Mini 1325: Ghostbusters II Mafia (Game Over)


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Post Post #825 (ISO) » Mon Jun 04, 2012 8:52 am

Post by Amrun »

I guess I'm going to assume he was, though a scum enabler is weird.

GREAT GUYS. lol Can't believe I missed this.

Unfortunately, I didn't get much out of Pine's ISO except that Seanald is town.
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Post Post #826 (ISO) » Mon Jun 04, 2012 9:55 am

Post by DeltaWave »

IIRC, ghosts flipped as red in Ghostbusters Mafia 1. Neutral flips as orange. For example, a neutral survivor flipped as orange in the last game.

Pine said he was Baby Oscar who gave Dana Barrett (RBT) some extra bonuses if she found him. That explains the enabler part. I'm guessing he had a neutral survivor wincon that would change to a town wincon if he was found.

Seanald - join me in a dutch one vote?
Thomith - same?
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Post Post #827 (ISO) » Mon Jun 04, 2012 11:38 am

Post by Seanald »

I could be swayed in joining you in that vote. I've thought dutchone was scum since day 1
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Post Post #828 (ISO) » Mon Jun 04, 2012 12:24 pm

Post by DeltaWave »

Sounds good. There's really no need for a no lynch here as we'd just kill lynch dutch one tomorrow.

VOTE: Dutch one
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Post Post #829 (ISO) » Mon Jun 04, 2012 1:18 pm

Post by Seanald »

His disinterest the whole game and his lack of acually providing any help, plus his last few posts were just very ungenuine.

vote: dutchone


I am not expressly against a no lynch, I can see how it will offer good insight but it still feels like a big gamble to me. Idk.

I don't think dutchone is a wrong choice , I don't think any of us can make a case of him being town.
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Post Post #830 (ISO) » Mon Jun 04, 2012 2:28 pm

Post by Amrun »

I really think we need to no lynch. While Dutch One would be my choice if we were to lynch, I think it's a bad idea.
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Post Post #831 (ISO) » Mon Jun 04, 2012 2:43 pm

Post by DeltaWave »

No lynch is way too risky. Being at mylo with 5 players requires a 2p scumteam. For a scumteam to have 2 players instead of 3, they must have some good power roles. I don't want to take that risk.
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Post Post #832 (ISO) » Mon Jun 04, 2012 2:46 pm

Post by Amrun »

So, what do you think that means...? What does having a good power role MEAN to you, if that's even true?

Also, if there is only one scumteam, then where are the other kills coming from??

I mean, all things considered, I'm okay with a dutch one lynch, as I do think he is pretty scummy. But I don't agree with it from a theoretical standpoint.
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Post Post #833 (ISO) » Mon Jun 04, 2012 2:47 pm

Post by Amrun »

Fuck it.

Let's hope you're right. Not going to fight for a no lynch when most people don't agree with me; it's pointless.

VOTE: Dutch One
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Post Post #834 (ISO) » Mon Jun 04, 2012 2:58 pm

Post by DeltaWave »

I really hope you're not scum Amrun.
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Post Post #835 (ISO) » Mon Jun 04, 2012 2:58 pm

Post by DeltaWave »

(Unless you're scum doing some hardcore mylo bussing, in that case, carry on. :P)
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Post Post #836 (ISO) » Mon Jun 04, 2012 7:42 pm

Post by Thomith »

DeltaWave wrote:(Unless you're scum doing some hardcore mylo bussing, in that case, carry on. :P)

what is this meant to mean?
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Post Post #837 (ISO) » Tue Jun 05, 2012 5:15 am

Post by DeltaWave »

Thomith wrote:
DeltaWave wrote:(Unless you're scum doing some hardcore mylo bussing, in that case, carry on. :P)

what is this meant to mean?


It could be that Dutch is so scummy that his teammate bussed him as to get a better shot at lylo. That's speculation though. I'm really eager for SP to get in here. :)
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Post Post #838 (ISO) » Tue Jun 05, 2012 6:48 am

Post by SnakePlissken »

Lynch scene coming as soon as I get to my PC.
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Post Post #839 (ISO) » Wed Jun 06, 2012 6:21 am

Post by SnakePlissken »

With the discussion not taking long it is decided that Dutch One is to be busted and Amrun wastes no time in hitting the button. Once again it looks like that a mistake has been made:


Image
11. Dutch one - Winston Zeddemore - VT


With that the group of Ghosts start to laugh to themselves. The Scoleri Brothers & The Park Running Ghost soon over power Janosz who without the power of Baby Oscar returns to the painting on the wall in the Musuem which the Scoleri Brothers soon set on fire. With no Ghostbusters to stop them, The brothers and the running ghost soon cause havoc throughout New York City and then the WORLD!


SCUM TEAM WIN


5.seanald - Egon Spengler/Scoleri Bros - Scum
13.Amrun - Janine Melnitz/Running Ghost


10.DeltaWave - Janosz Poha - Recruiter (Endgamed)
12.Thomith - Vigo The Carpathian - Possessor (Endgamed)


Well done scum. I'll post thoughts on the game errors made and all later.




