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Posted: Mon Sep 20, 2021 9:42 am
by Not Known 15
Mod Chooses Group List After Picks 1-shot Visitor


Alignment:The mod chooses your alignment from the following list after picks:

Apparition,Pirate,Dark Creature,Sunshine Club,Starkin,Specter,Astral Creature

Role:1-shot Visitor
Once, at night, you may target a player to visit them.

Posted: Mon Sep 20, 2021 9:43 am
by Jake The Wolfie
Jake Chooses After Pick
(Jake Chooses After Pick / Jake Chooses After Pick)

If this is chosen as either an alignment or a role, the moderator PMs Jake The Wolfie to ask for an alignment or role respectively. Whatever he sends back is your alignment or role respectively.

If this card is discarded, Jake The Wolfie will be notified who you are, and that you discarded this card.

Posted: Mon Sep 20, 2021 9:47 am
by TemporalLich
Mod Chooses Non-Standard Groupscum After Picks Sympathizer
(
Mod Chooses Non-Standard Groupscum After Picks
/ Sympathizer)

Mod Chooses Non-Standard Groupscum After Picks: You are a non-standard groupscum faction of the moderator's choice (examples include
Apparitions
,
Pirates
,
Dark Creatures
,
Sunshine Club
,
Starkin
,
Specters
, and
Astral Creatures
)

Sympathizer: If no other players share your alignment on the start of Day 1, you will become a
Vanilla Townie
.

I know Pirates and Astral Creatures aren't technically
scum
as they have a Town-compatible wincon, but they are still considered groupscum.

Posted: Mon Sep 20, 2021 9:48 am
by Morning Tweet
Dark Horse Ritualist
(
Dark Horse
/ Ritualist)

During pre-game or on day one, choose an entity at the bottom of this rolecard to devote yourself to.

Once during the game at night, starting after day three, you may activate this ability. You and a target player of your choice die unstoppably. Players with the alignment(s) that you and your target possess
ALL
gain the abilities located at the bottom of this card in accordance with your entity. In other words, these abilities may be used by all members of those faction(s) and they are multi-tasking with them. The moderator will inform the players of their new abilities.

The Dark One
- Gain the Ninja modifier. When you target a player at night with any ability, they cannot target you that night under any circumstances, even if their action should resolve first. At night, you may target a player. Their active abilities fail.

The Scourge
- Gain the Ascetic and One-shot bulletproof modifiers. At night, you may target a player. You use a random ability that is present in the game on them.

Keeper of Secrets
- Gain the Reflexive modifier (You automatically use your abilities on anyone who targets you, in addition to your intended targets). Once at night, you may target a player and call out an alignment. You learn if they are that alignment or not. You may not call out your own alignment. This ability works with Reflexive even if you are out of shots. If activated by Reflexive, you will call your own alignment.

Bearer of Suffering
- Gain the Poison-Immune modifier. You may target a player at night. Their original, non-factional abilities from their role card become One-shot. They may ignore the One-shot modifier, but they are poisoned if they do so. The player who was targetted the most times by all copies of this ability in the game each night is poisoned (dies the night after they are poisoned unless healed). If there is a tie, whoever reached the most votes first is poisoned. Votes to poison do not function on Poison-Immune players.

You belong to the faction with the fewest players at the beginning of the game. For all purposes except flip, you are a member of that faction. If there is a tie between multiple factions, the moderator will decide which. You partake in any PTs that faction may possess and share any factional abilities, but you will flip as a
Dark Horse
.

Posted: Mon Sep 20, 2021 9:49 am
by Not Known 15
Mod Chooses Group List After Picks 1-shot Gift Inventor(Bomb/Gun/Vest)


Alignment:The mod chooses your alignment from the following list after picks:

Apparition,Pirate,Dark Creature,Sunshine Club,Starkin,Specter,Astral Creature

Role:1-shot Gift Inventor(Bomb/Gun/Vest)
Once, at night, you may target a player you do not share a aligment PT with, and give them a bomb, a gun or a vest.
Your target may reject the gift during the next day, if it does, you will open it instead. Otherwise, your target will open it at the end of that day.
A player opening the gift:
-dies if it is a bomb
-can attempt to kill a player once, at night if it is a gun
-will be protected from the first kill that targets that player if it is a vest.

Posted: Mon Sep 20, 2021 9:50 am
by Jake The Wolfie
Jake Chooses After Pick
+ 3-shot Unorthocop
(Jake Chooses After Pick / Jake Chooses After Pick + 3-shot Unorthocop)

If this is chosen as either an alignment or a role, the moderator PMs Jake The Wolfie to ask for an alignment or role respectively. Whatever he sends back is your alignment or role respectively.

If this card is discarded, Jake The Wolfie will be notified who you are, and that you discarded this card.

Three times per game during the night, you may target a player. Assuming no interference with your action, you will learn whether that player is Alternate Mafia or Not Alternate Mafia.

Posted: Mon Sep 20, 2021 9:51 am
by Morning Tweet
Dark Horse Fanatic
(
Dark Horse
/ Fanatic)

During pre-game or on day one, choose an entity at the bottom of this rolecard to devote yourself to. Gain those abilities starting night two.

