That's better, can we make the Bulletproof one shot? I think if we do that it's good.
Posted: Wed Jul 22, 2015 8:40 pm
by MarioManiac4
Yeah, we can do that
Posted: Thu Jul 23, 2015 12:03 am
by BBmolla
how balanced is this
Posted: Thu Jul 23, 2015 3:42 am
by Bicephalous Bob
It's probably more fair if you let the townies win individually if they guess right, and I'd expect it's more balanced if you let scum win if one townie guesses right at most.
Posted: Thu Jul 23, 2015 3:43 am
by Bicephalous Bob
Came up with this trying to port Vengeful Mafia to EM. Town EV is 47%. The only problem is that the game is more likely to be over after day 1 since vengekilling the Mafioso results in a town loss, but that's also interesting in a way.
Posted: Thu Jul 23, 2015 5:32 am
by YurikoJasmine
Views are much appreciated as this is the first time I've come up with setups
If scum is lynched, town has a 1/3 chance of guessing the scumteam correctly.
If town is lynched, town has a 1/4 chance.
Seems to me at least that the latter case is too scum-sided. Maybe make it "if town is lynched, a random mafia on the wagon is revealed to be scum" to bring it back to 1/3? (And don't allow self-votes so it's not a complete town wagon.)
This is townsided via random lynching. Given the no-reveal mechanic, it may well be that town decide to do that rather than try to scumhunt. My guess is also that it wouldn't be much fun to play. (Also, do scum have daytalk? Normally they would in a nightless, but the nature of the setup makes it unclear to me.)
Posted: Thu Jul 23, 2015 11:18 pm
by BBmolla
↑saulres wrote:Seems to me at least that the latter case is too scum-sided. Maybe make it "if town is lynched, a random mafia on the wagon is revealed to be scum" to bring it back to 1/3? (And don't allow self-votes so it's not a complete town wagon.)
Town should be rewarded for actually lynching scum.
What if it's changed to "town wins if 2/3 guess scumteam correctly"?
Posted: Thu Jul 23, 2015 11:36 pm
by Bicephalous Bob
↑Bicephalous Bob wrote:I'd expect it's more balanced if you let scum win if one townie guesses right at most.
man
Posted: Fri Jul 24, 2015 12:14 am
by BBmolla
Oh I read one townie guesses it right, which I thought was too easy
Sorry bob lol
What are the odds in that case? 1/2 and 1/3?
Posted: Sat Jul 25, 2015 4:09 pm
by LicketyQuickety
↑Kmd4390 wrote:So is that a no on Paris Mafia version 2.0?
I didn't see anything called Paris Mafia, could you point it out to me please? Unless there is this weird thing where you are talking about my game which I have no idea where that would be coming from.
↑Kmd4390 wrote:So is that a no on Paris Mafia version 2.0?
I didn't see anything called Paris Mafia, could you point it out to me please? Unless there is this weird thing where you are talking about my game which I have no idea where that would be coming from.
Is this in response to the Paris mafia game or mine?
I apologize that I need things obviously pointed out to me.
OK, so I see Paris mafia is not my game which I was pretty sure of already. I have to ask if I have to join a group or something for people to give me feedback on my setups. If I do, what group do I have to join?
Posted: Sat Jul 25, 2015 9:49 pm
by Bicephalous Bob
I can't speak for everybody else, but I didn't give any feedback because I'm not the biggest fan of the setup idea. It's triplicate mafia with an extra mislynch, some PRs, no room joints and a tougher town win condition.
Posted: Sun Jul 26, 2015 2:02 am
by LicketyQuickety
↑LicketyQuickety wrote:3 scum
6 town
Nightless
Votes are designated to 3 groups as a single lynch for each day
Players are grouped together in groups of 2 town 1 mafia
Players can only vote for people in their group
Each day a single group is picked to vote
Town wins when both town voters agree
Mafia win when they survive 3 days
No Lynch is possible
Then no one would believe I was going off of the setup that I liked from Not_Mafia and had no idea what triplicate mafia was until I looked it up. Makes sense why everyone loved the idea. :/
↑Bicephalous Bob wrote:I can't speak for everybody else, but I didn't give any feedback because I'm not the biggest fan of the setup idea. It's triplicate mafia with an extra mislynch, some PRs, no room joints and a tougher town win condition.
I have to be honest about a couple of things. I have no idea what you mean by "no room joints." I also don't see how its harder for town to win in my rendition of a beefed up triplicate mafia game. Town gains enormous momentum as soon as they lynch scum. I added that the other groups can vote because I got advice from someone on another forum that once the group lynches scum they will get bored because they can't vote. I didn't think that playing as an IC that can't die would be boring, but that's the only person who was willing to give advice about the game and that person clearly knows what they are doing so I pretty much had to listen to them. After I told them how I would let people vote that weren't in the group after talking it over with someone from another forum I went back to the first guy told my idea and they thought it would work.
Posted: Sun Jul 26, 2015 7:07 am
by IceGuy
↑MarioManiac4 wrote:How about this:
4 VTs
1 Town Bulletproof
2 1-Shot Dayvigs
1 Mafia Goon
1 Mafia 1-Shot Dayvig
Does mafia have a NK? Are dayvigs required to kill in-thread or via PM?
It looks like there are too many druids in the game. I'd also make it random which druid takes on the NK and not until the mafia are dead.
I have another game.
7 Town
1 Cop
4 VT
1 Jester
2 Mafia
1 Goon
2 Synthesis Roles
1 Town with 1 Mafia Goon who are lovers
Cop receives message as Jester/not Jester
Posted: Fri Jul 31, 2015 3:43 am
by callforjudgement
Once the Mafia are dead and multiple Druids survive, is it even possible for Town to win? As soon as they lynch all but one of the Druids, the remaining one automatically wins. (Or does lynching the armed druid mean that town share a win with the other druid?)
I fear that this game has the "scumteam of one" problem that makes scumhunting very hard because there are no associative tells. It might be fun for the druids (although they have an uphill battle), but it doesn't seem fun for town.
Posted: Fri Jul 31, 2015 2:45 pm
by Bulbazoor
Mafia vs town
6 mafia goon s
1 Mafia Cop
1 Vanilla Mason
1 Psychotic Townie that kills every night.
Reverse mafia.
Posted: Fri Jul 31, 2015 2:57 pm
by Bicephalous Bob
Druids would have the same associative tells as reverse lynchers, I think, since they don't want to lynch the half-confirmed people. A spin-off:
1 mage
3 druids
7 townies
You're a townie. You win when the druids and the mage are dead or gone.
You're a druid. You win and leave the game when the two other druids are dead. You're immune to nightkills. Every night and during pre-game, you have to send in a name of another player, and you receive an anonymous, randomly ordered list of the druids' choices, including your own. You can't send in the same name twice. If you're lynched, all lists you received are made public.
You're a mage. You win when at least 50% of the living players isn't aligned to the town, even if you're dead by then. Every night and during pre-game, you receive a list of the druids' choices. Your lists will be in the form of "Druid A targeted TheIrishPope. Druid B targeted Bob. Druid C targeted Coen," where Druid A, B and C are the same people every night. You have a nightkill which fails on druids.
Posted: Fri Jul 31, 2015 3:03 pm
by Bulbazoor
2 WW
1 Vanilla Townie Immune from wolf kills.
2 Neighbors cleared to each other as town. Have PT
5 VT
1 Wolfman that appears as wolf
1 seer