FWIW you’re conflating swing and balance. Balance is “do all factions have a roughly equal chance at winning?” To which I think the answer is solidly a yes. Swing is what you’re describing, where the chances of a roflstomp one way or the other increase. Normals tend to try for low to moderate swing in addition to good balance, but the two concerns are independent.In post 947, Greeting wrote:First things first, thank you for your apology Mala. I accept it, and I apologise for my wording in return. Although it wasn't meant to be personal, it was a bit too harsh and was a reflection of my extreme annoyance at the situation and your defense presented. If that is my toxic trait then here is one to balance it out: I do not hold grudges against anyone and I'm surprisingly quick to forgive and forget, which had already happened while the game was still going. Let's hope that we both can learn from this.
Secondly, JV, you were in the right and I was in the wrong here. Sorry for that.
Finally, the game itself. Thank you for hosting it Nero and thank you to everyone for playing. I think the theme was cool and tbf I think the Veterinarian being able to poison someone is fantastic.
The set-up was unfortunately flawed.
Was it balanced?
On paper: kinda, but swingy.
In reality: not really.
I guess one could look at it as: town having strong PRs vs. mafia having more in terms of player numbers. But, if you break it down, then the PRs were strongly town-sided and parity was strongly scum-sided. Which made the game unstable and therefore, in my opinion, unbalanced.
Now, was this game winnable for either alignment? Absolutely. Town play was bad in this game, and that also includes myself. Scum play ranged from moderately good to very good. Did the mafia team deserve to win? Absolutely.
But, given the fact that the game was unbalanced, it took one less mistake for town to lose the game than usual and scums had an easier job manipulating the vote count. While townies had power concentrated in individuals, scum had power concentrated in their numbers and it was, ultimately, thanks to their numbers that they won.
I absolutely don't think this game was a waste of time. But I don't think this game can be compared to other Mini games I've played either. It was a different experience.
Congratulations to the scum team.
And yes, this was indeed a very swingy game.