[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Trumpet of Doom
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Mafia Scum
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Post Post #1163 (isolation #0) » Thu Dec 31, 2009 8:32 am

Post by Trumpet of Doom »

Seems to me that as soon as one traitor dies, their mason partners can claim and clear themselves.

Also, would masons be allowed daytalk? Nighttalk? Both? Neither? Could mafia daytalk?
Discretion is the better part of valor.
If I helped lynch you, you deserved it.

Retired from playing for the foreseeable future.
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Post Post #1165 (isolation #1) » Thu Dec 31, 2009 8:54 am

Post by Trumpet of Doom »

SaintKerrigan wrote:So maybe instead of having 1 Traitor in each mason group, there can be 3 total traitors, but have them randomly selected from the total pool of 12 players. That way, you don't know for sure if your group has a traitor or not.
That seems like it ought to work.
SaintKerrigan wrote:I was thinking that both groups could daytalk and nighttalk. It could be something that was left up to the mod to decide, though.
The minor problem with that is that the players do need to post in the game thread. Ah well, I'm sure stringent enough activity rules could enforce that. :twisted:
Discretion is the better part of valor.
If I helped lynch you, you deserved it.

Retired from playing for the foreseeable future.
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Post Post #1169 (isolation #2) » Thu Dec 31, 2009 10:25 am

Post by Trumpet of Doom »

First off, I'd like to direct you to the Theme Test Market.

Vi's already run a Fire Emblem-themed game (Mafia of Order). Clue might have already been done as well, and it'd probably be a little difficult to balance properly and allow for safeclaims (roles scum can claim and get away with it).
Discretion is the better part of valor.
If I helped lynch you, you deserved it.

Retired from playing for the foreseeable future.
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Post Post #3970 (isolation #3) » Sat Sep 17, 2011 10:58 am

Post by Trumpet of Doom »

IceGuy wrote:
Empking wrote:
So the Mafia are objectively weaker than the werewolves?


The names are arbitrary. It's only important that the cop only investigates members of the non-killing scum group.

This seems backwards. The non-killing group is already weaker, it doesn't also need a cop that can only find them instead of the other group.
Discretion is the better part of valor.
If I helped lynch you, you deserved it.

Retired from playing for the foreseeable future.
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