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Posted: Fri Sep 17, 2021 6:42 pm
by Guillotina
Demon Irrational Evangelist
(Demon / Irrational Evangelist)
You cannot be converted into the cult. If you are charged with a mysterious energy, you become an evangelist with a horn, resulting in announcing in the thread, the identities of all attempts at targeting you with a role the previous night.
Posted: Fri Sep 17, 2021 6:44 pm
by Guillotina
(Town / Forensic Scientist)
The Forensic Scientist ensures, while they are still alive in the game, that no player's role reveal can be manipulated with by any other player's ability.
Posted: Fri Sep 17, 2021 6:46 pm
by Guillotina
(Fulfiller / High Roller)
During pregame and each night, may bet on a player. If that player is eliminated (yeeted) on the following day, gain a chip. Similarly, during the day, may bet on a player. If that player is killed on the following night, gain a chip. Bets cannot be placed while dead, but chips may still be earned.
Additionally, while placing a bet, You may designate it as high stakes.
Wins fulfilling your mission and exits the game if you hold three chips OR if a high stakes bet is won. Loses and exits the game if a high stakes bet is failed.
Secondary (cover) Ability
: 2-Shot Watcher
Posted: Fri Sep 17, 2021 7:07 pm
by Guillotina
(Unjester / Tricky Guy)
Fake Claim Verifier
: On odd days, you may quote a claim in the thread and post in bold “CLAIM VERIFICATION”, followed by our tag, the host will confirm whether the claim is true or false.
Bluff Master
: On even days you may post a fake claim followed by “HOST CONFIRMATION” in bold, followed by the host tag . The host will then confirm that is true to the thread regardless of its veracity.
Mod Poster
: Once, per game. You may during a day submit a post in private to the host, who will post it anonymously in the thread for everyone to see as soon as humanly possible. If you use this ability, you will lose all other abilities.
The tricky guy may change the commands "Claim Verification" and "Host Confirmation" for something else, so other players may not deduce your role by looking into the DoAR thread.
Posted: Fri Sep 17, 2021 7:13 pm
by TemporalLich
(
/ on Break)
on Break: Each Day, you may post in bold "
I'm going on break.
" Votes on you will be suspended for 24 hours (no votes or unvotes on you will be valid during that time, and anyone voting you may not change their vote during that time) while you are on break. This ability may be used only once per day and only when there are at least 48 hours left in the deadline.
How would this work on any other alignment? Just a 2-shot Watcher?
Posted: Fri Sep 17, 2021 7:21 pm
by TemporalLich
(
/ Trustworthy)
Trustworthy: Your role may only exist on
-aligned players. If you are not aligned with the
you will become Vanilla.
Posted: Fri Sep 17, 2021 7:54 pm
by Guillotina
(Mod Picks Any Alignment / That's correct role)
Whoever visits you will get the message “That's Correct”.
Posted: Sat Sep 18, 2021 4:09 am
by MegAzumarill
(alien/inventor)
Inventor: each day you make a random one-shot invention from the DoaR:Expanded universe, you may give these to other players at night. You may not use your own inventions.
Posted: Sat Sep 18, 2021 4:09 am
by Guillotina
(Town / Informed of Edits)
At the start of day 1, you will know the identity of one player who has a role that has been edited at least once in the DoAR thread. On night 3, you will be informed of the Post Number of that role.
If there are no roles that have been edited, nothing happens and you become essentially “vanilla”.
Posted: Sat Sep 18, 2021 4:12 am
by MegAzumarill
(alien/tiebreaker)
Tiebreaker: if you are one of the last 2 players remaining, your faction wins the game.
If you are a member of the town, or a faction that has a win condition other than eliminates all threats to your faction, you are a named townie.
Guillotina wrote: (Town / Informed of Edits)
At the start of day 1, you will know the identity of one player who has a role that has been edited at least once in the DoAR thread. On night 3, you will be informed of the Post Number of that role.
If there are no roles that have been edited, nothing happens and you become essentially “vanilla”.
You should still be considered informed for rolecops as you are informed no other exisiting role was edited in this thread
Posted: Sat Sep 18, 2021 4:16 am
by MegAzumarill
(town/priest)
Priest: Your vote is not counted if it would hammer a player.
Posted: Sat Sep 18, 2021 4:18 am
by MegAzumarill
Hammerer: you MUST hammer a player if they are at E-1 when you post (assuming you are not on the wagon)
Failure to do so means that you will die during twilight of that day.
That should be the hammer for the required
town
slots.
