Posted: Fri Sep 13, 2019 1:07 pm
Hi everyone,
First, I want to give big thanks to all of my wonderful replacements (RCEnigma, Aa, Doctor Drew, Skygazer, Nancy Drew 39, Chemist1422, Auzersky, Not Known 15, Whemestar). When this game started I was coming off some really hard real life stuff and just seeing so many people interested in playing the game really made me happy. All the replacements (and would be replacements *cough* Menalque *cough*) get an Oversoul IOU. Terms and restrictions apply, but this essentially is an IOU for a favor. Replace into the game, join a game, backup mod, design, crappy flavor writing, crappier pixel art, somehow even crappier vector art, you name it.
I hope you all had fun in my game. I know I had fun modding it. My first time modding in a long time, so I apologize for some of the hiccups along the way. Namely, my prodding could have been more timely, my proofreading on RCEnigma's role PM could have been better, and I could have better prepared my flavor! Speaking of which, I had originally planned this game to have a mystery flavor related to the Title Fairies upon specific conditions 1) a mason getting Crowned, or 2) a mason dying. I had prepared the flavor up to that point, but most was not archived on site. In the 11th hour that I would actually need to release that information, I got bronchitis, had to evacuate from my home due to extreme weather, and had a crisis of faith that the flavor was not good enough. Micc had raised points about the flavor in the design and it stuck with me. As my first modded game back on this site, it would be really weird to write flavor about people I do not really know. It would be event weirder to be those people I do not know when they see some random dood talking about them, so I decided to just run this flavorless. You can see remnants of the flavor in the design thread that I will release shortly. I will be saving the role pms I made because it is my intention to use them at some point in the future.
Here is the setup:
I have wanted to run a MafiaScum-centric game for a while now. I wanted it to be fun and entertaining, but I am learning that I am not that (i)NSYNC with site jokes, not funny, and not good at writing. Any future participants in my games will have to suffer through my horrible humor and grammar for months to come. That said, I do think I have a pretty decent eye for balance and game design. I hope most of you will agree with that notion. That being said, this game was definitely townsided (not that I think this changed the overall outcome of the game). It also missed its mark with the mechanic, which I think has good potential for being a fun mechanical addition to a mafia game.
This is a pretty typical normal Micro game at face value. 2 regular mafia vs 3 decent power roles is the type of balance you will see in most normal, non-swingy Micro games. I was influenced by CFJ's Role Call game to include the Crown mechanic where players choose who gets a power role. I thought that was a cool game mechanic that could be further explored. I chose preexisting power roles for a very specific reason. I balance all of my games on the assumption that town mass claims on day 1 (I think this is usually
Now onto the Crown abilities. I knew that I did not want to introduce strong abilities like cop, tracker, jailkeeper, etc despite wanting those things in CFJ's game. It just upsets the balance of the game too much. I did want players to feel like they could effectuate change. All of the roles could be helpful in some way, potentially catching lying scum or just helping confirm more town. I chose Fruit Vendor and Stenographer (which is basically a neighborizer who can just post in their hood before adding someone, helpful for gambits in regular games I think) because even if mafia did decide to kill them the night they could still add
I am open to any and all criticism. Did you think the game was fun? Did you like the randomness of the flavor? Would you like to join another game modded by me?
Speaking of future games... I have
- 12p, gated night actions, hairy arms, and occult dancing.
Farmers Market - 17p, Market Place featuring more farm animals, fruits, vegetables, and of course, manure.
Heroes! Unite! - 17p, MafiaScum-centric, global gate mechanic, villains, masks, and
Some Weeb Shit - I want to run a weeb game because they look like fun.
First, I want to give big thanks to all of my wonderful replacements (RCEnigma, Aa, Doctor Drew, Skygazer, Nancy Drew 39, Chemist1422, Auzersky, Not Known 15, Whemestar). When this game started I was coming off some really hard real life stuff and just seeing so many people interested in playing the game really made me happy. All the replacements (and would be replacements *cough* Menalque *cough*) get an Oversoul IOU. Terms and restrictions apply, but this essentially is an IOU for a favor. Replace into the game, join a game, backup mod, design, crappy flavor writing, crappier pixel art, somehow even crappier vector art, you name it.
