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Posted: Tue Jul 02, 2019 2:40 am
by BNL
0verki11
,
Vanilla Townie
eliminated Day 12.

Time Devil
,
Vanilla Townie
lost

RadiantCowbells
Mafia Goon
, survives and wins! Congratulations to the Mafia team!

Posted: Tue Jul 02, 2019 2:50 am
by BNL
Before I unlock this thread I want to make some apologies and comments

Posted: Tue Jul 02, 2019 3:05 am
by BNL
So I will need to apoligize for running this game. This game, as played out, was really townsided, and more importantly, unfun for scum, who had really little control of the game. However, as scum were able to play well, this meant that this game dragged out a lot, which meant that the players in this game has to suffer for an unnecessarily long time.

None of our reviewers said the game was townsided, and in fact they all said it was moderately scumsided. Even callforjudgement, who I invited, said the game was scumsided when first reading it. The really last minute changes were removing the night kill from Dance and Coalition, which obviously made the game balance even worse. I wasn't too fond of the repicker either, and I only added it because I don't want to run a mountaineous game, but I learned just after starting signups for the first game that mountainous games are the best. And I didn't bother to change that when I had to reroll the setup, which I probably should have done because the extra town sidedness of that power. (Remember that this was originally a closed!)

It turns out that, however, the most broken power was Veto. It's really 4 lynches for the price of two, which is simple too good to other powers like reveal, and even that was too good.

Note that scum did make some misplays, an important one being Arena (in which scum should have chosen either Creature or Chemist), but these were disproportionately punishing for scum. Scum got only 2 non-forced kills for the entire game.

Once again, I apologize for running this game, and I especially apologise to the scumteam who had to endure this townsided setup and how unfun it was to play as scum.

Posted: Tue Jul 02, 2019 3:11 am
by BNL
Something I've not told anyone yet, not even Something_Smart, is that I'm planning a sequel for this game as a collaboration with Boonskiies. Of course, I'll be aiming for it to be more balanced, but I also want it to be more fun for the Mafia, by increasing the number of choices they have, making sure they have at least one for every Power.

If anyone has any suggestions on how the balance could have been better, feel free to suggest it and I may be implementing it in the sequel!

Some players said they wanted to use my game's format for their own games. Go ahead! I was actually hoping to set a precedent with this game, but unfortunately it turned out very unbalanced. Please make the balance better if you run this ;)

Posted: Tue Jul 02, 2019 3:12 am
by BNL
Thread unlocked.

PTs will be released later.

Posted: Tue Jul 02, 2019 3:13 am
by OkaPoka
I liked the game though I was sad I got danced the night away

Posted: Tue Jul 02, 2019 3:14 am
by chennisden
Choosing between Chemist or Creature was a short term loss but long term lined up lots of needed mislynches

Posted: Tue Jul 02, 2019 3:15 am
by TemporalLich
RadiantCowbells you brilliant seal

you took a horribly townsided game and turned it into a scum win

Posted: Tue Jul 02, 2019 3:16 am
by Chemist1422
sorry

Posted: Tue Jul 02, 2019 3:17 am
by TemporalLich
if there were a medal for winning a lylo with a hydra IC RadiantCowbells has won it

Posted: Tue Jul 02, 2019 3:21 am
by OkaPoka
The issue with the setup is scum has like no agency lol

Posted: Tue Jul 02, 2019 3:21 am
by OkaPoka
Let them have their own gameshow of powers

Posted: Tue Jul 02, 2019 3:22 am
by TemporalLich
yeah, perhaps we need scum to have a frostbreathing power or something

Posted: Tue Jul 02, 2019 3:23 am
by chennisden
In post 7736, OkaPoka wrote:Let them have their own gameshow of powers
agreed

Posted: Tue Jul 02, 2019 3:23 am
by OkaPoka
The strongest town probably, 1of4 was never used wahh

Posted: Tue Jul 02, 2019 3:24 am
by chennisden
idk it shouldve been obvious that at worst this is literally just vanilla mountanious which aint scumsided

Posted: Tue Jul 02, 2019 3:26 am
by BrightEyedFish
GG Everyone!

Well played RC+scum team.

Posted: Tue Jul 02, 2019 3:26 am
by chennisden
In post 7739, OkaPoka wrote:The strongest town probably, 1of4 was never used wahh
pick 1/4 first duh.

Posted: Tue Jul 02, 2019 3:27 am
by TemporalLich
radiantcowbells was the deepest wolf

Posted: Tue Jul 02, 2019 3:27 am
by chennisden
bef did u forget who scum was.

Posted: Tue Jul 02, 2019 3:27 am
by chennisden
deeeep

Posted: Tue Jul 02, 2019 3:27 am
by TemporalLich
you were also a TR of mine

Posted: Tue Jul 02, 2019 3:27 am
by chennisden
idk people errantly locktowned me, until it literally became impossible to call me town.

Posted: Tue Jul 02, 2019 3:28 am
by callforjudgement
The balance issue with this setup was more skew than anything: town get a huge power boost every time scum dies, so it's possible for town to get an overwhelming advantage quickly and there's not much scum can do about it, whereas scum can't actually really make major gains at all. The D1 scum lynch was thus hugely helpful for town, and very difficult for scum to recover from (although they managed it!)
OkaPoka wrote:The issue with the setup is scum has like no agency lol
Yes, that's another good way to put it. Not so much an issue with win/loss balance as with the game mostly being in the hands of one faction.

There were actually two dead threads. The one I was in was mostly me and mbaki (and unspoiled except that I knew that mbaki was town), with mbaki's reads being very accurate. I was mostly frustrated about how badly town was messing up the mechanical aspects of the setup; there were at least three missed breaking strategies:
  • Veto twice into Arena into Coalition (it took me a while to figure this one out; I didn't spot the full strategy until it was almost too late), which after the D1 scumlynch is almost a forced town win if you can find two scum in seven players
  • On Day 8, Quiz, guessing "town" even if you think the quiz subject is scum (at 7:2 specifically, the penalty for guessing wrong isn't severe enough to negate the fact that someone just got modconfirmed as scum)
  • On Day 11, there was a 67% EV strategy (better than the strategy that town adopted); after picking Rank, choose the player you think is likely to have the most accurate reads as town, and ask them to nominate their top scumread. Then Rank that player with their scumread, committing to on day 12, automatically lynch whichever of the two isn't confirmed town by the Rank. This is a town win if the chosen player is scum or if the chosen player scumreads correctly.
FWIW, 1of4 is a very much "win more" choice; it didn't do anything this game because town were never winning by enough, but it breaks the game at x:1 setups for sufficiently high x and thus basically makes the game White Flag until near the end. I think most of the town were consistently overvaluing it, but it does add somewhat to the amount of swing in the game.

Posted: Tue Jul 02, 2019 3:31 am
by OkaPoka
Yessss genocide was the right option woooh