Posted: Sat Sep 18, 2021 4:21 am
by MegAzumarill
(mod choice before picks/Named [Goon])
You have no special abilities
Posted: Sat Sep 18, 2021 6:14 am
by TemporalLich
(
/ Bloodsucker)
Bloodsucker: Each night, you may treestump a player. Treestumps are considered dead for all purposes except that they may post in the game thread and may not gain access to the Dead PT. Using this ability will make your faction unable to use factional abilities that Night.
Posted: Sat Sep 18, 2021 6:58 am
by Guillotina
(Town / Goon)
On night 3, you may kill two players.
Posted: Sat Sep 18, 2021 9:10 am
by MegAzumarill
(werewolf/best friend)
Best friend: Pregame, you will be informed of a player (not in your groupscum) that is able to win with you (i.e. survivor, jester, same alignment) They will also become a best friend in addition to their other role, and will know that you can win with them. You do not share a PT.
Posted: Sat Sep 18, 2021 9:10 am
by MegAzumarill
(mafia/best friend)
Best friend: Pregame, you will be informed of a player (not in your groupscum) that is able to win with you (i.e. survivor, jester, same alignment) They will also become a best friend in addition to their other role, and will know that you can win with them. You do not share a PT.
Posted: Sat Sep 18, 2021 9:12 am
by MegAzumarill
(cult/elemental mage)
Cult: if this is selected as your alignment card, and you are the cult leader: you have one of the charred, strong-willed, or electric modifiers chosen at random (you know which one you have)
Elemental Mage: during pregame, 3 random players not of your faction gain the charred, electric, and strong-willed modifiers. (Each chosen player gets one of the modifiers) They are not informed they have these modifiers.
During each night, choose 1 of the following abilities
1. Electrically charge your target (if an electrically charged player targets another electrically charged player both die)
2. Douse your target in a flammable liquid, if they are already doused, ignite them, killing ONLY them.
3. Freeze your target, roleblocking their non-factional abilities until you die. (This is untargeted after the first night)
Modifier definitions:
1. Electric (you are immune to death by electric sources, you start the game electrically charged
2. charred (you are immune to fire based kills)
3. Strong-willed - you cannot be roleblocked or redirected
Posted: Sat Sep 18, 2021 10:12 am
by Jake The Wolfie
(Townie / Bleh)
You are a member of the town, and win when all threats to the town have been eliminated.
All of your other role card picks become powerless, essentially making you named.
Posted: Sat Sep 18, 2021 5:31 pm
by MegAzumarill
(werewolf/imstructor)
Instructor: at night you may target a player, that player gains a 1 shot multitasking rolecop ability they can use on any future night.
Posted: Sat Sep 18, 2021 5:33 pm
by MegAzumarill
(mod chooses after picks/ super disguiser)
Super disguiser: Pregame select a role and alignment possible from the DOAR:XU. You will appear as that alignment/role would to investigative roles and you flip as that alignment/role on death.
Posted: Sat Sep 18, 2021 6:09 pm
by Jake The Wolfie
(Cultist / Disguised)
You are a member of the Cult, and win when all threats to the cult have been eliminated.
If there is no designated Cult Leader, one random cult member will become the Cult Leader.
You will receive 3 additional cards, and may choose a separate Alignment/Role from your unpicked cards to disguise yourself as. For all intents and purposes other than actually winning the game, you will appear to be the cards you chose as your disguise. When publicly discarding, you will instead discard your Alignment and Role cards, however you will still be that Alignment and that Role.
Posted: Sat Sep 18, 2021 7:47 pm
by Guillotina
That is just unfun
(Town / That is Just Unfun
)
Once per game, you can post in the thread "
", followed by the host tag.
The Host will respond in the thread "Fun, fun, fun! All Vanillas get a Gun!"
All Vanilla Players (if any), can shoot the gun at any time during the day. These guns have a 20% accuracy rate. You lose the gun after the first shot.
To qualify as vanilla, you have to had been vanillaized or you started the game without any abilities.
In post 793, Jake The Wolfie wrote: (Townie / Bleh)
You are a member of the town, and win when all threats to the town have been eliminated.
All of your other role card picks have been vanillaized.
Posted: Sat Sep 18, 2021 7:52 pm
by Jake The Wolfie
(Town/Named)
You are a member of the town, and win when all threats to the town have been eliminated.
You are a named role, with no additional powers.
Posted: Sat Sep 18, 2021 7:56 pm
by Jake The Wolfie
(Mafia / Faker)
You are a member of the Mafia, and win when all threats to the mafia have been eliminated.
In addition, you have access to the factional kill.
You may choose one of the other two cards to be your role card (including your alignment card). You will gain the abilities from that card.
In addition, you are considered to be powerless, effectively being seen as Vanilla.