Town wins!
I'm curious what everyone thought of this setup, I'll give my thoughts a bit later.
Actually, I thought town was going to get crushed when Elmo told me about the setup, heh.ortolan wrote:weeeeeee. Thanks for modding.
I think the setup is rather town-biased myself.
I hadn't caught that before. Of course I did try to click through to the link in the second postortolan wrote:the scum did have daytalk. I'd like to see the qt actually
Yeah, you've got to watch out for "townie paranoia". That's when pro-town people start to suspect someone they've trusted for most of the game, for no good reason other then "wait...why was I trusting person X again?" Usually happens when a game drags on too long. It's really bad; that kind of paranoia costs towns a lot of games, especially when it's lynch or lose or when a vig gets paranoid.HackerHuck wrote:I'll have to admit that I was a little surprised by that ending. Although I had been suspicious of Howard earlier on, I had a real nagging feeling that he was likely town and the last scum was either Yos or even -gasp- Xyl/Llamafluff.
I don't know, it's true that there were some advantages the town had that they don't in a normal game - e.g. no night kill, which was very rough for us because we couldn't get rid of those obvtown players who were on to us. I expect Xyl and Yos would have gone early.ortolan wrote:I think the setup is rather town-biased myself.
Vala Mal Doran wrote:Shoot: Bogre
I've been intending to make this shot for a long time. Once rewq started posting especially, I knew I wasn't going to go after Drake like I had been considering because he partially resolved the issues I had with Drake. He doesn't quite make up for his predecessor's bad behaviour, but it's enough to move Bogre back up to the top spot.
Also, something else I noticed (I bet Yos will love this):Bogre wrote:So, here are my scum reads, and everyone has until deadline to give last thoughts:
Sarag- Slight
Nachomamma- Heavy
HowardRoark-Heavy
Noncontributors: DOS, Almaster, Ortolan
Elmo's Prods, Days 1 & 2 wrote:,Vaya,Slicey&DraketheFakehave been prodded.Zakeri
,Vaya,DragonsofSummer,rite&DraketheFakehave been prodded.Bogre
replacesHowardRoark. Thanks!Vaya
,DraketheFake&Saraghave been prodded;Zakeri&Sliceyare V/LA.rite
&Bogrehave been prodded.Vala Mal Doran
replacesHackerHuck. Thanks!rite
replacesrewq455. Thanks!DraketheFake
has been prodded.DragonsofSummer
,Yosarian2&Saraghave been prodded.Zakeri
replacesAlmasterGM. Thanks!Zakeri
,ortolan&Sliceyhave been prodded.Sarag
replacesNachomamma8.rewq455replacesMaemuki. Thanks to both of you!Slicey
Neah, "shoot before deadline or the gun-bearer dies" is fine; it's a good parallel with "lynch before deadline or the day ends with a no-lynch (and the scum get to kill a townie for free)" in a normal game. If the gun-bearer needs to be replaced, then perhaps delay the deadline, but short of that, the rule's fine.Elmo wrote:Yeah, Bogre's missed shot was fairly lucky, I did intend for that to be a small negative for the town rather than just an incentive to shoot, but in retrospect I wish I'd done something different; it seems a silly way to influence a game. I should probably have just said I'll lock the game until I receive it.
Awesome. Nuke all lurkers.Also, something else I noticed (I bet Yos will love this):Elmo's Prods, Days 1 & 2 wrote:,Vaya,Slicey&DraketheFakehave been prodded.Zakeri
,Vaya,DragonsofSummer,rite&DraketheFakehave been prodded.Bogre
replacesHowardRoark. Thanks!Vaya
,DraketheFake&Saraghave been prodded;Zakeri&Sliceyare V/LA.rite
&Bogrehave been prodded.Vala Mal Doran
replacesHackerHuck. Thanks!rite
replacesrewq455. Thanks!DraketheFake
has been prodded.DragonsofSummer
,Yosarian2&Saraghave been prodded.Zakeri
replacesAlmasterGM. Thanks!Zakeri
,ortolan&Sliceyhave been prodded.Sarag
replacesNachomamma8.rewq455replacesMaemuki. Thanks to both of you!SliceyProds(22)
Scum are 4:8, so you would expect about 7 scum prods to 15 town prods. The final count is 11:11.
: 3DraketheFake
: 3Sarag
: 3Zakeri
: 2Bogre
: 2DragonsofSummer
: 2Slicey
: 2Vaya
: 1HackerHuck
: 1ortolan
: 1rite
: 1Vala Mal Doran
: 1Yosarian2
6 slots were replaced, 3:3 again. If you exclude Nacho's temp-replacement, then people flaking were 4 scum and 3 town.
I would imagine that this would work more accurately based on measurement relative to a moving average, since the activity of everyone dipped somewhat later on.
I actually agree with the shorter deadline too. I know that I relied too much on having the deadline, when I should have shot sooner.Sarag wrote:Yeah the deadline rule is fine. It shouldn't ever come up, but you need the deadline to be meaningful for town. Locking the thread doesn't force the gun bearer to make a decisionnow.
Actually maybe these kind of games should have shorter deadlines. Although I think 3 weeks is too long in normal games anyway.
IMHO, the cause and effect went the other way. Everyone started waiting until deadline to do anything, so mods started having set deadlines so the game didn't drag so much.HackerHuck wrote: As an aside, I'm finding that the site now seems to have more set deadlines than I recall and that players are usually waiting right up until deadline to make their lynch. I much prefer the "set a deadline when conversation isn't going anywhere" approach.