This forum is for discussion of individual Open Setups, including theoretical balance.
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Post #978 (isolation #0 ) » Thu Oct 22, 2009 10:32 am
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by Ythan » Thu Oct 22, 2009 10:32 am
This is likely to be quite unbalanced but the idea seems interesting.
1 Goon
2 Townies
Day Start
Smallest possible simple game. Town has to lynch goon or it goes to night and he wins. If one townie votes the other, goon can hammer. Knowing this, if a vote occurs and a hammer is not dropped, it must not be town on town; it must be town on goon or vice versa, confirming the third party as innocent all around and the goon as such to the townie involved in the vote. I think that's as much as can be determined objectively.
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Post #980 (isolation #1 ) » Thu Oct 22, 2009 12:28 pm
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by Ythan » Thu Oct 22, 2009 12:28 pm
There is that.
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Post #983 (isolation #2 ) » Fri Oct 23, 2009 9:19 am
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by Ythan » Fri Oct 23, 2009 9:19 am
If town votes town, goon hammers. If town votes goon or vice versa there will be no immediate hammer because the third player doesn't know which of them is mafia. But once there is no hammer it becomes clear that one of them is. They each know but the necessary third player does not.
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Post #986 (isolation #3 ) » Fri Oct 23, 2009 4:20 pm
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by Ythan » Fri Oct 23, 2009 4:20 pm
Do they pick who makes the kill?
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Post #1429 (isolation #4 ) » Wed Jun 16, 2010 2:57 pm
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by Ythan » Wed Jun 16, 2010 2:57 pm
An entire game based on WIFOM and second-guessing. Awesome.
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Post #1479 (isolation #5 ) » Sun Jul 18, 2010 2:47 pm
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by Ythan » Sun Jul 18, 2010 2:47 pm
Does the mafia have a factional kill?
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Post #1481 (isolation #6 ) » Sun Jul 18, 2010 2:54 pm
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by Ythan » Sun Jul 18, 2010 2:54 pm
Interesting then.
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Post #1484 (isolation #7 ) » Sun Jul 18, 2010 4:45 pm
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by Ythan » Sun Jul 18, 2010 4:45 pm
I had a mafia dream last night as well and thought about looking that thread up.
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Post #1498 (isolation #8 ) » Tue Jul 20, 2010 9:22 pm
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by Ythan » Tue Jul 20, 2010 9:22 pm
In order to minimize swing, semi-open setups usually don't totally randomize the setup but instead allow for a number of possible arrangements that should maintain balance.
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Post #1518 (isolation #9 ) » Thu Jul 22, 2010 1:33 am
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by Ythan » Thu Jul 22, 2010 1:33 am
Are the games selected for the open queue determined in this thread?
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Post #1521 (isolation #10 ) » Thu Jul 22, 2010 1:39 am
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by Ythan » Thu Jul 22, 2010 1:39 am
I'm fourth on the list excluding absentees at the top. Get me something awesome please thanks. <3
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Post #1523 (isolation #11 ) » Thu Jul 22, 2010 2:08 am
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by Ythan » Thu Jul 22, 2010 2:08 am
I don't understand balance at all, sorry.
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Post #1525 (isolation #12 ) » Thu Jul 22, 2010 2:15 am
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by Ythan » Thu Jul 22, 2010 2:15 am
Now that was an intriguing idea. Many combinations of roles can make for a fun enough game but that's got a neat theme behind it.
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Post #1528 (isolation #13 ) » Thu Jul 22, 2010 4:22 am
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by Ythan » Thu Jul 22, 2010 4:22 am
Fun idea. Joats in general are fun to play.
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Post #1622 (isolation #14 ) » Sat Aug 07, 2010 5:55 am
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by Ythan » Sat Aug 07, 2010 5:55 am
A thought. Aren't games like that conceptually similar to that new perpetual lylo idea? The mafia gets to kill town if there's a dead scum, but otherwise cannot and must rely on lynches.
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Post #2130 (isolation #15 ) » Sun Jan 09, 2011 4:22 pm
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by Ythan » Sun Jan 09, 2011 4:22 pm
Seen it but not with lyncher flavor.
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Post #2257 (isolation #16 ) » Tue Feb 01, 2011 5:57 am
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by Ythan » Tue Feb 01, 2011 5:57 am
That's why it's called Shotty's Newbie.
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Post #2274 (isolation #17 ) » Thu Feb 03, 2011 5:48 pm
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by Ythan » Thu Feb 03, 2011 5:48 pm
Do they explicitly end/not end the game in that setup?
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Post #2277 (isolation #18 ) » Fri Feb 04, 2011 5:23 am
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by Ythan » Fri Feb 04, 2011 5:23 am
I understand jester hate when it ends the game but if it doesn't, especially as games get larger, it doesn't make so much sense.
