281 Equivalent Exchange Mafia - Game Over


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Post Post #775 (ISO) » Sat Apr 01, 2006 6:32 am

Post by cropcircles »

Can we get prods for Aes and Stevie? We haven't heard from them in days.
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Post Post #776 (ISO) » Sat Apr 01, 2006 5:20 pm

Post by Aes6Sedai9 »

Sorry, was out of town and didn't really have access to a computer - well i did, by i was being dumb and since was with friends i rarely see didn't want to spend time on comp.

*gonna catch up and post*
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Post Post #777 (ISO) » Sat Apr 01, 2006 5:22 pm

Post by Aes6Sedai9 »

Vote: Akonas
I am Jack's smirking revenge.
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Post Post #778 (ISO) » Sat Apr 01, 2006 5:23 pm

Post by Aes6Sedai9 »

is there some sorta weird forum virus as to everytime i reload everyone has new avatars/sigs including myself...or what?
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Post Post #779 (ISO) » Sat Apr 01, 2006 7:50 pm

Post by Akonas »

I killed him because I didn't believe him, that's all. However, we're probably in LoL now, so I don't think lynching me is a good idea.
because your brain affects your guts (and vice versa).
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Post Post #780 (ISO) » Sat Apr 01, 2006 7:52 pm

Post by Akonas »

Oh. That was it. Oh well. Scum win.
because your brain affects your guts (and vice versa).
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Post Post #781 (ISO) » Sun Apr 02, 2006 5:28 am

Post by Foolster41 »

Night 3

As night begins to fall, Akonas is brought to the noose. "But I'm a girl!" Akonas Cries. But they don't listen to this plea. Akonas' last words are "The Scum have won!"

Investigatiing his house, you find he was
Father FatherBernardo/GF

Having removed all the scum, the town sleeps soundly that night, knowing their town is safe... for now...

THE END?

Role info to come. Feel free to discuss.
Last edited by Foolster41 on Sun Apr 02, 2006 5:32 am, edited 1 time in total.
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Post Post #782 (ISO) » Sun Apr 02, 2006 5:30 am

Post by Foolster41 »

Alphonse Elric (4 HP) - draygn_mage
You are a knight in a large suit of armor. Your body is strong, so it would take twice as many normal hits to kill you. at night you may target someone to sheild them from night actions, causing any effect to hit you instead. Your goal is for the town to win.
[Ring: Damage done to you is reduced by 1 (but do 1 at minimum) Investigation: Good/Alchemist. Note: If scar has hit with "Metal attack, damage would have been total (4 damage) ]

Edward Elric (2 HP) - Mastermind of Sin
You are an alchemist. You have 3 alchemy energy. You may choose at night to either use alchemy to attack someone or reform the ground with alchemy to protect someone (you may target yourself with this action) With either action, you use 1 energy and start with 3 energy. If you have 0 energy, you die. Your goal is for the town to win.
[With Ring: Attack damage is doubled and Sheild power is double. Defense only dampens damage. Investigation: Good/Alchamist]

Winry (Mechanic) (2 HP) - Aes6Sedai9
You are the famous mechanic. You may target someone at night. If they are one one of the Elric Brothers, you heal them back to full health/energy.
Your goal is for the town to win.
[Investigation: Good/Not Alchamist]

Alchiamist Detective (2 HP) - Vaughn
You can use your alchamist abillities to find our if they are traitors. Each time you use this abillity, you drain 1 power. If you use this abillity 2 times you will die. Every night you do not use this abillity, you recover 1 power. (Maximum 2) Your goal is for the town to win. [With Ring: Investigation Costs nothing) (Investigation: Good/Alchamsit]

Hammer Man (2 HP) - cropcircles
You have a big hammer. In fact the hammer is big enough to do some serious damage. at night you choose someone to whack with it.
Your goal is for the town to win. [Attack Does 2 damage. Investigation: Good/Not Alchamist]

Alchamist Doctor (2 HP) - StevieT92
You are a doctor, specializing in alchemic healing. You have 2 energy. You may recover the target's HP by 1, using 1 of your energy. If you use all your energy, you die. Each night you do not heal, you gain 1 energy back (But can not go over the maximum of 2 energy)
Your goal is for the town to win. [Ring: Heal 2 HP. Investigation: Good/Alchamist]

Philosopher's Stone Maker (2 HP) - chamber
[townie 1] and [townie 2] are townies. At night you may kill one townie to create a philosipher's stone, a source of great alchemic power and also a deadly weapon. With it, it's weilder may target someone. They will only die if they are guilty. You may pass this ring to anyone, and whoever weilds the ring may turn the off the safety mechanism, allowing the ring to kill anyone regardless of allignment.
Your goal is for the town to win. [Investigation: Good/Alchemist]

Townie (2 HP) - inHimshallibe
You are a plain townie. Your goal is for the town to win. [Investigation: Good/Not Alchamist]

Townie (2 HP) - Cogito Ergo Sum
You are a plain townie. Your goal is for the town to win. [Investigation: Good/Not Alchamist]

SK: (1)
Scar (2 HP) - PH3312_M3
You will get your revenge and purify the earth of the murdering alchamists. You have three choices at night: Investigate weither the person is an alchamist, attack against metal or attack against flesh. Hitting someone with a flesh attack that is metal and visa-versa will do only minor damage, but hitting correctly will do much greater damage (Flesh withn flesh attack or metal with metal attack)
Your goal is to kill all the alchemists. [Investigation: Good/Alchamist]

