281 Equivalent Exchange Mafia - Game Over
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cropcircles Goon
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Aes6Sedai9
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Aes6Sedai9
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- Foolster41
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Foolster41
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Night 3
As night begins to fall, Akonas is brought to the noose. "But I'm a girl!" Akonas Cries. But they don't listen to this plea. Akonas' last words are "The Scum have won!"
Investigatiing his house, you find he was
Having removed all the scum, the town sleeps soundly that night, knowing their town is safe... for now...
THE END?
Role info to come. Feel free to discuss.
As night begins to fall, Akonas is brought to the noose. "But I'm a girl!" Akonas Cries. But they don't listen to this plea. Akonas' last words are "The Scum have won!"
Investigatiing his house, you find he was
Father FatherBernardo/GF
Having removed all the scum, the town sleeps soundly that night, knowing their town is safe... for now...
THE END?
Role info to come. Feel free to discuss.
Last edited by Foolster41 on Sun Apr 02, 2006 5:32 am, edited 1 time in total.
Winner of the "if real life was like mafia" thread. :D
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- Foolster41
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Alphonse Elric (4 HP) - draygn_mage
You are a knight in a large suit of armor. Your body is strong, so it would take twice as many normal hits to kill you. at night you may target someone to sheild them from night actions, causing any effect to hit you instead. Your goal is for the town to win.
[Ring: Damage done to you is reduced by 1 (but do 1 at minimum) Investigation: Good/Alchemist. Note: If scar has hit with "Metal attack, damage would have been total (4 damage) ]
Edward Elric (2 HP) - Mastermind of Sin
You are an alchemist. You have 3 alchemy energy. You may choose at night to either use alchemy to attack someone or reform the ground with alchemy to protect someone (you may target yourself with this action) With either action, you use 1 energy and start with 3 energy. If you have 0 energy, you die. Your goal is for the town to win.
[With Ring: Attack damage is doubled and Sheild power is double. Defense only dampens damage. Investigation: Good/Alchamist]
Winry (Mechanic) (2 HP) - Aes6Sedai9
You are the famous mechanic. You may target someone at night. If they are one one of the Elric Brothers, you heal them back to full health/energy.
Your goal is for the town to win.
[Investigation: Good/Not Alchamist]
Alchiamist Detective (2 HP) - Vaughn
You can use your alchamist abillities to find our if they are traitors. Each time you use this abillity, you drain 1 power. If you use this abillity 2 times you will die. Every night you do not use this abillity, you recover 1 power. (Maximum 2) Your goal is for the town to win. [With Ring: Investigation Costs nothing) (Investigation: Good/Alchamsit]
Hammer Man (2 HP) - cropcircles
You have a big hammer. In fact the hammer is big enough to do some serious damage. at night you choose someone to whack with it.
Your goal is for the town to win. [Attack Does 2 damage. Investigation: Good/Not Alchamist]
Alchamist Doctor (2 HP) - StevieT92
You are a doctor, specializing in alchemic healing. You have 2 energy. You may recover the target's HP by 1, using 1 of your energy. If you use all your energy, you die. Each night you do not heal, you gain 1 energy back (But can not go over the maximum of 2 energy)
Your goal is for the town to win. [Ring: Heal 2 HP. Investigation: Good/Alchamist]
Philosopher's Stone Maker (2 HP) - chamber
[townie 1] and [townie 2] are townies. At night you may kill one townie to create a philosipher's stone, a source of great alchemic power and also a deadly weapon. With it, it's weilder may target someone. They will only die if they are guilty. You may pass this ring to anyone, and whoever weilds the ring may turn the off the safety mechanism, allowing the ring to kill anyone regardless of allignment.
