
For info he sent: "Ghandi is a disgrace to humans..so are you." Via pm.


Hes already banned. Alt of an old banned user.

Posted: Mon Oct 27, 2014 8:08 am
by TierShift
Shh wgeurts

Posted: Mon Oct 27, 2014 8:08 am
by wgeurts
chamber wrote:
wgeurts wrote:Mate, I've already reported you and now I see this.
For info he sent: "Ghandi is a disgrace to humans..so are you." Via pm.


Hes already banned. Alt of an old banned user.

That was quick.

Posted: Mon Oct 27, 2014 9:41 am
by BBmolla
abc sure must love it here to keep coming back so much

Posted: Mon Oct 27, 2014 10:32 am
by Bicephalous Bob
M9++


9 players, 1 random number from 1-60, 2 random numbers from 1-100.

1-20 = J (Protective)
21-40 = I (Investigative)
41-60 = M (Mason)
61-100 = T (Townie. This directly influences scum powerroles.)

J = 1-shot Jailkeeper
JJ = Jailkeeper
JJJ = Jailkeeper + Doc

I = Tracker
II = Cop
III = Cop + Tracker

M = 1-shot Friendly Neighborizer (Friendly Neighbor and Neighborizer)
MM = 2 Seeking Masons (become masons if one targets the other)
MMM = 2 Masons

TT = 2 Mafia Goons, no kills on Night 1 and Night 3
T = 2 Mafia Goons
0 Ts = Mafia Goon + Roleblocker

Roleblocker's block goes through when a Roleblocker and Jailkeeper target each other. 1-shot roles don't lose their shot when roleblocked. Roleblocker can both kill and roleblock.

I need more roles that work with all of the others.

Posted: Mon Oct 27, 2014 11:25 am
by PokerFace
in response to
http://forum.mafiascum.net/viewtopic.ph ... 2#p6334432

If the mafia have night talk and a night kill every night, they clearly have the edge. The very moment the town informer tells them the king, its over. They will know the town informer told them the truth

Also as long as town does not know who king is, they won't easily be able to protect them from a possible lynch

setup feel heavy scum sided

Posted: Mon Oct 27, 2014 11:31 am
by Cheery Dog
@Bob why are you blocking scum's kill on some nights if you get two T? You're allowing scum to know how many prs town has.

Posted: Mon Oct 27, 2014 12:05 pm
by Bicephalous Bob
Because town are low on PRs. But maybe the Mafia shouldn't be told their kills don't go through.

Posted: Mon Oct 27, 2014 12:36 pm
by BBmolla
TTT should have kills blocked first two nights.

TT should be 2 Mafia Goons

T should be Mafia Goon and Mafia 1-shot Roleblocker

0 Ts should be as is

Posted: Mon Oct 27, 2014 12:48 pm
by Bicephalous Bob
2 Goons vs 1-shot Jailkeeper?

Posted: Mon Oct 27, 2014 1:12 pm
by BBmolla
1 J should be Doctor.

Edit: eh. idk actually.

Edit2: Currently if you get three Js, it's fucking broken btw

Posted: Mon Oct 27, 2014 1:18 pm
by Bicephalous Bob
2 goons vs a doc? That's even worse.

The Doc tier is impossible to balance in C9++ since its power heavily depends on the other PRs. How about:

TTT = 2 Mafia Goons, kills made on odd nights don't go through
TT = 2 Mafia Goons + Town Beloved Princess (the day after the BP is lynched is skipped)
T = 2 Mafia Goons
0 Ts = Mafia Goon + Roleblocker

Posted: Mon Oct 27, 2014 1:21 pm
by Bicephalous Bob
oh edits

jk + doc vs rb is doable

Posted: Mon Oct 27, 2014 2:13 pm
by BBmolla
Two goons vs. a Doc is pretty fine tbh

Posted: Mon Oct 27, 2014 2:40 pm
by Bicephalous Bob
not really though

doc is pretty close to a named townie without other PRs

Posted: Mon Oct 27, 2014 2:55 pm
by Bicephalous Bob
newbie stats say both cop vs 2 goons and jk vs 2 goons are balanced

beloved princess doesn't make any sense

I like the original setup except for TT

Posted: Mon Oct 27, 2014 3:00 pm
by Bicephalous Bob
first game ending death is vengeful?

Posted: Mon Oct 27, 2014 3:05 pm
by Bicephalous Bob
or just 5p lylo and 6p mylo

that should work

Posted: Mon Oct 27, 2014 3:09 pm
by Bicephalous Bob
A named townie!

Posted: Tue Oct 28, 2014 8:06 am
by Bicephalous Bob
yeah none of that made sense

M9++


9 players, 3 random numbers from 1-100.

1-20 = J (Protective)
21-40 = I (Investigative)
41-60 = M (Mason)
61-100 = T (Townie. This directly influences scum powerroles.)

J = 1-shot Jailkeeper
JJ = Jailkeeper
JJJ = Jailkeeper + Doc

I = Tracker
II = Cop
III = Cop + Tracker

M = 1-shot Friendly Neighborizer (Friendly Neighbor and Neighborizer)
MM = 2 Seeking Masons (become masons if one targets the other)
MMM = 2 Masons

TTT = 2 Mafia Lovers
TT = ??
T = 2 Mafia Goons
0 Ts = Mafia Goon + Roleblocker

Roleblocker's block goes through when a Roleblocker and Jailkeeper target each other. 1-shot roles don't lose their shot when roleblocked. Roleblocker can both kill and roleblock.

TT is still
a bit shitty
unresolved

Posted: Tue Oct 28, 2014 8:36 am
by TierShift
Ttt is too townsided imo