The Dark One
- Gain the Ninja modifier. When you target a player at night with any ability, they cannot target you that night under any circumstances, even if their action should resolve first. At night, you may target a player. Their active abilities fail.

The Scourge
- Gain the Ascetic and One-shot bulletproof modifiers. At night, you may target a player. You use a random ability that is present in the game on them.

Keeper of Secrets
- Gain the Reflexive modifier (You automatically use your abilities on anyone who targets you, in addition to your intended targets). At night, you may target a player and call out an alignment. You learn if they are that alignment or not. You may not call out your own alignment. This ability works with Reflexive. This ability works with Reflexive. If activated by Reflexive, you will call your own alignment for that use of the ability.

Bearer of Suffering
- Gain the Poison-Immune modifier. You may target a player at night. Their original, non-factional abilities from their role card become One-shot. They may ignore the One-shot modifier, but they are poisoned if they do so.

You belong to the faction with the fewest players at the beginning of the game. For all purposes except flip, you are a member of that faction. If there is a tie between multiple factions, the moderator will decide which. You partake in any PTs that faction may possess and share any factional abilities, but you will flip as a
Dark Horse
.

Posted: Mon Sep 20, 2021 9:54 am
by Jake The Wolfie
Fate In The Stars
(Reroll After Pick / Reroll After Pick)

If this card is chosen for either an Alignment or a Role, then reroll this card. The new card you get is your Alignment or Role respectively.

Posted: Mon Sep 20, 2021 9:54 am
by Not Known 15
Game-ending Jester

Alignment:Game-ending Jester
Your presence is announced at the start of the game, but not who you are.
Get killed by the elimination(by vote) during the day to win. If you do, the game ends.
You will die after Day 3, and you cannot be revived, protected against death and/or converted.
Day 3 cannot be skipped.
Whilst you are alive No Elimination may not occur, and plurality applies at day end.
Role:Vanilla
You have no role-related abilities.

Posted: Mon Sep 20, 2021 9:55 am
by Morning Tweet
Dark Horse Appointer
(
Dark Horse
/ Appointer)

During pre-game or on day one, choose an entity at the bottom of this rolecard to devote yourself to. At night, you may target a player other than yourself. They gain all of the abilities that entity possesses and are multi-tasking with them. You will be informed if this ability succeeds. You may not target a player who has already been successfully targeted.

The Dark One
- Gain the Ninja modifier. When you target a player at night with any ability, they cannot target you that night under any circumstances, even if their action should resolve first. At night, you may target a player. Their active abilities fail.

The Scourge
- Gain the Ascetic and One-shot bulletproof modifiers. At night, you may target a player. You use a random ability that is present in the game on them.

Keeper of Secrets
- Gain the Reflexive modifier (You automatically use your abilities on anyone who targets you, in addition to your intended targets). At night, you may target a player and call out an alignment. You learn if they are that alignment or not. You may not call out your own alignment. This ability works with Reflexive. If activated by Reflexive, you will call your own alignment for that use of the ability.

Bearer of Suffering
- Gain the Poison-Immune modifier. You may target a player at night. Their original, non-factional abilities from their role card become One-shot. They may ignore the One-shot modifier, but they are poisoned if they do so. The player who was targetted the most times by all copies of this ability in the game each night is poisoned (dies the night after they are poisoned unless healed). If there is a tie, whoever reached the most votes first is poisoned. Votes to poison do not function on Poison-Immune players.

You belong to the faction with the fewest players at the beginning of the game. For all purposes except flip, you are a member of that faction. If there is a tie between multiple factions, the moderator will decide which. You partake in any PTs that faction may possess and share any factional abilities, but you will flip as a
Dark Horse
.

Posted: Mon Sep 20, 2021 9:57 am
by Not Known 15
The End Is Near

Re-roll this with 1d125+874.

Posted: Mon Sep 20, 2021 10:00 am
by TemporalLich
The Beginning
(The Beginning / The Beginning)

The Beginning: Reroll this card with 1d125-1.

Posted: Mon Sep 20, 2021 10:00 am
by Jake The Wolfie
Sunshine Time Bender
(Sunshine Club / Time Bender)

As a Sunshine Club member, you have access to the Sunshine Club factional PT, found here.
In addition, any actions you have can and must be used during the day, and take effect during the day.

You win when all threats to the Sunshine Club are eliminated.

During either the Day or Night, you may send in a new phase. Assuming no interference with your action, the next cycle will be of your choosing, even if it is not rational, numerical, or sensible. The following cycle will be a continuation of your chosen cycle, in whichever way the moderator sees fit.

Posted: Mon Sep 20, 2021 10:05 am
by TemporalLich
Mafia Role PM Messer Upper
(
Mafia
/ Role PM Messer Upper)

The moderator will sneak the word "pineapple" into a random player other than you's Role PM.

Posted: Mon Sep 20, 2021 10:05 am
by Jake The Wolfie
Moar Wolves!
(Werewolf / Wolven Cult Leader)

You are a member of the Werewolves, and win when all threats to the Werewolves have been defeated.