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Post #2282 (isolation #19 ) » Sat Feb 05, 2011 1:37 pm
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by Ythan » Sat Feb 05, 2011 1:37 pm
I would try to think of an alternative to PMing votes, such as only allowing them to post votes.
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Post #2284 (isolation #20 ) » Sat Feb 05, 2011 1:49 pm
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by Ythan » Sat Feb 05, 2011 1:49 pm
Plus it lets you fake being kidnapped. If the kidnapped player can prove it by having his vote show up then that won't work.
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Post #2286 (isolation #21 ) » Sat Feb 05, 2011 2:23 pm
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by Ythan » Sat Feb 05, 2011 2:23 pm
What I mean to say is, if you allow them to post in order to vote (if you let them vote at all) then I could only post to vote (or not post at all if they can't vote) to give the impression that I was kidnapped.
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Post #2291 (isolation #22 ) » Sat Feb 05, 2011 4:00 pm
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by Ythan » Sat Feb 05, 2011 4:00 pm
To reach their win condition.
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Post #2293 (isolation #23 ) » Sat Feb 05, 2011 4:34 pm
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by Ythan » Sat Feb 05, 2011 4:34 pm
Surviving lover is pro-town. The win condition to survive to endgame is pro-town when you have to keep a townie alive to do it. Assuming that endgaming townies counts as killing them the survivor can only win with the town.
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Post #2296 (isolation #24 ) » Sat Feb 05, 2011 5:00 pm
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by Ythan » Sat Feb 05, 2011 5:00 pm
The color is because they're third party. They're pro-town, as I just explained, because they win with town. They just have to survive as well.
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Post #2298 (isolation #25 ) » Sat Feb 05, 2011 8:34 pm
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by Ythan » Sat Feb 05, 2011 8:34 pm
I see an informed minority and an uninformed majority. Minority of more than one isn't in the definition. And if you don't consider it Mafia it's a lot closer than some other open setups.
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Post #2300 (isolation #26 ) » Sat Feb 05, 2011 9:01 pm
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by Ythan » Sat Feb 05, 2011 9:01 pm
Don't you hate how Mafia games get moved to another forum when there is only one scum left. Oh wait.
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Post #2302 (isolation #27 ) » Sat Feb 05, 2011 9:07 pm
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by Ythan » Sat Feb 05, 2011 9:07 pm
Well yeah it's unbalanced. The game can end d1.
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Post #2304 (isolation #28 ) » Sat Feb 05, 2011 9:13 pm
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by Ythan » Sat Feb 05, 2011 9:13 pm
Exactly nothing, you said it's not Mafia.
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Post #2306 (isolation #29 ) » Sat Feb 05, 2011 9:22 pm
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by Ythan » Sat Feb 05, 2011 9:22 pm
I think it would suck for the game to end d1.
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Post #2311 (isolation #30 ) » Sun Feb 06, 2011 10:16 am
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by Ythan » Sun Feb 06, 2011 10:16 am
Mr. Flay wrote: Actually, shotty's right for once. mith has said that one-scum games don't work as mafia.
No offense to mith but whether or not it
works
, in his view, I disagree that it changes the game any more than the smaller scale.
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Post #2313 (isolation #31 ) » Sun Feb 06, 2011 10:29 am
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by Ythan » Sun Feb 06, 2011 10:29 am
Mafia is still up against having to fake it.
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Post #2316 (isolation #32 ) » Sun Feb 06, 2011 3:42 pm
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by Ythan » Sun Feb 06, 2011 3:42 pm
gandalf5166 wrote: Ythan wrote: Mafia is still up against having to fake it.
Yes, but the only thing you're searching for is survival tells. And I know lots of players that don't like dying anyways.
A survivor can still genuinely hunt scum. Scum can't if there aren't multiple factions.
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Post #2339 (isolation #33 ) » Thu Feb 10, 2011 5:11 pm
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by Ythan » Thu Feb 10, 2011 5:11 pm
Remember that a visible restriction, like voteless, really makes a role stand out very quickly in an open game.
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Post #2363 (isolation #34 ) » Sun Feb 13, 2011 12:33 pm
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by Ythan » Sun Feb 13, 2011 12:33 pm
I think Shotty is actually completely serious though.
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Post #2384 (isolation #35 ) » Tue Feb 22, 2011 5:21 am
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by Ythan » Tue Feb 22, 2011 5:21 am
I don't want anyone playing doctor on me with a syringe he fished out of the pond.
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Post #2401 (isolation #36 ) » Thu Feb 24, 2011 3:05 pm
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by Ythan » Thu Feb 24, 2011 3:05 pm
Except newbie games vary.
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Post #2405 (isolation #37 ) » Thu Feb 24, 2011 3:20 pm
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by Ythan » Thu Feb 24, 2011 3:20 pm
Except the number of protections is less than half the number of players.
