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Posted: Sat Nov 07, 2020 11:12 am
by MathBlade
In post 8274, NorwegianboyEE wrote:Did mod randomly pick someone to be confirmed town?
Far as I know.

All it says is a list and we weren’t allowed to pick day one.

No one claimed it so I guess?

Posted: Sat Nov 07, 2020 11:14 am
by MathBlade
Nope it was Titus’s hood D1 in the mod PT

Posted: Sat Nov 07, 2020 11:15 am
by Almost50
Read the mod thread/ Society provided 3 names for the first list. If they had picked at least one scum it would have been like the following lists. Since they picked 3 town players, nod randomly picked one to confirm as not scum.

Posted: Sat Nov 07, 2020 11:17 am
by MathBlade
In post 8277, Almost50 wrote:Read the mod thread/ Society provided 3 names for the first list. If they had picked at least one scum it would have been like the following lists. Since they picked 3 town players, nod randomly picked one to confirm as not scum.
This should not be a thing as if Titus crew really thought about it that confirms all three as town.

Should be a randomly generated list.

Posted: Sat Nov 07, 2020 11:18 am
by MathBlade
Someone should never be conf town or scum before play. If they fuck up it’s their own fault but unless it’s openly announced a player will be conf d1 that is a bad setup sec

Posted: Sat Nov 07, 2020 11:25 am
by Menalque
I thought it was townsided, quelle surprise

I would have removed the masons and given scum 2 more members, and ditched the HPJS public cop thing in favour of a randomised IC on D2

Posted: Sat Nov 07, 2020 11:29 am
by Almost50
In post 8278, MathBlade wrote:
In post 8277, Almost50 wrote:Read the mod thread/ Society provided 3 names for the first list. If they had picked at least one scum it would have been like the following lists. Since they picked 3 town players, nod randomly picked one to confirm as not scum.
This should not be a thing as if Titus crew really thought about it that confirms all three as town.

Should be a randomly generated list.
They were nor told what happens. They were just told to pick 3 names

Posted: Sat Nov 07, 2020 11:30 am
by Almost50
In post 8279, MathBlade wrote:Someone should never be conf town or scum before play. If they fuck up it’s their own fault but unless it’s openly announced a player will be conf d1 that is a bad setup sec
It was on D2

Posted: Sat Nov 07, 2020 11:49 am
by MathBlade
In post 8282, Almost50 wrote:
In post 8279, MathBlade wrote:Someone should never be conf town or scum before play. If they fuck up it’s their own fault but unless it’s openly announced a player will be conf d1 that is a bad setup sec
It was on D2
Sorry memory was bad. Blurred events together

Posted: Sat Nov 07, 2020 11:53 am
by TheGoldenParadox
In post 8280, Menalque wrote:I thought it was townsided, quelle surprise

I would have removed the masons and given scum 2 more members, and ditched the HPJS public cop thing in favour of a randomised IC on D2
unless you also remove the whole hpjs don't count for parity thing this would be like
ridiculously scumsided

Posted: Sat Nov 07, 2020 11:57 am
by MathBlade
In post 8284, TheGoldenParadox wrote:
In post 8280, Menalque wrote:I thought it was townsided, quelle surprise

I would have removed the masons and given scum 2 more members, and ditched the HPJS public cop thing in favour of a randomised IC on D2
unless you also remove the whole hpjs don't count for parity thing this would be like
ridiculously scumsided
Uhm what?

You’re saying the game as is was scum sided? When we had to cop ourselves and had one PR?
Against infinite cop, motion detect, mason hoods, 3 regular masons, mason granting tracker, and an odd night Vig? Wtf?

Posted: Sat Nov 07, 2020 11:58 am
by MathBlade
Well 1.1 PRs.

Posted: Sat Nov 07, 2020 11:59 am
by NorwegianboyEE
Technically not a masonry

Posted: Sat Nov 07, 2020 12:04 pm
by MathBlade
In post 8287, NorwegianboyEE wrote:
Technically not a masonry
Lmao

Fine 3P hood that has to win with town
And 3P hood that could in theory scumside but in practice can’t and flips fuckin green to deceive the scum team.

Posted: Sat Nov 07, 2020 12:13 pm
by TheGoldenParadox
In post 8285, MathBlade wrote:
In post 8284, TheGoldenParadox wrote:
In post 8280, Menalque wrote:I thought it was townsided, quelle surprise

I would have removed the masons and given scum 2 more members, and ditched the HPJS public cop thing in favour of a randomised IC on D2
unless you also remove the whole hpjs don't count for parity thing this would be like
ridiculously scumsided
Uhm what?

You’re saying the game as is was scum sided? When we had to cop ourselves and had one PR?
Against infinite cop, motion detect, mason hoods, 3 regular masons, mason granting tracker, and an odd night Vig? Wtf?
not at all
the setup was townsided but not ridiculously so
removing the masons and making it 3/7/11 would have been crazy scumsided

Posted: Sat Nov 07, 2020 12:38 pm
by MathBlade
Oh yeah 7 3P v 11 town and 5 scum is ridiculously townsided.
But if “masons” are removed then it’s 18 town v 5 scum

Posted: Sat Nov 07, 2020 1:08 pm
by schadd_
In post 8274, NorwegianboyEE wrote:Did mod randomly pick someone to be confirmed town?
kind of. HPJS did a scum guess d1 - if it were two wolves who were alive i would make it a mini-list, otherwise i confirm someone from it

Posted: Sat Nov 07, 2020 1:08 pm
by Nero Cain
18/5 is a pretty normal setup up

Posted: Sat Nov 07, 2020 1:39 pm
by MathBlade
In post 8292, Nero Cain wrote:18/5 is a pretty normal setup up
16 - D2
14 - D3
12 - D4
Allows for 3 proper mislynches before elo. Ideally imho it’s scum - 1 in low power games.

I would give town a PR or two to balance that.

Posted: Sat Nov 07, 2020 2:06 pm
by TheGoldenParadox
In post 8290, MathBlade wrote:Oh yeah 7 3P v 11 town and 5 scum is ridiculously townsided.
But if “masons” are removed then it’s 18 town v 5 scum
Mena said to give scum two more members and remove the Interns.

That's 3 society, 7 Army, and 13 town. That's not remotely balanced.

Posted: Sat Nov 07, 2020 2:42 pm
by Nero Cain
there weren't 6 masons but thats how it played out. If we assume that the two third parties will act as town masons (which they did) this game becomes incredibly townsided. It was essentially 10 prs and 8 vts. I think the fix here is to turn plus into a vt-make both society and interms 2 each. This would make an 11/7 town split. Or I guess you could keep plus and still keep it as a 10/8 split.

Posted: Sat Nov 07, 2020 2:45 pm
by Nero Cain
scum shoulda had like a roleblocker or something

Posted: Sat Nov 07, 2020 3:13 pm
by Gamma Emerald
guess what I was

Posted: Sat Nov 07, 2020 3:14 pm
by Nero Cain
oh i forgot

Posted: Sun Nov 08, 2020 10:39 am
by Titus
Well in practice a 1 shot alien isn't going to do crap when only two powers can be blocked.