I hope you all had fun in my game. I know I had fun modding it. My first time modding in a long time, so I apologize for some of the hiccups along the way. Namely, my prodding could have been more timely, my proofreading on RCEnigma's role PM could have been better, and I could have better prepared my flavor! Speaking of which, I had originally planned this game to have a mystery flavor related to the Title Fairies upon specific conditions 1) a mason getting Crowned, or 2) a mason dying. I had prepared the flavor up to that point, but most was not archived on site. In the 11th hour that I would actually need to release that information, I got bronchitis, had to evacuate from my home due to extreme weather, and had a crisis of faith that the flavor was not good enough. Micc had raised points about the flavor in the design and it stuck with me. As my first modded game back on this site, it would be really weird to write flavor about people I do not really know. It would be event weirder to be those people I do not know when they see some random dood talking about them, so I decided to just run this flavorless. You can see remnants of the flavor in the design thread that I will release shortly. I will be saving the role pms I made because it is my intention to use them at some point in the future.
Here is the setup:
Spoiler: Setup
I have wanted to run a MafiaScum-centric game for a while now. I wanted it to be fun and entertaining, but I am learning that I am not that (i)NSYNC with site jokes, not funny, and not good at writing. Any future participants in my games will have to suffer through my horrible humor and grammar for months to come. That said, I do think I have a pretty decent eye for balance and game design. I hope most of you will agree with that notion. That being said, this game was definitely townsided (not that I think this changed the overall outcome of the game). It also missed its mark with the mechanic, which I think has good potential for being a fun mechanical addition to a mafia game.
This is a pretty typical normal Micro game at face value. 2 regular mafia vs 3 decent power roles is the type of balance you will see in most normal, non-swingy Micro games. I was influenced by CFJ's Role Call game to include the Crown mechanic where players choose who gets a power role. I thought that was a cool game mechanic that could be further explored. I chose preexisting power roles for a very specific reason. I balance all of my games on the assumption that town mass claims on day 1 (I think this is usually
THE
play regardless of alignment, but we can discuss that later). From there, I wanted mafia to really have to choose between letting a townie use an unknown power versus leaving a confirmed town player alive. I did not want to upset the actual amount of town to scum in the game, so that is why I included the Bodyguard. I wanted to reward the town for correctly "blocking" a shot, but without adding another confirmed town into the mix and screwing the mafia completely. Side note: I think Bodyguard is a role that should get more use, but should also have more streamlined interactions... It can get pretty weird. Like what if a Weak Vigilante shoots a Mafia member protected by a Bodyguard? Or what if a Bodyguard protects a Tracker who visits a PGO? I don't think those scenarios have cut and dry answers yet. I think that Bodyguard + Conftown Roles is a wonderful role interaction that I hope sees more use.Now onto the Crown abilities. I knew that I did not want to introduce strong abilities like cop, tracker, jailkeeper, etc despite wanting those things in CFJ's game. It just upsets the balance of the game too much. I did want players to feel like they could effectuate change. All of the roles could be helpful in some way, potentially catching lying scum or just helping confirm more town. I chose Fruit Vendor and Stenographer (which is basically a neighborizer who can just post in their hood before adding someone, helpful for gambits in regular games I think) because even if mafia did decide to kill them the night they could still add
something
to the game. The mafia on the other hand would get useful information. I wanted the mafia to really have to grapple with their nightkill choices in this game because I feel like Micros are inherently scumsided due to their small size. I am open to any and all criticism. Did you think the game was fun? Did you like the randomness of the flavor? Would you like to join another game modded by me?
Speaking of future games... I have
a lot
of ideas. Some good, some bad. Some half baked, some less-than-half-baked. I will give you a little snippet of them all below. Order is not indicative of their current state of readiness. In the Land of Heat & Lightning
- 13p, Murder on the Orient Express, but with pink
lawn flamingos? Under the Moon
Farmers Market - 17p, Market Place featuring more farm animals, fruits, vegetables, and of course, manure.
Heroes! Unite! - 17p, MafiaScum-centric, global gate mechanic, villains, masks, and
a lot
of spandex.A Game of Mafia
- 19p, my take on an alt game. Some Weeb Shit - I want to run a weeb game because they look like fun.