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Posted: Mon Mar 21, 2011 11:24 am
by WrathChild
How much more obvious could you be? Now you're drawing attention to yourself, don't try to blame me, I basically sheeped. If you really want to yell at someone, look at Kublai.

Posted: Mon Mar 21, 2011 11:25 am
by Fate
IVE ALREADY YELLED AT KUBLAI.

HOW BOUTS WE CHANGE THE SUBJECT AND GET BACK TO LYNCHING APOK?

Posted: Mon Mar 21, 2011 11:41 am
by WrathChild
Fate wrote:IVE ALREADY YELLED AT KUBLAI.

HOW BOUTS WE CHANGE THE SUBJECT AND GET BACK TO LYNCHING APOK?
Can you tell me why an Apok lynch is better than a Llama one?

Posted: Mon Mar 21, 2011 12:39 pm
by Jahudo

”People in the dark, they don’t know what to do. I had a little lantern, oh but it got blown out too
I’m reaching out my hand. I hope you are too. I just want to be in the dark with you.”


LynchMePls is V/LA for a day or two


Resurrection Vote Count
8 Votes Required


vezokpiraka (5) – SGRaaize, Apokalyptika, farside22, Saint, WrathChild

--------------

Sacrifice Vote Count
8 Votes Required


MagnaofIllusion (2) – farside22, Saint
OhGodMyLife (2) – SGRaaize, Apokalyptika

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Lynch Vote Count
8 Votes Required


Apokalyptika (4) – Fate, OhGodMyLife, farside22, Seacore
Llamafluff (3) – Apokalyptika, SGRaaize, WrathChild
Fate (2) – Kublai Khan, Locke Lamora
MagnaofIllusion (1) – AGar
AGar (1) – Saint
OhGodMyLife (1) - MagnaofIllusion

Not Voting (3):
LynchMePls, Llamafluff, A Gaggle of Geese

--------------

Backstage Vote Count:
Top Four Players Go Backstage


A Gaggle of Geese (7) – Seacore, farside22, A Gaggle of Geese, OhGodMyLife, Fate, Saint, WrathChild
Farside22 (7) – Seacore, farside22, A Gaggle of Geese, Fate, Kublai Khan, Saint, MagnaofIllusion
Fate (6) – Fate, OhGodMyLife, A Gaggle of Geese, farside22, Saint, WrathChild
LynchMePls (3) – Llamafluff, Kublai Khan, MagnaofIllusion
Kublai Khan (2) – Llamafluff, Kublai Khan
Seacore (1) – Seacore
AGar (1) – Llamafluff
OhGodMyLife (1) – WrathChild
Saint (1) - MagnaofIllusion

Not Voting (16): LynchMePls x3, OhGodMyLife x1, SGRaaize x3, Apokalyptika x3, AGar x3, Locke Lamora x3

Day 2 ends on April 9 at 4:00 PM EST

Posted: Mon Mar 21, 2011 1:07 pm
by Seacore
Not much to say at the moment.

I noticed MoI has had a swipe at me for being surprised that Vezok was killed.

I'm not surprised that he flipped town and I never said anything of the kind. I'm surprised he was NK'd.
Look at "No Exit Mafia", look at the Mafia Discussion thread started by The Jester about that game. Look at aCoK which you played in. What about Vezok makes him a good NK target? He's terrible at scum hunting, he's marginally active. Thus it's a surprising NK, regardless of flip. I wasn't saying it to 'earn town points'. I'm saying it because Vezok is always never a good NK choice and therefore something is fishy here.

Posted: Mon Mar 21, 2011 1:13 pm
by Fate
Llama? Llama isn't in this game wtf?

Posted: Mon Mar 21, 2011 1:22 pm
by Seacore
I think you'll find that Llamafluff is indeed in this game.

Posted: Mon Mar 21, 2011 1:31 pm
by Fate
Has he ever posted since page 22 or whenevr I stopped reading?

That's lynch worthy right there

Posted: Mon Mar 21, 2011 1:33 pm
by Seacore
He's rather high on the lynch list, yes.

If you didn't realise he was playing then you probably didn't catch that he was in the Back Stage with Farside, Gaggle and Ythill. Farside and Gaggle are moderately suspicious of him because Ythill pressured him but didn't approach voting him. Given how much Ythill jumped around, it's a concern.

Still, I'm also happy with an Apok lynch.

Posted: Mon Mar 21, 2011 1:36 pm
by A Gaggle of Geese
lmp was backstage not llama.

llama's gone from prob scum to prob town for the moment based on SECRETS though.

Posted: Mon Mar 21, 2011 1:39 pm
by Seacore
Ah, the L's confused me. Either way, you seemed to suggest that Ythill had a scummy connection to Llama.

Secrets? shit damn I wish I had secrets

Posted: Mon Mar 21, 2011 1:42 pm
by A Gaggle of Geese
He did, but there's a more logical explanation for it too, especially IF ythill was expecting to live through the night.

Posted: Mon Mar 21, 2011 1:50 pm
by Seacore
Yeah, I'm happy to drop it if both you and Farside are willing to, I was just trying to bring up to speed somebody who didn't realise a player was even in the game

Posted: Mon Mar 21, 2011 1:55 pm
by AGar
Elect: Gaggle
Elect: OGML
Elect: Fate


Aaaand now my biggest town-read is saying don't vote MoI. Alright then.

UNVOTE:
VOTE: Apok

Posted: Mon Mar 21, 2011 2:10 pm
by Apokalyptika
Hey, all you guys getting so excited about voting me? You do realize the case on me is Fate being crazy, and OGML's analysis of Ythill? It's all very impressive, but he hasn't quoted a single thing that I have said that he finds scummy.