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Post #2413 (isolation #38 ) » Fri Feb 25, 2011 11:07 am
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by Ythan » Fri Feb 25, 2011 11:07 am
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Post #2436 (isolation #39 ) » Mon Feb 28, 2011 4:18 pm
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by Ythan » Mon Feb 28, 2011 4:18 pm
Not the worst setup you've designed.
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Post #2440 (isolation #40 ) » Mon Feb 28, 2011 4:48 pm
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by Ythan » Mon Feb 28, 2011 4:48 pm
what
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Post #2455 (isolation #41 ) » Mon Feb 28, 2011 6:12 pm
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by Ythan » Mon Feb 28, 2011 6:12 pm
This is similar enough in nature to C9++ that it's inadequacy next to that setup makes me doubt anyone would want to play it. Why should I /in for this over C9++?
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Post #2457 (isolation #42 ) » Tue Mar 01, 2011 8:13 pm
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by Ythan » Tue Mar 01, 2011 8:13 pm
I said inadequacies.
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Post #2464 (isolation #43 ) » Wed Mar 02, 2011 6:08 pm
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by Ythan » Wed Mar 02, 2011 6:08 pm
What's the point of doing it by PM?
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Post #2466 (isolation #44 ) » Wed Mar 02, 2011 6:12 pm
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by Ythan » Wed Mar 02, 2011 6:12 pm
Ok cool. It doesn't matter substantially if the town knows but that might be interesting.
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Post #2468 (isolation #45 ) » Wed Mar 02, 2011 6:15 pm
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by Ythan » Wed Mar 02, 2011 6:15 pm
drmyshottyizsik wrote: Shotty's Vengeful Night
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Post #2473 (isolation #46 ) » Wed Mar 02, 2011 6:19 pm
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by Ythan » Wed Mar 02, 2011 6:19 pm
Gandalf, for the second time, this is a new game that Shotty is just now brainstorming.
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Post #2541 (isolation #47 ) » Tue Mar 08, 2011 6:36 pm
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by Ythan » Tue Mar 08, 2011 6:36 pm
Doesn't look like it.
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Post #2573 (isolation #48 ) » Wed Mar 09, 2011 5:28 pm
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by Ythan » Wed Mar 09, 2011 5:28 pm
Good design kills mc breaks.
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Post #2575 (isolation #49 ) » Wed Mar 09, 2011 5:51 pm
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by Ythan » Wed Mar 09, 2011 5:51 pm
No I mean, don't rely on janitors.
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Post #2578 (isolation #50 ) » Wed Mar 09, 2011 6:05 pm
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by Ythan » Wed Mar 09, 2011 6:05 pm
That's a description of the role. Point?
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Post #2584 (isolation #51 ) » Thu Mar 10, 2011 12:33 pm
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by Ythan » Thu Mar 10, 2011 12:33 pm
Now?
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Post #2615 (isolation #52 ) » Sat Mar 12, 2011 1:58 pm
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by Ythan » Sat Mar 12, 2011 1:58 pm
If the doctor is blocked I would assume his action does not affect the target.
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Post #2798 (isolation #53 ) » Sat Mar 26, 2011 9:55 pm
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by Ythan » Sat Mar 26, 2011 9:55 pm
What's the point in specifying one of them as the framer and the other as the back-up if there are no mechanics that depend on which one of them is framing? Just say they share a kill and a frame.
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Post #3113 (isolation #54 ) » Mon Apr 25, 2011 3:24 am
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by Ythan » Mon Apr 25, 2011 3:24 am
Confirmed?
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Post #4117 (isolation #55 ) » Tue Oct 18, 2011 7:30 pm
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by Ythan » Tue Oct 18, 2011 7:30 pm
Shrinking c9++, will take a look at this.
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Post #4119 (isolation #56 ) » Tue Oct 18, 2011 9:26 pm
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by Ythan » Tue Oct 18, 2011 9:26 pm
What if the mod simply generated one less letter to go along with the smaller playerlist. Maybe one less letter for every two players removed. That probably needs to be tweaked but it's a rough guess.
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Post #4120 (isolation #57 ) » Tue Oct 18, 2011 9:28 pm
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by Ythan » Tue Oct 18, 2011 9:28 pm
In fact, if something like that can be worked out then the setup can be rewritten to generate y letters based on x players.
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Post #4122 (isolation #58 ) » Tue Oct 18, 2011 9:50 pm
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by Ythan » Tue Oct 18, 2011 9:50 pm
That doesn't really make sense. I assume you mean limit the number of players or letters to some range.
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Post #4165 (isolation #59 ) » Fri Oct 21, 2011 9:51 pm
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by Ythan » Fri Oct 21, 2011 9:51 pm
It's a wasted lynch.
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Post #4351 (isolation #60 ) » Tue Nov 22, 2011 7:35 am
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by Ythan » Tue Nov 22, 2011 7:35 am
In an open setup everyone would be forced to place a vote on the player below them on the playerlist.
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