Mafia: (2)
Father Bernardo (2 HP) - Omega
You are the leader of the Bernardo cult (Mafia) with your servant Gluttony (Yosarian2) At night, you choose a target to kill with your alchamist powers. Because you have the philospipher's stone, your alchamist abillities are increased, and can do more damage with it.Your goal is for your group to survive to the end of the game [Investigation: Good/Alchamist]

Gluttony (2 HP) - Yosarian2
You are in Father Bernardo (Omega)'s cult (Mafia). You may talk with Omega at night. Once this game at night you can swallow a target player whole (Kill regardless of health and protection). Your goal is for the Bernardo cult (Mafia) to win. [Investigation: Evil/NonAlchamist]
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Post Post #783 (ISO) » Sun Apr 02, 2006 5:31 am

Post by Foolster41 »

History
DAY 1
Lynched Tamuz, Scar-SK
NIGHT 1
A6S9 Tried to repair Vaughn. Not elric so no effect.
DragynMage stood guard over Vaughn
Vaugn Investigated cropcircles. Used 1 energy. (Return: Innocent)
Mos - Attacked Cropcircles 1 Damage!
CropCircles - Attacked Chamber. 2 Damage! Chamber is dead!
Akonas - Attack Inhim
Stevie - Heal InHim
Mafia try to kill Inhim, but he's dead
DAY 2
(Note: Forgot Vig did 2 damage. Chamber was supposed to die night 1)
Lynched Vaughn, Alchemist Detective/Limited Cop.
NIGHT 2
Mos - Does nothing, recovers 1 EP
Stevie - Does nothing, recovers 1 EP
A6S9 - Targeted Mage - Looks fine!
DragynMage Protects A6S9
Mafia attack CES, he''s dead.
Yos2 tries to devour A6S9, DragynMage steps in way and gets devoured!
Cropcircles attacks Yos2 and kills him.
DAY 3
Town lynches Akonas,GF
Town wins!
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Post Post #784 (ISO) » Sun Apr 02, 2006 5:38 am

Post by Foolster41 »

It felt like the town had a pretty easy victory, which makes me think I made some mistake in the design of this.

Of course, I think the town was kind of lucky to take out the SK day 1, and then have crop kill Yos, I got the feeling Crop was taking a fairly wild guess.
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Post Post #785 (ISO) » Sun Apr 02, 2006 6:22 am

Post by Cogito Ergo Sum »

Well I think the town did pretty well. But there were probably too many confirmable roles.
Scumchat is awesome. Yarr!

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Post Post #786 (ISO) » Sun Apr 02, 2006 6:33 am

Post by chamber »

*still thinks his role was too strong*
Taking a break from the site.
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Post Post #787 (ISO) » Sun Apr 02, 2006 6:38 am

Post by cropcircles »

Yeah, too many confirmable roles, and a bit too much power. Having one more mafioso probably woulda been good, though.

And yeah, i was pretty sure Yos was scum near the end of day 2. But presenting a case and trying to build a wagon woulda been a lot more work then just hitting him with a hammer. (shrug)
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Post Post #788 (ISO) » Sun Apr 02, 2006 6:54 am

Post by draygn_mage »

LOL- I was WONDERING what the hell happened to me. Interesting game and set up, but definitely leaned in the town's direction.
Disciple of AniX- Who needs scumdar when you play by smell?

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Post Post #789 (ISO) » Sun Apr 02, 2006 9:06 am

Post by Yosarian2 »

cropcircles wrote:Yeah, too many confirmable roles, and a bit too much power. Having one more mafioso probably woulda been good, though.

And yeah, i was pretty sure Yos was scum near the end of day 2. But presenting a case and trying to build a wagon woulda been a lot more work then just hitting him with a hammer. (shrug)
Why, just because I got the cop lynched? :D

Anyway, nice shot. If you hadn't killed me that night, we might have had a chance.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #790 (ISO) » Sun Apr 02, 2006 9:55 am

Post by Akonas »

Oh, wow. I was sure there was some other scumbag out there.

Good game.
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Post Post #791 (ISO) » Sun Apr 02, 2006 10:02 am

Post by Tamuz »

Way overpowered town, although I don't regret the way I played it. I came in and had to make a statement and I did catch Yos, and hinted towards Akonas. I pretty much didn't have a chance after replacing in though :(
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Post Post #792 (ISO) » Sun Apr 02, 2006 11:45 am

Post by Vaughn »

So Uh, ITYS or what guys? :P
On a Mafia-diet :wink:
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Post Post #793 (ISO) » Sun Apr 02, 2006 1:36 pm

Post by Aes6Sedai9 »

la- dee - da

I just give off scummy vibes or what?
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Post Post #794 (ISO) » Sun Apr 02, 2006 2:32 pm

Post by chamber »

btw day 1 2/3 of my lsit were scum, jsut saying
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Post Post #795 (ISO) » Mon Apr 03, 2006 5:25 am

Post by Mastermind of Sin »

Vaughn wrote:So Uh, ITYS or what guys? :P
definitely or what...

<---
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Post Post #796 (ISO) » Mon Apr 03, 2006 6:11 am

Post by cropcircles »

Oh yeah, sorry for offing you chamber. The abrupt change in playstyle really threw me off.
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Post Post #797 (ISO) » Mon Apr 03, 2006 1:48 pm

Post by Tamuz »

ITYS about Yos, and that was before I had even posted.
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Post Post #798 (ISO) » Mon May 15, 2006 3:53 am

Post by MeMe »

last post
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