Page 34 of 44

Posted: Sun Aug 17, 2008 5:34 pm
by Alabaska J
Here's what I am calling.

NabNab-SK

shaft.ed-Mafia

Glory upon me when I am proven correct.

Posted: Sun Aug 17, 2008 5:39 pm
by shaft.ed
Alabaska J wrote:Here's what I am calling.

NabNab-SK

shaft.ed-Mafia

Glory upon me when I am proven
correct
utterly wrong.
Fixed

I'm not mafia, and if Nab is scum he's most likely mafia and not SK.

Posted: Sun Aug 17, 2008 6:10 pm
by Alabaska J
shaft.ed wrote:
Alabaska J wrote:Here's what I am calling.

NabNab-SK

shaft.ed-Mafia

Glory upon me when I am proven
correct
utterly wrong.
Fixed

I'm not mafia, and if Nab is scum he's most likely mafia and not SK.
We'll see. What do others think of my statement, and, assuming it were true (I understand how big of an assumption that is), who would you vote for?

Posted: Sun Aug 17, 2008 6:16 pm
by Cyberbob
Mrh. It's difficult to say when so many people are posting so little (ie. Rishi, Nabakov, M4yhem, IAUN & armlx). Before I can make a definitive bet I'm going to need to see more from these people.

Posted: Sun Aug 17, 2008 6:24 pm
by shaft.ed
It seems to me the mafia is the best target for a lynch today, since the SK can be used by the town as a directed kill on a player that is 50% likely to be mafia. We also have more evidence to go on for a mafia lynch. However, lynching the SK would certainly be a nice thing to do.

Posted: Sun Aug 17, 2008 6:37 pm
by Cyberbob
shaft.ed wrote:It seems to me the mafia is the best target for a lynch today, since the SK
can be used by the town as a directed kill on a player that is 50% likely to be mafia.
what

That entire post screams "hay guys lets lynch the mafia but not the SK" with a quick "oh the SK would be good too" thrown in at the end.

Vote: shaft.ed

Posted: Sun Aug 17, 2008 6:41 pm
by shaft.ed
Cyberbob wrote:
shaft.ed wrote:It seems to me the mafia is the best target for a lynch today, since the SK
can be used by the town as a directed kill on a player that is 50% likely to be mafia.
what

That entire post screams "hay guys lets lynch the mafia but not the SK" with a quick "oh the SK would be good too" thrown in at the end.

Vote: shaft.ed
Prove my math wrong and see if pointing that finger still makes sense.

Posted: Sun Aug 17, 2008 6:46 pm
by Cyberbob
It's not the maths I'm worried about, it's that you're trying so hard to direct attention away from the SK and onto the mafia. The bolded part was more of an indication of the point where my jaw fell open - that you could think to try and suggest we control the SK is laughable.

Posted: Sun Aug 17, 2008 6:48 pm
by shaft.ed
Cyberbob wrote:It's not the maths I'm worried about, it's that you're trying so hard to direct attention away from the SK and onto the mafia. The bolded part was more of an indication of the point where my jaw fell open - that you could think to try and suggest we control the SK is laughable.
How is the SK not controlled? Please make a list of what options the SK has for tonight?

Posted: Sun Aug 17, 2008 6:51 pm
by Cyberbob
Everyone left alive except for themselves.

Also, thanks for proving my point about directing attention away from lynching the SK by ignoring it.

Posted: Sun Aug 17, 2008 6:54 pm
by shaft.ed
Cyberbob wrote:Everyone left alive except for themselves.

Also, thanks for proving my point about directing attention away from lynching the SK by ignoring it.
You're utterly wrong. The SK has two options tonight.

1) Kill TSPN/TheHermit.
2) Hope to God TSPN/TheHermit is Jailed and kill someone else for recreational purposes.

I'm focusing less on the SK because he is of less concern since he's screwed for the time being, and there is far more evidence to go on in hunting for mafia.

Posted: Sun Aug 17, 2008 6:56 pm
by Cyberbob
How do you distinguish between SK-tells and mafia-tells?

Also, stop giving them (assuming you aren't the SK for a second) advice.

Posted: Sun Aug 17, 2008 7:01 pm
by shaft.ed
Cyberbob wrote:How do you distinguish between SK-tells and mafia-tells?
Mafia have scumbuddies and they cannot use their night ability if they killed. SK's are generally very interested in self preservation.
Cyberbob wrote:Also, stop giving them (assuming you aren't the SK for a second) advice.
Yes it's never been pointed out that the Stephen King role can identify the Serial Killer tonight [/sarcasm]. Are you paying attention?

Posted: Sun Aug 17, 2008 7:06 pm
by Cyberbob
shaft.ed wrote:
Cyberbob wrote:How do you distinguish between SK-tells and mafia-tells?
Mafia have scumbuddies and they cannot use their night ability if they killed. SK's are generally very interested in self preservation.
Oh, I knew that. I was talking about this point in the game, where we essentially have two SKs on our hands.
shaft.ed wrote:Yes it's never been pointed out that the Stephen King role can identify the Serial Killer tonight [/sarcasm]. Are you paying attention?
Yes, but there's no reason to make it even more explicit than it already is.

