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Posted: Mon Sep 20, 2021 1:44 am
by Not Known 15
Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod Choice After Picks
Role:Mod Choice After Picks

Posted: Mon Sep 20, 2021 1:46 am
by Not Known 15
Crazy

Re-roll this card, using only 1d150+849

Posted: Mon Sep 20, 2021 1:50 am
by Not Known 15
Town
Abomination
Alignment:Town
Role:Abomination
At night, visit a player.
That player will be roleblocked until your death.

Posted: Mon Sep 20, 2021 1:54 am
by Not Known 15
You Are Town.

You must pick Town as alignment if possible.
Alignment:Town.
If you pick this as your role card and Town as an alignment then you are a Strongman Day Vigilante.(Each day, you may kill a player. That kill can only be stopped by Day commuters.)
If you pick this as your role and not town as an alignment then your role is Vanilla(You have no role-related abilities.)

Posted: Mon Sep 20, 2021 1:55 am
by Jake The Wolfie
Jake Chooses After Pick
(Jake Chooses After Pick / Jake Chooses After Pick)

If this is chosen as either an alignment or a role, the moderator PMs Jake The Wolfie to ask for an alignment or role respectively. Whatever he sends back is your alignment or role respectively.

If this card is discarded, Jake The Wolfie will be notified who you are, and that you discarded this card.

Posted: Mon Sep 20, 2021 2:02 am
by Not Known 15
Nothing to See Here

Re-roll this card.

Posted: Mon Sep 20, 2021 2:19 am
by Not Known 15
Town Focus of Light

Alignment:Town
Role:Focus of Light
At the end of each Day, as long as you are alive, subtract one Doom Counter from the game thread.
Doom counter effects:

-4 or less - Dark Creatures become unable to plunge into darkness and there is a 20% chance for all killing actions to fail.

-2 or less - The mod flavor becomes motivational.

2 or more - The mod flavor becomes creepy.

4 or more - Mafia and Werewolf kills become Strong-Willed unless they are targeting Dark Creatures.

6 or more - There is a 20% chance for all Results PMs to be consumed by the darkness, having the PM only say "
This Results PM was consumed by the darkness.
"

8 or more - A random non-Dark Creature player is consumed by the darkness, disappearing without a flip and becoming unable to be interacted with even by dead interacting roles. This effect only triggers once in the game.

10 or more - Dark Creatures may act twice each night. The moderator posts "
The sky has melted into abyssal darkness. This is going to be a wretched night.
"

Posted: Mon Sep 20, 2021 2:24 am
by Not Known 15
No Information

Draw 1 more card.
This card cannot be picked or privately discarded.

Posted: Mon Sep 20, 2021 2:45 am
by Guillotina
Mod Picks An Alignment That Wins With Town Day Commuter
(Mod Picks An Alignment That Wins With Town / Day Commuter role)

During the day, you may commute someone preventing them from carrying out day role actions, as well as from being targeted by day actions. You may self target and you cannot target the same player two days in a row.

Posted: Mon Sep 20, 2021 3:14 am
by Guillotina
Mafia Smokin' Hot Person
(Mafia / Smokin' Hot Person)

You have a mafia wincon.

Smokin' Hot Person:
Your great looks are both a blessing and a curse to you.

The Blessings


* For every invention that is created and sent out, you get a copy of it, because you know, beautiful people get gifts randomly.
* You get an extra vote per day, because hot people are very influential.

Curse


* Players that visit you fall in love with you instantly, so they become secret lovers, loverizing themselves to you. You and your lovers will get a PT and if one member of that PT dies, everyone in that PT dies.
* If more than one player visits you, they become jealous! Hating each other's guts. Those two players will only be able to target each other until you die.
* Haters, all beautiful people got them. It takes two votes less than normal to execute you.

Posted: Mon Sep 20, 2021 4:55 am
by TemporalLich
Pirate X Marks The Spot
(
Pirate
/ X Marks The Spot)

Pirate:
Pirates
have a factional ability: plundering a player. That player will be permanently Vanillaised. The plunderer will learn their target's role. This ability will fail on any Vanilla.

You win when at least 1 player from each alignment in the game has been successfully plundered and at least one
Pirate
is alive. When this happens, all
Pirates
currently in the game will sail away on their ship (permanently leave the game victorious).
Alignments that are completely wiped out do not count for this win condition, thus you may win by getting rid of other teams.

X Marks The Spot: Whenever you target a marked player, you will gain a random 1-shot invention from a random active role in the Deck of Astral Roles.

1 player will randomly gain the "Marked" role, which makes them marked from the start of the game.

Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not.



In post 880, Not Known 15 wrote:
False Blessing

Draw 100 cards from the Deck of Astral Roles.
This card cannot be applied twice.
This card cannot be picked.
this sounds more like "overwork the moderator" especially with Inflation coming into play.

I'm considering a veto for it being unfun for the moderator.

