Okay so its time to remove Fight or Flight (broken) from open list.
Calling all seven players ABCDEFG, the following plan gives town about an 80% win rate playing randomly
-Day One-
A is lynched
-Night One-
B shoots C
C shoots D
D shoots B
EFG do nothing
-Day Two (If Nec)-
No Lynch
-Night Two-
E shoots F
F shoots E
Only G is alive
Following this plan town loses if
G is scum (14%)
E and F are scum together (5%)
In a situation where one of E/F are scum and G is town it becomes a scorched earth draw or town win as endgame would be Scum (vig shot left) vs Town (Vig and Commute left).
Even if its modified to any 1v1 is auto scum win, scum only increase win odds by 7% randomly playing.
For the BCD pool... if one is scum (B)
B is forced to commute or die, D dies by C, B is caught as not following plan and lynched leaving to EFG endgame with possible swap of one letter for another
If two of BCD are scum (BC)
-Two scum are confirmed if scum doesnt shoot other scum.
-Assume BD die
-CEFG alive
-Lynch C
-No action
-See EFG endgame
Broken game is broken.
[OLD] Open Setup Ideas and Discussion
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Rainbowdash Mafia Scum
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Rainbowdash Mafia Scum
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EFG is forced draw at worse. You have E as scum and...
E commutes
F shoots E
G does nothing
No deaths
EFG alive, G confirmed town
E or F lynched (assume F)
E (scum) has vig shot
G (town) has vig and commute
G coinflips for using vig or commute first, followed by other shot
If E uses vig same night G does, draw
If E doesnt, town win
----
one of BCD (B) is scum
B commutes
C shoots D
D shoots B
Only D dies, B confirmed scum and lynched
CEFG alive
No actions
C lynched (catches scum doing tha move) - Triggers EFG endgame
If after B lynch E scum kills G lets say
C town (no vig)
E scum (no vig)
G town (both)
town will claim not to have vig (essentially confirmed town for that reason as if scum claim it - lynch C roll 1dX for what night G kills E)
So C gets confirmed town, EG in heavily town sided RAF (can wait indefinantly)
I think the following would need to exist for the setup to be still town sided but not heavily town sided
-Mafia wins any 1v1 endgame regardless of vig shots
-Mafia wins any scorched earth endgame
-If two nights go by with no shots of any type used mafia wins
That happens and town might drop to around 65% win odds, but they should still win almost everything just by throwing numbers out there as the only way scum still wins is winning RAF endgames - and RAF isnt something that should be part of an open setup because its luck and not skill.
Basically town forces EFG endgame in all scenarios where its a win.You don't earnloyaltyin a day. You earn it day by day- Rainbowdash
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Rainbowdash Mafia Scum
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Im going to re-bring up Popcorn Mafia since I think it would do well in the popularity side for current site meta.
8x Vanilla
4x Goon
Nightless, Daykill Mechanic
Goon Role (x4)
You are a Mafia Goon with XXX, YYY and ZZZ
Before the game starts, you must elect one townie to receive the gun.
You may talk with your partners <HERE> at any time.
You win when mafia make up at least half of the living players
Vanilla Townie (x8)
You are a Vanilla Townie
All you have is your voice for now
You win when all threats to the town have been killed
When town gets the gun:
You have the gun.
You MUST shoot another player by <Deadline>
If you shoot mafia, they will die and you will retain the gun. If you attempt to shoot a town aligned player, you will die and the gun will transfer to their possession
Basically modified kingmaker nightless
Mafia chooses first king, if king executes mafia they remain king, if they try to execute town they die and thier target takes over as king. If they time out the king dies and mafia elects the new king again.
Its simple and I think fits well with current meta.You don't earnloyaltyin a day. You earn it day by day- Rainbowdash
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Rainbowdash Mafia Scum
- Rainbowdash
- Mafia Scum
- Mafia Scum
- Posts: 4456
- Joined: July 18, 2011
- Location: Cloudsdale, Equestria
- Contact:
- Rainbowdash
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