[OLD] Open Setup Ideas and Discussion
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- Chronopie
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Chronopie Mafia Scum
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So called optimal + An RB =/= Good idea.
You'd see one watcher RB'd and the other Nk'd N1
Hider + whoever he hid behind Nk'd N2 (or the other watcher)ShowHe'sbaaa-aaack
~Chrono
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Chronopie Mafia Scum
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I think that unclean ought to be modified to be a Cop Head Start game. input?ShowHe'sbaaa-aaack
~Chrono
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Because turrets are just there to give poppy a free stun ~Rayfrost- Chronopie
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Chronopie Mafia Scum
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second nom for F11^2
also pre-/inShowHe'sbaaa-aaack
~Chrono
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Chronopie Mafia Scum
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The problem is if n ends up a high number. i.e n=5
So Bob would end up a Cop | Doctor | Vigilante | Roleblocker | Tracker
Alice and Carol would be Neighbours.
Assuming scum don't know what n is, it's still not hard to guess that Bob has all (or at least alot of) the power. Scum Nk #1 - Bob
--
If the playerlist was randomised, Bob still has all that power, but a chance to not die immediately.
How about another scenario?
Bob
Kevin (Scum)
XXX
YYY
ZZZ
n=6
So Bob would end up a Cop | Doctor | Vigilante | Roleblocker | Tracker | Neighbour.
Keven (scum) would be the other Neighbour. Lets say he also gets the scum investigation immunity.
N1 - Bob investigates Kevin, Kills whoever (assuming that a cop would first check his neighbour.)
N2 - Bob tells Kevin (who he thinks is town), his power set. Scum NK - Bob. There goes the town power.
Essentially rendering the game mountainous.
Scenario 3:
Kevin (Scum)
Bob
Alice
n = 4
So Kevin (scum) hasCop|Doctor|Vigilante| Roleblocker (As Kevin is already scum, vig is wasted, and cop is unnecessary, since he would have had vig, doc is wasted too)
While Bob is a tracker | Neighbour and Alice is the other Neighbour.
So Kevin (scum) has the town's/randomised roleblocker power. Lets say Bob declares he tracked Karen (scum) to the NK N1, perhaps on alice. N2 Bob dies.
Mountainous.
I think the solution would have to be 1 ≤ N ≤ 3.
Less power to any individual.
Actually I wouldn't mind running the modified version of this...ShowHe'sbaaa-aaack
~Chrono
League of LegendsChronopie (30) || Greyscale Aeon (12)
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Chronopie Mafia Scum
- Chronopie
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So how's this variation?
Infact I might run this past farside for my upcoming open modding. want to be backup mod? or would you rather play?Kitoari wrote:Multirole Mafia
A game for 12 players.
3 Mafia
9 Town
There are 7 abilities to go around:
Inspect (Town - Alignment cop | Scum - Role cop)
Protect (Both - Doctor)
Kill (Town - Vig | Scum - Strongman mafia kill)
Block (Both - Roleblock)
Track (Both - Tracker)
Neighbor
Neighbor
Generate a random number from 1 to 3. We'll call it n.
Now, randomize your playerlist. Going down the list, give the first n abilities to the first player, the second, and so on.
If scum don't get any abilities, give 2 abilities randomly:
Roleblock (only if scum don't receive randomised RB)
Kill-Immunity
Investigation-Immunity
If scum get 1 ability, give one of the above.
If n = 1 AND scum get no abilities, give them all 3.
If scum get kill,the ability is losttheir kill becomes strongman (doc bypass) for that scum member. If two scum are neighbor with each other, it is also lost. Both count for purposes of "getting an ability". Everyone who doesn't get an ability is considered vanilla.ShowHe'sbaaa-aaack
~Chrono
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Chronopie Mafia Scum
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Just a point. Where are the Docs?drmyshottyizsik wrote:Shotty's Double Doc
2 Goons
2 Cops
3 Townies
Docs can't protect each other.ShowHe'sbaaa-aaack
~Chrono
League of LegendsChronopie (30) || Greyscale Aeon (12)
Skype: Chronopie
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Apathy = Vanilla [/self-meta]
Because turrets are just there to give poppy a free stun ~Rayfrost- Chronopie
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Chronopie Mafia Scum
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Last edited by drmyshottyizsik on Sat Mar 05, 2011 3:19 pm, edited 1 time in total.ShowHe'sbaaa-aaack
~Chrono
League of LegendsChronopie (30) || Greyscale Aeon (12)
Skype: Chronopie
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Apathy = Vanilla [/self-meta]
Because turrets are just there to give poppy a free stun ~Rayfrost- Chronopie
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Chronopie Mafia Scum
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So a townie that becomes scum on Scum GF death...ShowHe'sbaaa-aaack
~Chrono
League of LegendsChronopie (30) || Greyscale Aeon (12)
Skype: Chronopie
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Apathy = Vanilla [/self-meta]
Because turrets are just there to give poppy a free stun ~Rayfrost- Chronopie
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Chronopie Mafia Scum
- Chronopie
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Sounds a bit like one I played in, I don't remember what it was called but the setup was:
4x VT
3x Lover
1x T.Lover
1x Goon
We ended up outing both pairs of lovers D1, but Obv the Mafia didn't NK the other pair for several days, as it would have resulted in an insta Lynch on the 1/1 pair.
(I was the townLoverpaired w/ theT.Lover)ShowHe'sbaaa-aaack
~Chrono
League of LegendsChronopie (30) || Greyscale Aeon (12)
Skype: Chronopie
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Apathy = Vanilla [/self-meta]
Because turrets are just there to give poppy a free stun ~Rayfrost- Chronopie
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Chronopie Mafia Scum
- Chronopie
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You have two kills a night, 7 townies.
D1 - Mislynch (6-4 going into night)
N1 - 2 Townies die (4-4 going into day)
Scum win.ShowHe'sbaaa-aaack
~Chrono
League of LegendsChronopie (30) || Greyscale Aeon (12)
Skype: Chronopie
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Apathy = Vanilla [/self-meta]
Because turrets are just there to give poppy a free stun ~Rayfrost - Chronopie
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