ROLES

1.Yates - Judge Wexler Lyncher

2.Benmage - Dr. Peter Venkman - Psuedo Psychic x2

3.Pine - Baby Oscar - Enabler

4.jasonT1981 - Louis Tully - Tracker

5.seanald - Egon Spengler/Scoleri Bros - Scum

6.greyICE - Slimer VT

7.riceballtail - Dana Barrett - Recruiter

8.Zeek - Statue of Liberty - PGO

9.drmyshotgun - Ray Stantz VT

10.DeltaWave - Janosz Poha - Recruiter

11.Dutch one - Winston Zeddemore - VT

12.Thomith - Vigo The Carpathian - Possessor

13.Amrun - Janine Melnitz/Running Ghost



Actions


Day 1

Busted - drmyshotgun

Night 1


Delta - Thomith (Look)
Jason - Benmage (Track)
RBT - Jason (Look)
Scum team (Seanald) - Yates

Day 2

Busted - Zeek

Night 2


Delta - Pine (Look): Enables Thomith, Pine & Delta with NK & QT
Scum team (Seanald) - GreyICE
Jason (Track) GreyICE
RBT - (Look) Benmage

Day 3

Busted - Benmage

Night 3


Scum Team (Seanald) - Pine
Carpthia Team - (Pine, Thomith, Delta) JasonT1981
Jason -Killed

Day 4

Busted - Dutch one

Endgamed

DeltaWave
Thomith

[/quote]
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Post Post #840 (ISO) » Wed Jun 06, 2012 6:23 am

Post by Amrun »

Wait, how did we beat the other team? And did they have 3 members, for real?
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Post Post #841 (ISO) » Wed Jun 06, 2012 6:26 am

Post by SnakePlissken »

Dead Thread (World Of The Psychic): http://www.quicktopic.com/47/H/NNWbTLNT6dE

Scum Team QT (The Spookinarium): http://www.quicktopic.com/47/H/rfeBAcmFisH3D

Enabled Team QT (Carpathia): http://www.quicktopic.com/47/H/urccuSvUEu5
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Post Post #842 (ISO) » Wed Jun 06, 2012 6:27 am

Post by SnakePlissken »

Amrun wrote:Wait, how did we beat the other team? And did they have 3 members, for real?


You won because as soon as Baby Oscar died they lost their additional abilities which included a NK. So when it came down to the 2:2 they had no way of beating you.
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Post Post #843 (ISO) » Wed Jun 06, 2012 6:27 am

Post by Thomith »

we lost our nightkill when pine died, and i kind of forgot to possess twice in a fucking row, go me >.>
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Post Post #844 (ISO) » Wed Jun 06, 2012 6:30 am

Post by Amrun »

Well, cool, winning, yay.

I like.. just totally lost everything about this game in the break. So it's funny to win anyway. XD

Oh man, the Benmage lynch was SO BAD. What were you guys thinking??
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Post Post #845 (ISO) » Wed Jun 06, 2012 6:38 am

Post by SnakePlissken »

Right I'll explain my set up. I tried to work in as much of the film content as I could, therefore baby Oscar was going to be a lynch pin character. In fact the game was pretty much built around him. The idea was there were two sets of people looking for him (RBT & Deltawave) that had differing results if they found him. As it was Janosz (Delta) did so this of course allowed Vigo Thomith) to possess the vessel and wreak havoc hence the addtional NK. It also opened up a QT for the three of them. Because this added a very swingy effect on the game I had stipulations in place, if Vigo had died, then Janoz and Oscar would have reverted to VT/Masons. As it was when Oscar died they lost the enablment and the NK & QT.

If RBT had found Oscar her and Venkman (Benmage) would have had the QT and as the world would have been 'protected' they would have got a Doctor shot per night. Again only open as long as Oscar remained alive.

Much like the film what started out as a good idea went south on execution. My IRL situation coupled with my miscount on Zeeks lynch ballsed the game up somewhat and possibly as Amrun suggested should have been called and reset for another time. But I can only apologise to all and lessons learned and all that. Also, as the game was planned soon after the first one I negelected to write down who I had in place as backup, another glaring mistake from me.

Still I hoped you enjoyed the game at any level or part of it.
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Post Post #846 (ISO) » Wed Jun 06, 2012 6:48 am

Post by Pine »

Goddammit, why am I only awesome at scumhunting when I'm scum myself? I nailed Amrun and Seanald, and my partners convinced me otherwise.
"Cry havoc, and let slip the wombat of war!"

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Post Post #847 (ISO) » Wed Jun 06, 2012 7:23 am

Post by Amrun »

Snake - my heart really goes out to you and your wife. I hope she pulls through this. All my sympathy.

Oh, and Seanald totally scumslipped Day 1. XD As town, I'd have crucified him. I can't believe he made it to endgame. I enjoyed being scum with you, Seanald!
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Post Post #848 (ISO) » Wed Jun 06, 2012 7:55 am

Post by Thomith »

i missed that, care to share so i can improve to identify slips in future?
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Post Post #849 (ISO) » Wed Jun 06, 2012 8:06 am

Post by Amrun »

GreyICE pointed it out: Seanald assumed Zeek's role was probably true and was scared to hammer because of it.
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