Posted: Thu Jul 21, 2022 3:21 am
Yeah it's always a possibility that neither slot cares about the details.
Yeah it's always a possibility that neither slot cares about the details.
This doesn’t track well with Roden+butterchurn’s existenceIn post 9194, BlueBloodedToffee wrote:I posted this fairly early into the game and I still stand by it.In post 1629, BlueBloodedToffee wrote:I just checked OP because, you know, common sense.
Umm, so neighbourhoods should probably be sorted, no? I know it's flavour based but indulge me.
Ethan infiltrates the camp of the survivors from plane crash and pretends he was one of the people on the plane. Could this be done in the form of a T/S neighbourhood?
Also, 2 neighbourhoods with T/T doesn't really make sense to me? If they're all town just make one of them a masonry or whatever?
I'm not great at game set up, but like, based on flavour I would think there is scum in the neighbourhoods somewhere. If someone is widely enough scum read from the neighbourhoods, that would be a good place to start
Neighbourhoods need sorting at some point.
I had floated it briefly earlier this day phase I think, but I was dismissed because "Math would never fake a hood".In post 9192, BlueBloodedToffee wrote:Crazy theory.
I wonder if some of the neighbourhoods do consist of T+S and scum know this. Therefore, two scum decided to 'create a neighbourhood' in the hope that if one of them flips then the other person in their neighbourhood is cleared as town.
Is that too tin-foily?
That wasn’t an alignment-based comment, just remark that he seemed out of it so lack of follow-through makes sense in that lensIn post 9200, T-Bone wrote:Yeah it's always a possibility that neither slot cares about the details.
In post 9192, BlueBloodedToffee wrote:Crazy theory.
I wonder if some of the neighbourhoods do consist of T+S and scum know this. Therefore, two scum decided to 'create a neighbourhood' in the hope that if one of them flips then the other person in their neighbourhood is cleared as town.
Is that too tin-foily?
They were probably selected at random, so there’s no reason they absolutely couldn’t be but with the mason mech, there’s also no good reason to auto tr all of them either. Hoods aren’t masonries.In post 9193, Bellaphant wrote:That's what I was trying to say earlier. I don't think all the neighbors are just town, no, otherwise what's the point of masons.
I like this post. I think there isn’t any particularly compelling reason to either tr all the hoods or assume there absolutely has to be scum in them either. I think we should probably treat each slot individually.In post 9195, T-Bone wrote:I get you the benefit is lost on me too...but maybe it was just a plan to get by as a lurker day 1 with a built in excuse...no one could predict we'd put up 300 pages.In post 9171, Bellaphant wrote:What would be the benefit of a fake posy restrictions though? Unless both the neighbors are scum, which feels pretty odd.
P-edit that makes a bit more sense. I dunno what me and you are doing this Game, I feel like I disagree with you, you get aggy at me and then we end up agreeing.
I just think with how inconsistent they've been with the post restriction. Signatures don't count. Not even noticing they went over 100 words (or maybe they thought no one would count idk). Then they didn't know what the punishment was for going over 100 words. Then finally they said the Mod told them "close enough". I just think it was a plan gone wrong for reasons some within their control and some without their control, and that's why we struggle to think "why?"
And like, I'll be honest, and maybe this is confirm bias...I don't think their content through Math on Day 1 or their content now on Day 2 is all that compelling that makes me want to disregard all the weirdness because they look town.
Also if we accept their are scum in the neighbors...I think DNA is more likely than the Math slot.
A C&G mason would have to believe that 2 mason groups in this set up is totally legit and there's no reason to question the other mason claim at all.In post 4539, Cytosine and Guanine wrote:UNVOTE: RodenIn post 4001, Roden wrote:Yeah I'm not going to bother trying to keep up at this point, 70 pages is too much.
I can vaguely tell there's a wagon on me. I'm claiming Mason.
(move Town)
-Guanine
I could do BB, he has never wrongly sr me, so that was a huge red flag for me. OtH is locktown. I will hard veto any wagon on them.In post 9178, Bellaphant wrote:? I don't feel like I said or thought that? And I agree, I need to more critical of Luke's conclusions.
My scum reads are boring - there's at least one scum in Johnny/mala/enchant. I think best bird is just flat scum. I'm trying not to scum read professor drapion. Math could be scum. I guess my spicier scum reads are that I wouldn't be surprised if oth was scum. Occasionally I waver on pooky:, but they are probably town.
I’m guessing the hoods were completely randomized, so it’s different than say Koba’s Neighbour game where the setup actually necessitated that there were at least two tvs hoods and 0 svs hoods. so I think any combination could be possible including fake hoods but get the impression from Math’s posting that isn’t the case here but then it’s also really strange that corwin never said anything but I think Math replacement should hopefully resolve all of this.In post 9179, Bellaphant wrote:C and g too. In my head I get hung up on only one of them or math can be scum but that's not mechanicalky true is it
My name appears multiple times here, but I am not even sure what you are saying that you disagree with me on???In post 9143, Bell wrote:It's a disagreement I have with Luke and a few others this game.
I iso'd you once and then reiso'd you basically realized I can't really say much but that your vibes are wrong. I'm pretty much waiting for you to either slip up or change my mind.
Shouldn't be hard given how you appear to be trying to get town read in your way.
I don't feel much need to engage with luke on this read right now. Since my focus is pretty much Mathblade while kind of just sie swiping at people I'm suspicious of.
I do think T-bone's read of me is more natural, trajectory wise, than yours is.
But I don't think either of you have provided a rationale for the read.
Speaking of. I have no idea what C&G are doing this game. They're not playing anything like I'd expect unless Ircher is entirely running the show and choosing to appear moderately scummy for some reason.
Math said this multiple times. Like a lot.In post 9157, Cytosine and Guanine wrote:Sure.
I'm pretty sure that we never told Math that he couldn't share.
Though, it's most likely that he misinterpreted something.
-Guanine
I was leaning scum on the toad, but generally liked your posting. Mixed signals put you there.In post 9160, RCEnigma wrote:Weird company to be involved with. I feel like my content is straight forward this game surprisingly.
Was just kinda vibes at first, but then I really did not like his posting around the Math wagon.In post 9163, RCEnigma wrote:Luke when you’re around I want to talk about your Klick scumlean.
i don't think that the dunnstral masons things was out of left field :/In post 9173, Bellaphant wrote:I think I'm being easily swayed by them looking really reasonable and then suddenly half of their conclusions feeling left field, like the dunnstral masons thing
I am of the opinion that all neighborhoods were determined before alignment. Every single neighbor hood that has claimed their flavor has made sense based on flavor.In post 9181, BlueBloodedToffee wrote:I don't know. I think it would be weird for Math AND C&G to be scum and be in a neighbourhood. Like, that literally makes no sense at all.In post 9179, Bellaphant wrote:C and g too. In my head I get hung up on only one of them or math can be scum but that's not mechanicalky true is it
I confused by the make up of this trio? How did you land on these three?In post 9182, BlueBloodedToffee wrote:At least one of Luke/Pooky/OTH are scum. Scum are driving the game too well for all of those to be town IMO