Posted: Sun Aug 17, 2008 8:29 pm
by Claus
Unvote. Vote Shaft.ed


Open 44

Posted: Mon Aug 18, 2008 1:51 am
by curiouskarmadog
Official Vote Count
(Page 34, Day 2)


shafted
- 4 (armlx, Alabaska J, Cyberbob, Claus)
Cyberbob
- 3 (M4yhem, TheSweatpantsNinja)

Not Voting:
Rishi, NabakovNabakovob, shafted, iamausername,

Note: Deadline 09/08 2:00pm EST. With 10 alive, it takes 6 to lynch, 5 is a no lynch

Posted: Mon Aug 18, 2008 4:41 am
by shaft.ed
Cyberbob wrote:
shaft.ed wrote:
Cyberbob wrote:How do you distinguish between SK-tells and mafia-tells?
Mafia have scumbuddies and they cannot use their night ability if they killed. SK's are generally very interested in self preservation.
Oh, I knew that. I was talking about this point in the game, where we essentially have two SKs on our hands.
Yes but one of the "SK's" had two scumbuddies on Day 1 and cannot perform a NK and night action simultaneously.

Claus I know it's tough but a little more specificity please.

Also I should be busy until later in the afternoon. If someone did feel the need to lynch me, please let me get up a post with my feelings on the players.

Posted: Mon Aug 18, 2008 4:46 am
by armlx
M4yh3m wrote: If Twomz was the one chosen to do the killing, would that mean the kill wouldn't go through if he died?
No. Being killed != being RB'ed.
Since Hermit was jailblocked, does that make him suspect number one?
No, he was a high profile kill, so protection is just as likely if not more then blocking.

I endorse this series of actions. Pretty sure I said a lot of this in one of my first posts today, vote is already there, etc.

No one
should hammer anyone until we discuss night actions of those who can give info, especially in the scenario of a scum lynch today.

Posted: Mon Aug 18, 2008 5:03 am
by TheSweatpantsNinja
cyberbob wrote: What, you'd rather me respond to pressure really slowly?
Heh, I should clarify. I meant you responded in a way that seemed intended to draw attention away from yourself. For example, in the example, you unvoted as soon as questioned, which seemed an odd play to me.

Posted: Mon Aug 18, 2008 5:25 am
by Claus
Fos: Shaft.ed


* - Linking scumbuddy;
* - ****** *******
* - ****** *******
* - ****** *******

Posted: Mon Aug 18, 2008 5:30 am
by armlx
Just as a note, if we want to lynch Shaft.ed, it may be better for us to say he should hide behind another player tonight (to be determined by them being the 2nd or 3rd best lynch) and for me to vig that player. 3 effective lynches is always nice.

Posted: Mon Aug 18, 2008 5:40 am
by shaft.ed
armlx wrote:Just as a note, if we want to lynch Shaft.ed, it may be better for us to say he should hide behind another player tonight (to be determined by them being the 2nd or 3rd best lynch) and for me to vig that player. 3 effective lynches is always nice.
I really don't like how armlx is again proposing a way for the town to sanction his use of the his vig ability. What happened to your tracking plan armlx?

Posted: Mon Aug 18, 2008 5:41 am
by shaft.ed
Claus wrote:
Fos: Shaft.ed


* - Linking scumbuddy;
* - ****** *******
* - ****** *******
* - ****** *******
Who did I link to whom?

Posted: Mon Aug 18, 2008 5:44 am
by armlx
I really don't like how armlx is again proposing a way for the town to sanction his use of the his vig ability. What happened to your tracking plan armlx?
If I vig the person I was supposed to track, a very similar thing results, and if we can just eliminate 3 suspects today the night actions can be made to work even better tonight. Also, maximizing lynches is a good thing I here, which is what this plan would do. We effectively replace a scum kill with a town lynch.

Posted: Mon Aug 18, 2008 5:56 am
by shaft.ed
armlx wrote:
I really don't like how armlx is again proposing a way for the town to sanction his use of the his vig ability. What happened to your tracking plan armlx?
If I vig the person I was supposed to track, a very similar thing results, and if we can just eliminate 3 suspects today the night actions can be made to work even better tonight. Also, maximizing lynches is a good thing I here, which is what this plan would do. We effectively replace a scum kill with a town lynch.
I see what you're getting at, but I'm really uncomfortable with it since if you are scum you get to 1) survive today's lynch since you have to be alive at night to exacute your plan 2) score a mislynch, 3) kill two people at night with your vig power and 4) possibly perform a NK if you're the SK. This means you get rid of four players if your the SK in a single day/night cycle. That makes me rather uncomfortable.

I'd much rather just get lynched than sign up for this plan.