Posted: Mon Sep 20, 2021 5:25 am
by TemporalLich
Town Wretched True Alignment Cop
(
Town
/ Wretched True Alignment Cop)

Wretched True Alignment Cop: Each Night, you may target a player to learn their true alignment, ignoring any roles that would normally alter this result.

Using this ability comes at a great cost however. You will add three doom counters to the game thread if your ability succeeds, and one doom counter to the game thread if your ability fails.

Posted: Mon Sep 20, 2021 5:44 am
by Cook
Pirate Duellist
(Pirate / Duellist)

Pirate factional ability is to plunder someone, rolecopping and vanillaizing them. Ability fails on Vanillas.

Pirates win and sail off once one player from each living alignment is plundered. They only win if there are Pirates to sail off.

Duellist: Target someone during the day. Instead of the usual nightstart PM both you and your target will be forced to send in a Rock-Paper-Scissors move. Whoever wins kills the other player. Ties result in both gaining bproof for the night.

Posted: Mon Sep 20, 2021 5:47 am
by Guillotina
Town Role Cop
(Town / Role Cop)



In post 880, Not Known 15 wrote:
False Blessing

Draw 100 cards from the Deck of Astral Roles.
This card cannot be applied twice.
This card cannot be picked.
this sounds more like "overwork the moderator" especially with Inflation coming into play.

I'm considering a veto for it being unfun for the moderator.
I thought the same, i would veto all roles that are meant to troll the mod or the players, if they want those roles in a game then they should submit them for “Worst Idea” instead.[/quote]

Posted: Mon Sep 20, 2021 5:48 am
by Cook
Doomsday Cultist
(Cult / Doomsday Observer)
You are informed of how many doom counters are necessary to end the game.

If doom approaches the town, then anyone in a PT with you will win.

Posted: Mon Sep 20, 2021 5:57 am
by TemporalLich
Town 1-shot Third Party Vigilante
(
Town
/ 1-shot Third Party Vigilante)

Once in the game during night, you may target a player. If they are a third party (e.g. serial killer, survivor, jester, unjester), you will attempt to kill them.



In post 889, Cook wrote:
Doomsday Cultist
(Cult / Doomsday Observer)
You are informed of how many doom counters are necessary to end the game.

If doom approaches the town, then anyone in a PT with you will win.
I was considering making 10 doom counters outright end the game in a Dark Creature win, but I thought that was too OP and would lead to scorched earth if no Dark Creatures actually existed. The second part of the Role PM does provide a definite value for the role though.

Posted: Mon Sep 20, 2021 8:16 am
by Not Known 15
Vanilla Astral Creature

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:Vanilla


In post 888, Guillotina wrote:
In post 880, Not Known 15 wrote:
False Blessing

Draw 100 cards from the Deck of Astral Roles.
This card cannot be applied twice.
This card cannot be picked.
this sounds more like "overwork the moderator" especially with Inflation coming into play.

I'm considering a veto for it being unfun for the moderator.
I thought the same, i would veto all roles that are meant to troll the mod or the players, if they want those roles in a game then they should submit them for “Worst Idea” instead.
I actually totally overlooked that and changed it before ever recieving an official veto. Sorry.

Posted: Mon Sep 20, 2021 8:18 am
by Not Known 15
Astral Creature 1-shot Roleblocker

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Roleblocker
Once, at night, you may target a player to prevent them from acting that night.

Posted: Mon Sep 20, 2021 8:19 am
by Not Known 15
Astral Creature 1-shot Vanilla Cop

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Vanilla Cop
Once, at night, you may target a player to learn if their role is Vanilla or not.

Posted: Mon Sep 20, 2021 8:20 am
by Not Known 15
Astral Creature 1-shot Follower

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Follower
Once, at night, you may target a player to learn what type of action they used that night.

Posted: Mon Sep 20, 2021 8:22 am
by Not Known 15
Astral Creature Night 1 Watcher

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:Night 1 Watcher
At Night 1 you may target a player to learn who visited them.

Posted: Mon Sep 20, 2021 8:23 am
by Not Known 15
Astral Creature 1-shot Bulletproof

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Bulletproof
You will survive the first attempt on your life.

Posted: Mon Sep 20, 2021 8:24 am
by TemporalLich
Town Weak Marker
(
Town
/ Weak Marker)

Weak Marker: Each night, you may mark a player at the end of the Night. Anyone visiting a marked player will learn that the player is marked.

If you target someone who isn't aligned with the Town, you unavoidably die.

Posted: Mon Sep 20, 2021 8:25 am
by Not Known 15
Astral Creature Activated Non-Consecutive Night Bulletproof

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:Activated Non-Consecutive Night Bulletproof
Each night, unless you used this ability last night, you may protect yourself from being killed.

Posted: Mon Sep 20, 2021 8:26 am
by Not Known 15
Astral Creature 1-shot Roleblocker

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Roleblocker
Once, at night, you may target a player to prevent them from acting that night.