Page 322 of 357
Posted: Wed Apr 08, 2015 8:00 pm
by BBmolla
Stitches and Bullets
2 Mafia Goons
2 Mafia Compulsive Weak Doctors
1 Town Reflexive Vigilante
1 Town Ascetic Gunsmith
1 Town Compulsive Doctor
5 1-shot Paranoid Gun Owners
Paranoid Gun Owners choose one night to activate. Anyone who visits them on that night will be nightkilled.
Gunsmith gets guilties on everyone except the Doctors.
I wanted to make a setup that included both variations of a PGO (the passive variation represented by the Reflexive Vigilante).
No idea on balance.
Posted: Wed Apr 08, 2015 8:07 pm
by JasonWazza
Not sure this is something you can balance.
Posted: Wed Apr 08, 2015 8:30 pm
by BBmolla
word.
Posted: Wed Apr 08, 2015 8:31 pm
by BBmolla
Maybe I should remove "Weak," most effective method would be to use all PGOs night 1 I think atm.
Posted: Wed Apr 08, 2015 11:24 pm
by DeltaFlame
↑ DeltaFlame wrote:
This is a concept that is based on using backups as opposed to regular roles. While there are less roles that are active at a time, it is harder for Mafia to get rid of these roles.
Role list:
Godfather
2-Shot Strongman
Mafia Universal Backup
Cop
Doctor
Backup Cop
Backup Doctor
Universal Backup
Vanilla Townie x4
Mechanics:
Daystart
Backups are not informed of their role
Backup roles are revealed upon death
Possibly confusing things I have to clarify:
The Universal Backup will assume the position of a role as soon as the role AND
its backup are dead. E.g. The Universal Backup will become a cop when both the cop and the backup cop are dead.
So, thoughts?
I was wondering whether or not we were allowed to make our own page on the wiki...
Anyway, would you be able to add my game to the wiki?
Posted: Sat Apr 11, 2015 10:08 am
by BBmolla
Hard Boiled Havoc
2 Mafia Goons
1 Mafia Traitor
1 Town Detective
5 Town Tracker/Vigilante
Detective gets either a "Has Killed" or "Has Not Killed" result. If a player kills in the night the Detective targets them, it counts as "Has Killed."
Tracker/Vigilante choose which they want to be night 1.
Mafia Traitor works as per Normal guidelines.
If at any time the amount of mafia = the amount of town, the game ends.
Posted: Sat Apr 11, 2015 10:14 am
by BBmolla
I've lost my mind btw
Posted: Sat Apr 11, 2015 10:52 am
by BBmolla
Ignore this post, setup already made.
Kids With Guns - Design Challenge Winner, by
1 Mafia Goon
1 Mafia Suicide Bomber
1 Innocent Child
1 One-shot Vig
4 Vanilla Town
^This setup is really good. Tested it face to face a bunch this week.
Posted: Sat Apr 11, 2015 11:06 am
by West9
↑ BBmolla wrote: 5 Town Tracker/Vigilante
Is this right?
Posted: Sat Apr 11, 2015 11:07 am
by BBmolla
yes
Posted: Sat Apr 11, 2015 11:10 am
by West9
Oh, hence the "havoc." Got it.
Posted: Sat Apr 11, 2015 11:19 am
by BBmolla
Still debating balance. The more roles you add the more impossible it becomes to balance.
*shrug*
Just a silly thought.
Posted: Sat Apr 11, 2015 1:22 pm
by BBmolla
Unrequited 5p
2 Mafia Unrequited Lovers
3 Vanilla Townies
Nightless
Pregame, the Unrequited Lovers each select someone to love. They may not select the same target.
Unrequited Lover dies if their Lover dies, but if the Unrequited Lover dies the other lover does not.
If Vengeful gets boring. Fun face to face.
Posted: Sat Apr 11, 2015 1:55 pm
by West9
scum can't target each other, I'm assuming.
Posted: Sat Apr 11, 2015 5:25 pm
by BBmolla
Correct.
Posted: Sun Apr 12, 2015 7:53 pm
by ArcAngel9
this is perfect!!! Thank you for doing this
Posted: Mon Apr 13, 2015 1:46 pm
by BBmolla
Hot Fuzz
1 Mafia Godfather
2 Mafia Goons
2 Buddy Cops
1 Town Miller
7 Vanilla Townies
Buddy cops may talk together at night. They share a cop investigation. If one dies, the other may still investigate.
If the Miller dies, the cops may no longer investigate. This takes effect in the night phase after the Miller's death.
Posted: Mon Apr 13, 2015 1:58 pm
by Belisarius
/pre-in as scum for that
Posted: Mon Apr 13, 2015 2:00 pm
by Belisarius
I'd prefer syphilis to being town in that setup tho
Posted: Mon Apr 13, 2015 2:05 pm
by BBmolla
↑ Belisarius wrote: I'd prefer syphilis to being town in that setup tho
Why?
It's honestly a bit more townsided than Friends and Enemies as far as I can tell
Posted: Mon Apr 13, 2015 9:40 pm
by BBmolla
Too Much Nomination
1 Mafia Vengebomber
1 Mafia Doctor
1 Mafia Traitor
1 Serial Killer
1 2-shot Bulletproof Townie
8 Vanilla Townies
Mafia have no night kill.
On odd nights, Mafia select three players. Only these three players may be lynched the following day.
On even nights, Mafia may attempt to recruit the Traitor. If they successfully target him, they are informed during the following day.
Vengebomb goes through the bulletproof vest.
Traitor knows identity of the Mafia, Mafia do not know the identity of the Traitor.
If only one townie is left alive going into the day phase, they commit suicide.
Must lynch every day.
If Serial Killer is lynched, the Mafia Traitor gains his nightkill.
Posted: Mon Apr 13, 2015 11:20 pm
by TierShift
Why did you include a mafia doctor?
Posted: Tue Apr 14, 2015 12:02 am
by ArcAngel9
Is that obvious... Protect themselves from being killed by SK?
Is it possible to change the 2shot bullet proof to 2shot bodyguard which works even better for town.
Posted: Tue Apr 14, 2015 12:18 am
by TierShift
↑ ArcAngel9 wrote: Is that obvious... Protect themselves from being killed by SK?
I'm not stupid. I'm asking why he thinks it's necessary for scum to be able to protect themselves.
Posted: Tue Apr 14, 2015 12:34 am
by ArcAngel9
↑ TierShift wrote: ↑ ArcAngel9 wrote: Is that obvious... Protect themselves from being killed by SK?
I'm not stupid. I'm asking why he thinks it's necessary for scum to be able to protect themselves.
Sorry I didn't meant to insult you. They need to live through to recruit Mafia traitor before Serial killer or town nails them down. It makes sense to have mafia doctor in that setup. At least.. I agree with it.