Llama, I don't buy that. I've never seen somebody use that phrasing in that way.

Elect: farside, KK

Posted: Mon Mar 21, 2011 2:13 pm
by Fate
I've quoted several/referenced several posts of yours.

The latest is 889.

Posted: Mon Mar 21, 2011 2:17 pm
by farside22
WrathChild wrote:
farside22 wrote:
Third:
@Farside: Why do you think Ythill was not Vig killed?
Many people thought Ythill was town. I think only Saint called out Ythill and I questioned his behavoir. MOI had a few choice words but other then that no one really seemed to believe he was scum.
Even the 3 of us backstage felt he was town. I can't see a vig kill toward Ythill. I think he even thought he was safe (wait he's scum that's why), but I know in my head I believed a doc would protect him. LMP stated as much BS as well.
So you're suggesting a SK?
Looking at the amount of players that started the game I'm having trouble seeing how the mod could have 2 scum teams without be terrible unbalances.

Posted: Mon Mar 21, 2011 2:22 pm
by Seacore
Really Farside?
Didn't I play Percy's Cults of Darkness and Shadow with you? Wasn't that a mini-theme of 6v3v3? Even if I'm entirely misremembering that (which I might be), 12 v 3 v 3 is entirely doable. Or are you overlooking that because you know you have more than two scum buddies?

Posted: Mon Mar 21, 2011 2:25 pm
by farside22
Seacore wrote:Really Farside?
Didn't I play Percy's Cults of Darkness and Shadow with you? Wasn't that a mini-theme of 6v3v3? Even if I'm entirely misremembering that (which I might be), 12 v 3 v 3 is entirely doable. Or are you overlooking that because you know you have more than two scum buddies?
No. I played in one of Percy's game that I recall. If you want to actually search and link it instead of your crap post that would be most lovely.

Posted: Mon Mar 21, 2011 2:37 pm
by Seacore
Ah, it was Faraday not you.

Anyway, my point is still entirely valid

What about 12 v 3 v 3 is unbalanced? Nothing that I have been given in my PM or in the rules suggest that it can't be two teams. So that suggests you have more information than I do.

Posted: Mon Mar 21, 2011 2:57 pm
by LlamaFluff
*ffs MS eating a big post*

So im still a little hopped up on painkillers, but I think im more situated in this game now, and im more running back and forth between a few people battling early and current reads. I still say AGar is town (despite Apoc not liking my inital bad wording for that) and to an extent OGML still as town, although its not as strong as afformentioned reads.

First vezok is not the right revive today, more likely a revive tomorrow. We only have two revives, and I think waiting on a revive of a stronger investigative role is the better move. If we revive now and lose a better role tonight, then we are out of luck if a confirmed town dies at a later point. I would rather get confirmed town or stronger power back in the game then a tracker, which again, early in the game is NOT A STRONG ROLE. I love trackers/watchers, and the tracker is a weak role early on since it only works if it hits a few people. As the game progresses it has a higher hit chance so is stronger. If we lose weak roles, vezok comes back tomorrow.

Now, im going back and forth between SGR, Sea and Apoc for votes right now. SGR I would love to vote if it wasnt for the early posts with him and Ythill, which do not read like two scum sniping back and forth from SGR standpoint, who would have had to just fly off the handle at something a more useful partner did. I just see it more as a town-scum scenario despite the later options open stance that SGR took. Sea continues to make me feel uncomfortable as he did yesterday, and him trying to block a vezok revive on the reasoning that vezok is a VI before anything else is what is making me about ready to vote there. It just doesnt match up to me with town reasoning to get a player out or back, since it should be how useful the role is. Even a VI can be kept under wraps fairly simply (see that one SC game where the entire town guided anis vig shots the entire time). Apoc seems to be just looking for a lynch that is not him, but I really had a decent town read on him day one, sure its hurt by flips, but I still am hung up on it a bit.

Done with classes and lab, got a little homework to do, gotta make food, then I will try and get a vote down.

Posted: Mon Mar 21, 2011 2:59 pm
by Fate
OH THATS LLAMA FLUFF

DERP

I alreayd mentioned my read on Llama, TOWN

Posted: Mon Mar 21, 2011 3:03 pm
by Seacore
Reasons for raising a tracker:
1. Maybe they tracked somebody last night and have good information
2. Late game they can track more effectively

In response to raising Vezok against these points
1. I don't trust Vezok to have tracked anybody particularly informative, I've watched Vezok as a mod twice now and I've yet to see anything insightful.
2. This assumes we can keep Vezok alive long enough to deliver the results.

In conclusion, we definitely don't raise Vezok tonight, we most likely don't raise Vezok later because a) someone better will die and b) Vezok will likely fall over dead immediately.

Anyway, Fate and Llama, do either of you have an opinion on Farside's assumption that an 18 player game cannot have two scum teams?

Posted: Mon Mar 21, 2011 3:21 pm
by Fate
I don't really care until we see a flip CONFIRMING two teams. Theorizing at this point is pointless
plus being the source of that Ythill kill, I am biased

Posted: Mon Mar 21, 2011 4:20 pm
by Seacore
Well until that's an actual claim by you, and I've missed it if it has been in the past I still think it's interesting that Farside has immediately come to the conclusion that a 2 scum-team game would be unbalanced.
If she's looking around her QT and sees 4 or 5 other players, then this would make sense.
But 2x3man scum teams, or even 2x4 man scum teams could be perfectly balanced and I don't know why she didn't think that.

I think I might have to investigate Farside a bit closer.