I'm stuck for what to say about the previous set-up and I don't want to steal the show by throwing one of my ideas down, but I want to share it nonetheless and I'm happy to wait a while if you think I'm butting in.
I suppose this definitely slides into the experimental category and what I'm most afraid of is the following point
14 player game
3 x 1-shot Vengeful Cop
3 x 1-shot Vengeful Watcher
3 x 1-shot Vengeful Gunsmith
1 x 1-shot Vengeful Tree Stump
1 x Mafia Rolecop
The cutesy mechanic is making every town PR have an after-lynch effect (if they are NK'd nothing happens of course), so the way this would work for Cop, Gunsmith and Watcher is that their results will be declared
Framers are in there to prevent the Cops from planning to be lynched and declaring who they will target. Rolecop is there to help Mafia figure out who they prioritise for night kills instead of mislynches.
I have no idea if this game is broken to begin with. The essence of the game is that I wanted there to be an extra consequence to a mislynch, but in a more "hey cool" than revenge/backstabby kinda way. I just thought it would be great to give an ability to each mislynched townie, using sensible roles to make sure mislynches aren't planned. I have no idea if I've done that and the idea's still in it's infancy and I'm looking for any feedback on how it can be improved, modified, altered etc. for it to be a viable one.