[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Tasky
Tasky
Mafia Scum
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Post Post #3080 (isolation #0) » Thu Apr 21, 2011 2:42 am

Post by Tasky »

Strength & Stealth (Semi-Open)Mafia Strongman
Mafia Ninja
Mafia (Strongman and Ninja) Backup

Vanilla Townie/Town Tracker/Town Bulletproof (33.3 : 33.3 : 33.3)
Vanilla Townie/Town Watcher/Town Doctor (33.3 : 33.3 : 33.3)
Vanilla Townie/Town Watcher/Town Bulletproof (33.3 : 33.3 : 33.3)
Vanilla Townie/Town Tracker/Town Doctor (33.3 : 33.3 : 33.3)
Vanilla Townie/Town Cop/Town Vigilante (33.3 : 33.3 : 33.3)
5 Vanilla Townies


Town will on average have 3.33 PowerRoles but scum has the Tools to take down most of towns PR.
The interesting part of this setup is that scum has to do a lot of guesswork too, since they need to find out which powerroles are in the game and which tool (strength or stealth) to use.
Maybe one could tweak the VT/Cop/Vig probabilities to 50:25:25.
Another good thing about the setup is that scum can usually fakeclaim with some degree of security if they feel like it.
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Post Post #3081 (isolation #1) » Thu Apr 21, 2011 2:47 am

Post by Tasky »

chkflip wrote:
DarthYoshi's 13p Faith Plus One!


3x Mafia Goons

2x Town-aligned Faith Healers

1x Town-aligned Sane Cop

7x Vanilla Townies


Special Mechanic: If both Faith Healers protect the same person in one night, the protection is guaranteed to not work. Y'know, competing religions and whatnot.
How about: Cop claims and investigates, one Faith-Healer claims and protects Cop. other Faith healer protects first Faith Healer while staying hidden.
In order to thwart this strategy scum would have to claim Faith Healer immediately, and then kill the cop, but then that scum would be obvious. (basically trading a NK on cop for a scum-lynch)
otherwise they would need to first find and kill the second FH, then kill the first one giving the cop enough time to win the game by investigations

and, there is the issue of both FH protecting each other for two unkillable townies.

probably you should add the rule of FH's being unprotectable (competing religions and whatnot)
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Currently modding:
Newbie 1133

Coming soon:
Red Herring Mafia
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Tasky
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Post Post #3083 (isolation #2) » Thu Apr 21, 2011 3:35 am

Post by Tasky »

Empking wrote:FH's only work 50% of the time.
ooh. ok, that clears the issue.
must have missed that part.
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Currently modding:
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Coming soon:
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