Your goal is for the town to win. [Investigation: Good/Alchemist]
Townie (2 HP) - inHimshallibe
You are a plain townie. Your goal is for the town to win. [Investigation: Good/Not Alchamist]
Townie (2 HP) - Cogito Ergo Sum
You are a plain townie. Your goal is for the town to win. [Investigation: Good/Not Alchamist]
SK: (1)
Scar (2 HP) - PH3312_M3
You will get your revenge and purify the earth of the murdering alchamists. You have three choices at night: Investigate weither the person is an alchamist, attack against metal or attack against flesh. Hitting someone with a flesh attack that is metal and visa-versa will do only minor damage, but hitting correctly will do much greater damage (Flesh withn flesh attack or metal with metal attack)
Your goal is to kill all the alchemists. [Investigation: Good/Alchamist]
Mafia: (2)
Father Bernardo (2 HP) - Omega
You are the leader of the Bernardo cult (Mafia) with your servant Gluttony (Yosarian2) At night, you choose a target to kill with your alchamist powers. Because you have the philospipher's stone, your alchamist abillities are increased, and can do more damage with it.Your goal is for your group to survive to the end of the game [Investigation: Good/Alchamist]
Gluttony (2 HP) - Yosarian2
You are in Father Bernardo (Omega)'s cult (Mafia). You may talk with Omega at night. Once this game at night you can swallow a target player whole (Kill regardless of health and protection). Your goal is for the Bernardo cult (Mafia) to win. [Investigation: Evil/NonAlchamist]
You are a knight in a large suit of armor. Your body is strong, so it would take twice as many normal hits to kill you. at night you may target someone to sheild them from night actions, causing any effect to hit you instead. Your goal is for the town to win.
[Ring: Damage done to you is reduced by 1 (but do 1 at minimum) Investigation: Good/Alchemist. Note: If scar has hit with "Metal attack, damage would have been total (4 damage) ]
Edward Elric (2 HP) - Mastermind of Sin
You are an alchemist. You have 3 alchemy energy. You may choose at night to either use alchemy to attack someone or reform the ground with alchemy to protect someone (you may target yourself with this action) With either action, you use 1 energy and start with 3 energy. If you have 0 energy, you die. Your goal is for the town to win.
[With Ring: Attack damage is doubled and Sheild power is double. Defense only dampens damage. Investigation: Good/Alchamist]
Winry (Mechanic) (2 HP) - Aes6Sedai9
You are the famous mechanic. You may target someone at night. If they are one one of the Elric Brothers, you heal them back to full health/energy.
Your goal is for the town to win.
[Investigation: Good/Not Alchamist]
Alchiamist Detective (2 HP) - Vaughn
You can use your alchamist abillities to find our if they are traitors. Each time you use this abillity, you drain 1 power. If you use this abillity 2 times you will die. Every night you do not use this abillity, you recover 1 power. (Maximum 2) Your goal is for the town to win. [With Ring: Investigation Costs nothing) (Investigation: Good/Alchamsit]
Hammer Man (2 HP) - cropcircles
You have a big hammer. In fact the hammer is big enough to do some serious damage. at night you choose someone to whack with it.
Your goal is for the town to win. [Attack Does 2 damage. Investigation: Good/Not Alchamist]
Alchamist Doctor (2 HP) - StevieT92
You are a doctor, specializing in alchemic healing. You have 2 energy. You may recover the target's HP by 1, using 1 of your energy. If you use all your energy, you die. Each night you do not heal, you gain 1 energy back (But can not go over the maximum of 2 energy)
Your goal is for the town to win. [Ring: Heal 2 HP. Investigation: Good/Alchamist]
Philosopher's Stone Maker (2 HP) - chamber
[townie 1] and [townie 2] are townies. At night you may kill one townie to create a philosipher's stone, a source of great alchemic power and also a deadly weapon. With it, it's weilder may target someone. They will only die if they are guilty. You may pass this ring to anyone, and whoever weilds the ring may turn the off the safety mechanism, allowing the ring to kill anyone regardless of allignment.
Your goal is for the town to win. [Investigation: Good/Alchemist]
Townie (2 HP) - inHimshallibe
You are a plain townie. Your goal is for the town to win. [Investigation: Good/Not Alchamist]
Townie (2 HP) - Cogito Ergo Sum
You are a plain townie. Your goal is for the town to win. [Investigation: Good/Not Alchamist]
SK: (1)
Scar (2 HP) - PH3312_M3
You will get your revenge and purify the earth of the murdering alchamists. You have three choices at night: Investigate weither the person is an alchamist, attack against metal or attack against flesh. Hitting someone with a flesh attack that is metal and visa-versa will do only minor damage, but hitting correctly will do much greater damage (Flesh withn flesh attack or metal with metal attack)
Your goal is to kill all the alchemists. [Investigation: Good/Alchamist]
Mafia: (2)
Father Bernardo (2 HP) - Omega
You are the leader of the Bernardo cult (Mafia) with your servant Gluttony (Yosarian2) At night, you choose a target to kill with your alchamist powers. Because you have the philospipher's stone, your alchamist abillities are increased, and can do more damage with it.Your goal is for your group to survive to the end of the game [Investigation: Good/Alchamist]
Gluttony (2 HP) - Yosarian2
You are in Father Bernardo (Omega)'s cult (Mafia). You may talk with Omega at night. Once this game at night you can swallow a target player whole (Kill regardless of health and protection). Your goal is for the Bernardo cult (Mafia) to win. [Investigation: Evil/NonAlchamist]
Winner of the "if real life was like mafia" thread. :D
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- Foolster41
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History
DAY 1
Lynched Tamuz, Scar-SK
NIGHT 1
A6S9 Tried to repair Vaughn. Not elric so no effect.