If you are a member of either a cultlike faction OR the Werewolves, then you become their factional converter. Otherwise, you are named.
During the night, you may target a player. Assuming no interference with your action, that player will be converted into your faction.

Posted: Mon Sep 20, 2021 10:08 am
by TemporalLich
Werewolf Role PM Messer Upper
(
Werewolf
/ Role PM Messer Upper)

The moderator will sneak the word "pineapple" into a random player other than you's Role PM.




ok lol

Posted: Mon Sep 20, 2021 10:09 am
by TemporalLich
Reroll before picks, but make the card Town-aligned
(
Town
/ Reroll before picks, but make the card Town-aligned)

Reroll before picks, but make the card Town-aligned: self-explanatory

Posted: Mon Sep 20, 2021 10:12 am
by Jake The Wolfie
Alien Grand Inventor
(Alien / Grand Inventor)

You are a member of the Aliens, and win when all threats to the Aliens have been defeated.
The Aliens only have 1 factional kill.

During the night, you may target a player. Assuming no interference with your action, that player will receive an invention, chosen randomly from the Grand Idea Mafia thread.

Posted: Mon Sep 20, 2021 10:14 am
by Not Known 15
W
I
L
D
C
A
R
D

If you choose this as role, pick a card from the entire Deck Of Astral Roles as your role.
If you choose this as alignment, pick a card from the entire Deck of Astral Roles as your alignment.
Ignore re-rolls.
If you would not get a role from your role card pick you get the role Vanilla.
If you would not get an alignment from your role card pick you get the alignment Jester.

Posted: Mon Sep 20, 2021 10:15 am
by Not Known 15
Mod Chooses Group List After Picks 1-shot Visitor


Alignment:The mod chooses your alignment from the following list after picks:

Apparition,Pirate,Dark Creature,Sunshine Club,Starkin,Specter,Astral Creature

Role:1-shot Visitor
Once, at night, you may target a player to visit them.

Posted: Mon Sep 20, 2021 10:16 am
by Not Known 15
Mod Chooses Group List After Picks Ninja


Alignment:The mod chooses your alignment from the following list after picks:

Apparition,Pirate,Dark Creature,Sunshine Club,Starkin,Specter,Astral Creature

Role:Ninja
Your visits are hidden.

Posted: Mon Sep 20, 2021 10:17 am
by Not Known 15
Mod Chooses Group List After Picks 2-shot Passive Strongman


Alignment:The mod chooses your alignment from the following list after picks:

Apparition,Pirate,Dark Creature,Sunshine Club,Starkin,Specter,Astral Creature

Role:2-shot Passive Strongman
Your first two kills cannot be stopped except by commuting.

Posted: Mon Sep 20, 2021 10:18 am
by Morning Tweet
Dark Horse Equalizer
(
Dark Horse
/ Equalizer)

At the beginning of the game, learn how many alignments are in the game that you cannot win with. Gain all of the abilities on this list, up to the number of alignments you cannot win with. For example, if there are 5, you are 1+2+3+4+5. You are multitasking with all abilities.

One - No abilities
Two - One-shot Loyal Checker
Three - Disloyal Roleblocker
Four - Outraged Vigilante [Can only be used if a member of your faction was eliminated on the previous day]
Five - Mason / Traffic Analyst [Mason if Town. Add "Mason" to a random townie's card. Otherwise, Traffic Analyst]
Six - One-shot Bulletproof
Seven - One-shot Activated Nightskip [Once during the day, skip the next night phase.]
Eight - Two-shot Reflexive Commute [The first two nights you are targetted by abilities, commute before they affect you]
Nine - Neighbour [Gain a neighbourhood with all players you CAN win with.]
Ten+ - Power Distributor [Each day, choose one of your abilities. All players you CAN win with gain that ability starting next night. They are informed of this.]

The moderator has the power to alter numbers as they see fit to better match with their playercount. For example, if a game is extremely large, they may opt to make the numbers larger, or vice versa.

You belong to the faction with the fewest players at the beginning of the game. For all purposes except flip, you are a member of that faction. If there is a tie between multiple factions, the moderator will decide which. You partake in any PTs that faction may possess and share any factional abilities, but you will flip as a
Dark Horse
.

Posted: Mon Sep 20, 2021 10:21 am
by Jake The Wolfie
A Normal Role
(Grand Idea chooses after Pick / Grand Idea chooses after Pick)

If this card is chosen as either an alignment or a role, then the moderator will randomly choose a card from Grand Idea. If it does not satisfy the requirements for being included in a Normal Game, then reroll until you get a card that does. Your alignment or role is that cards' alignment or role respectively.

Posted: Mon Sep 20, 2021 10:21 am
by Not Known 15
Mod Chooses From List Before Picks Ninja

Alignment:The mod chooses your alignment from the following list before picks:

Apparition,Pirate,Dark Creature,Sunshine Club,Starkin,Specter,Astral Creature

Role:Ninja
Your visits are hidden.