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Posted: Sat Jun 27, 2020 3:15 am
by Hoctac
Well played, shiki and Ele. Glad I could be a part of the team at the end and with my friends as a duelmonster.

I had a Isis read on being a genuine reaction to first noticing there was an error in the OP, which would mean scum!Dunny wouldn't have brought it up in the PT, but it felt very icky to go down that route so I tried to void it from my mind as best I could.

Also, I totally thought you would be the most likely person here to think of that loophole, shiki. There were many more reasons for me to be suspicious of Dunny though so it wasn't enough.

Posted: Sat Jun 27, 2020 3:19 am
by Hoctac
In post 813, Isis wrote:
This is undoubtedly the worst I've ever moderated, and I'm sorry for everyone who participated in the game. Poor curation of the setup information led to a situation where absolutely everyone was disappointed, and the actual setup played was mountainous-but-sometimes-you-can't-kill-who-you-want, which I could run without losing sleep but I would want to run intentionally, and is very understandably not a town power level anyone queued for.

In addition to making errors themselves, I think I practiced too much restraint with respect to midgame adjustments to make the game match the original projected setup promised from the start. I do still believe in restraint and minimal intervention but I think I took it too far in a few different ways.


Regarding the setup itself, if I average the routes people thought they were playing too -oof- I was happy with the calibration. I think the Day 1 dayplay showed that not starting on a day 1 lynch was a design flaw for this setup though. Many special mechanics kick off with a day 1 lynch. Some special mechanics seem to get along fine without a day 1 lynch - like FakeGod's dance games. I think this needs a day 1 lynch. I'm thinking the day 1 lynch victim could give and identity to another player, and then that player could give one to another, popcorn style, to conclude day 1. Tentatively. Or maybe it'd just be a day two activity.

This game was somewhat indulgent using a flavor I'm familiar with that others aren't. I tried to reference more generically relatable elements of the source material when I could. I'm going to try not to mod obscure source material all the time. If I don't powerquit modding.

I appreciate the replacements and everyone who kept their activity level healthy.
It was unfortunate but the flavour made up for it for me. Don't quit modding please! Undertale was modded flawlessly so you should write this off as anomaly. Looking forward to the innocent younglings' return if/when you do decide to go for it.

Posted: Sat Jun 27, 2020 6:30 am
by shiki
In post 809, Isis wrote:
Shiki had a million questions about immortality, truancy, mythology and family, but she was provided no answers.
is it okay with you if i use this for my signature as seen below?

Posted: Sat Jun 27, 2020 4:32 pm
by Isis
I'd be honoured

Posted: Sat Jun 27, 2020 9:11 pm
by Isis

Posted: Sun Jun 28, 2020 7:27 am
by Titus
Thanks for nodding Isis.

Town, don't feel bad about the lylo. I wouldn't have done any better.

Posted: Sun Jun 28, 2020 8:47 pm
by GeorgeBailey
Thanks for letting me know about this game Isis!

The mechanics were interesting, and I really enjoyed reading the flavour.

Posted: Thu Jul 02, 2020 2:35 pm
by clidd
Thanks for replacing me George, you did an excellent job.

Posted: Sat Jul 04, 2020 7:45 am
by GeorgeBailey
Thank you Clidd! You had very solid reads, so it was easy to pick up where you left off!

Posted: Sat Sep 25, 2021 2:35 am
by lilith2013