[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2319 (isolation #0) » Tue Feb 08, 2011 12:13 am

Post by RedCoyote »

Are there any open setups with cults?
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Post Post #2321 (isolation #1) » Tue Feb 08, 2011 5:51 am

Post by RedCoyote »

Is that an "official" setup though? That's what I meant to ask.
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Post Post #6666 (isolation #2) » Mon Dec 30, 2013 6:16 am

Post by RedCoyote »

Offense or Defense

9 Players

1 Mafia Goon

8 Townies

  • Mafia decides on N0 to play as "Offense" or "Defense".
  • If Mafia chooses Offense, they are allowed to have up to two night kills each night (none on N0). They do not have to use both night kills each night.
  • If Mafia chooses Defense, they are allowed to recruit one of the eight Townies. They may do so on any night phase, including N0.


What do y'all think about something like this? The offense option may not have enough incentive, but maybe because I'm more of a conservative player. I think maybe there are those that would relish that option.

EDIT: Here is a link to a completed game for anyone who happens to stumble upon this post and is interested.
Last edited by RedCoyote on Mon Mar 31, 2014 2:23 am, edited 1 time in total.
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Post Post #6669 (isolation #3) » Tue Dec 31, 2013 4:51 am

Post by RedCoyote »

Well, I'm going to /in it in the Micro queue and we'll see what happens.
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Post Post #6671 (isolation #4) » Tue Dec 31, 2013 5:04 am

Post by RedCoyote »

Secret.
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Post Post #6683 (isolation #5) » Fri Jan 03, 2014 7:11 am

Post by RedCoyote »

Nacho, would if the babysitter is targeted, would the babysitter kill their target in addition to the babysitter dying or instead of? I think it's the latter, but just checking to make sure. It sounds like a lot of fun.

I think an early Cop claim is risky in that scenario you predicted, but, yeah, it probably would be the best town strategy. Maybe make it an odd-day Cop? Or, hell, make it a Tracker instead.
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Post Post #6898 (isolation #6) » Sun Apr 13, 2014 4:38 am

Post by RedCoyote »

In post 6884, LlamaFluff wrote:
Odds and Evens


1x Mafia Odd Night Goon (Only can kill odd nights)
1x Mafia Even Night Goon (Only can kill even nights)

7x Vanilla Town
1x Town Tracker
Oh, that sounds like fun! Let me know if you run it.
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Post Post #8201 (isolation #7) » Fri May 22, 2015 4:47 pm

Post by RedCoyote »

Long Lost Friends
1 A Mafia Goon
1 B Mafia Goon

5 Townies
2 Bulletproof


Each night, both goons decide whether they want to shoot or look for the other goon. Shooting is a normal nightkill. If they choose to look for the other goon, they choose one name to submit to the mod. If the name is the other goon, the two goons are partnered up and receive a private topic they may use during day and night. If the name isn't the other goon, nothing happens.
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Post Post #8206 (isolation #8) » Sat May 23, 2015 3:22 am

Post by RedCoyote »

Oversoul wrote:Both of the goons get to shoot?


That was the intention, yes. Until/unless one finds the other. Then they only have one shot per night.

They effectively are two SKs with the opportunity to forego a shot in exchange for finding the other SK. If one finds the other, they become a traditional mafia team of two goons with only one NK to use each night.

BBmolla wrote:Game is unwinnable if one Mafia Goon is lynched cause can't get rid of Bulletproofs.


Maybe one BP?
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Post Post #8219 (isolation #9) » Mon May 25, 2015 4:35 am

Post by RedCoyote »

LicketyQuickety wrote:3 scum
6 town
Nightless
Votes are designated to 3 groups as a single lynch for each day
Players are grouped together in groups of 2 town 1 mafia
Players can only vote for people in their group
Each day a single group is picked to vote
Town wins when both town voters agree
Mafia win when they survive 3 days
No Lynch is possible


Sounds fun! It also reminds me of Triplicate Mafia.
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Post Post #8531 (isolation #10) » Fri Feb 05, 2016 5:54 am

Post by RedCoyote »

That's The One!
2 Mafia Goons
1 Mafia Roleblocker

VS
1 Bodyguard
9 VTs


  • Bodyguard and Roleblocker may use their powers every night.
  • At the end of the each day phase, one VT is selected at random to be "The One".
  • All votes are nullified except for The One, whomever The One is voting is lynched.


I love the risk/reward with a BG that pretty much knows where to protect every night. The question isn't which player to protect, but
if
they should protect. Additionally, the RB adds a slight twist of potential advantage to the scum team while not really disadvantaging the town. That said, the BG is really the star of the show. Usually a BG is nothing but cannon fodder in most setups, so trying to remove that was what I was going for.

Yes, the player that becomes The One effectively becomes an IC.
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Post Post #8533 (isolation #11) » Fri Feb 05, 2016 8:51 am

Post by RedCoyote »

BG doesn't have to. He may. I also don't think it necessarily restricts the scum because it may confirm a VT that is actively hurting the town, you know? And in such a scenario the scum may decide to leave that person alive. Or maybe that VT is right on and the scum still decides to leave them alive to cause WIFOM. etc

Yes, a VT could theoretically be The One twice.

You think maybe give the town additional power? Or maybe just do The One thing for the first day phase or two?
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