DragynMage stood guard over Vaughn
Vaugn Investigated cropcircles. Used 1 energy. (Return: Innocent)
Mos - Attacked Cropcircles 1 Damage!
CropCircles - Attacked Chamber. 2 Damage! Chamber is dead!
Akonas - Attack Inhim
Stevie - Heal InHim
Mafia try to kill Inhim, but he's dead
DAY 2
(Note: Forgot Vig did 2 damage. Chamber was supposed to die night 1)
Lynched Vaughn, Alchemist Detective/Limited Cop.
NIGHT 2
Mos - Does nothing, recovers 1 EP
Stevie - Does nothing, recovers 1 EP
A6S9 - Targeted Mage - Looks fine!
DragynMage Protects A6S9
Mafia attack CES, he''s dead.
Yos2 tries to devour A6S9, DragynMage steps in way and gets devoured!
Cropcircles attacks Yos2 and kills him.
DAY 3
Town lynches Akonas,GF
Town wins!
DAY 1
Lynched Tamuz, Scar-SK
NIGHT 1
A6S9 Tried to repair Vaughn. Not elric so no effect.
DragynMage stood guard over Vaughn
Vaugn Investigated cropcircles. Used 1 energy. (Return: Innocent)
Mos - Attacked Cropcircles 1 Damage!
CropCircles - Attacked Chamber. 2 Damage! Chamber is dead!
Akonas - Attack Inhim
Stevie - Heal InHim
Mafia try to kill Inhim, but he's dead
DAY 2
(Note: Forgot Vig did 2 damage. Chamber was supposed to die night 1)
Lynched Vaughn, Alchemist Detective/Limited Cop.
NIGHT 2
Mos - Does nothing, recovers 1 EP
Stevie - Does nothing, recovers 1 EP
A6S9 - Targeted Mage - Looks fine!
DragynMage Protects A6S9
Mafia attack CES, he''s dead.
Yos2 tries to devour A6S9, DragynMage steps in way and gets devoured!
Cropcircles attacks Yos2 and kills him.
DAY 3
Town lynches Akonas,GF
Town wins!
Winner of the "if real life was like mafia" thread. :D
**May be going on permanent Limited Access as soon as April 1st. :(**
**May be going on permanent Limited Access as soon as April 1st. :(**
- Foolster41
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Foolster41
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It felt like the town had a pretty easy victory, which makes me think I made some mistake in the design of this.
Of course, I think the town was kind of lucky to take out the SK day 1, and then have crop kill Yos, I got the feeling Crop was taking a fairly wild guess.
Of course, I think the town was kind of lucky to take out the SK day 1, and then have crop kill Yos, I got the feeling Crop was taking a fairly wild guess.
Winner of the "if real life was like mafia" thread. :D
**May be going on permanent Limited Access as soon as April 1st. :(**
**May be going on permanent Limited Access as soon as April 1st. :(**
- Cogito Ergo Sum
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Cogito Ergo Sum
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cropcircles Goon
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Yeah, too many confirmable roles, and a bit too much power. Having one more mafioso probably woulda been good, though.
And yeah, i was pretty sure Yos was scum near the end of day 2. But presenting a case and trying to build a wagon woulda been a lot more work then just hitting him with a hammer. (shrug)
And yeah, i was pretty sure Yos was scum near the end of day 2. But presenting a case and trying to build a wagon woulda been a lot more work then just hitting him with a hammer. (shrug)
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Why, just because I got the cop lynched?cropcircles wrote:Yeah, too many confirmable roles, and a bit too much power. Having one more mafioso probably woulda been good, though.
And yeah, i was pretty sure Yos was scum near the end of day 2. But presenting a case and trying to build a wagon woulda been a lot more work then just hitting him with a hammer. (shrug)
Anyway, nice shot. If you hadn't killed me that night, we might have had a chance.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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cropcircles Goon
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