[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #4470 (isolation #0) » Wed Mar 14, 2012 3:46 am

Post by UberNinja »

Hoopla wrote:I wouldn't want to draw zero doctors...

I wouldn't want to draw FOUR doctors.



I think the setup would be better with 1-3 instead of 0-4 doctors. That's just me though.
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Post Post #5159 (isolation #1) » Tue Sep 18, 2012 5:54 am

Post by UberNinja »

Other flavor name suggestions for the Core/Secretary role:

Mafia Boss
(self explanatory; he holds everything together and gives the mafia a face)
Accountant
(he's the one that keeps the money flowing well, if he's gone they're just thugs with guns)
Crooked Cop
(he's keeping them off the Police's radar, if he dies then all of that goes to shit)

I highly recommend keeping the 1-shot Core Change ability in there. Nobody really "wins" if the pivotal role is lynched Day 1 because the slot was poorly chosen. It's a pretty high stakes game for mafia and pure number of townies alone doesn't offset the random chance / bad luck factor, imo. I agree that being able to choose the Core should mitigate that somewhat, but it still might be a nice option to have if shit hits the fan, which it probably will. Perhaps limit the ability by making it "only available after Day X", but I'd still leave it in.

Sounds like an interesting setup. Can you link to the past incarnation of it, please?
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Post Post #5406 (isolation #2) » Fri Nov 23, 2012 5:17 pm

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What special power does the Mafia Captain have?

Why is the Captain randomly selected?
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Post Post #5421 (isolation #3) » Mon Nov 26, 2012 1:37 am

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AngryPidgeon wrote:GO BACK TO BEING V/LA!

<3

True. Given the nature of the setup, I think it would simply take a lot of play testing to balance the individual roles against each other. But I think it would theoretically be balanced for a single game (just possibly some roles would always be banned or 100% avoided). To make a long term hash of the game 'balanced', stats on the roles picked most frequently would be needed.

How about two separate pools, one for town roles, one for scum roles.

Banning or Picking order goes:

Town (Ban only)
Scum (Ban only)
Town (Ban only)
Scum (Ban OR Pick)
Town (Ban OR Pick)
Scum (Ban OR Pick)
Town (Ban OR Pick)
Scum (Pick, if applicable)
Town (Pick, if applicable)

Town tries to ban the popular scum roles, Scum tries to ban the popular town roles.
Town gets to ban more, and sooner, scum gets first chance to pick (or they can ban another for town).

Each gets X picks, but Town gets slightly more control, which they can give up if they wish.
Scum can also choose to re-give up that control if they feel it is in their advantage to do so.

And then the game starts once each team has picked 2 power roles or whatever the number is.
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Post Post #5715 (isolation #4) » Wed Apr 03, 2013 5:25 pm

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petapan wrote:what if a hider hides behind a hider that targets scum

Ineffective wrote:The targeted hider wouldnt die but the hider targeting him would

No, Hiders that successfully Hide can't be targeted. Therefore, the Hider targeting scum would die, and the Hider targeting the other Hider would have his action fail, and could be targeted.
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Post Post #5717 (isolation #5) » Wed Apr 03, 2013 5:43 pm

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Lol I'm totally like 50 posts behind, I don't know what I'm doing

Ignore me
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Post Post #5732 (isolation #6) » Thu Apr 04, 2013 11:59 am

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Pretty sure that's all it ever does.

Encryptor
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Post Post #5734 (isolation #7) » Thu Apr 04, 2013 12:06 pm

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Never heard of that one. Wouldn't they want to claim and be lynched immediately?
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Post Post #5741 (isolation #8) » Fri Apr 05, 2013 3:33 am

Post by UberNinja »

Loudmouth sounds like a shitty role to have to NK as scum. haha
I can see why they're not told their role.

Theoretically that's a bastard role since you're lying to the player. But whatever.

Watchers are bad though, and reflexive watchers are even worse.
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Post Post #5744 (isolation #9) » Fri Apr 05, 2013 4:52 am

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Yeah I agree but people are bitches sometimes and can't handle stuff

It's a damn good thing Godfathers became part of the cultural lexicon early here, otherwise people would bitch about those too
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Post Post #5756 (isolation #10) » Mon Apr 08, 2013 8:37 am

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JacobSavage wrote:
Nameless

  • 2 Mafia Goons
  • 1 Cop
  • 1 Jailkeeper
  • 5 Vanilla Townies


Has this been suggested before (I couldn't find it on the wiki) and is it balanced?

Sounds an awful lot like one of the six permutations of 2of4 just minus the Rolecop.
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Post Post #5788 (isolation #11) » Tue Apr 16, 2013 2:13 pm

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In post 5772, Hoopla wrote:
In post 5771, Venrob wrote:Hmmm true... Except in 3-way or more ties. Shouls 2 people select 1 as secondary and another select 2, the person that selects 2 is ahead as the 1's are tied. That's the main purpose of it- would've helped in Open 472.
If you're planning to select any number other than 1 as your secondary number, so you can prosper in three-way ties, then you're doing it wrong. Old PYP games (before it became a catalogued open game) featured drafts with a secondary number, and it was dropped for that reason - it has no real purpose.
If that's the case then what the hell is the point of even picking a first number. If ties don't affect the outcome of the secondary numbers, then they don't affect the first either, and then the entire draft system is pretty much pointless.

In other words:
Siveure DtTrikyp wrote:I remember reading one secondary draft that if people selected the exact same stuff they got bumped RIGHT to the bottom.
This. ^
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Post Post #5793 (isolation #12) » Tue Apr 16, 2013 8:59 pm

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In post 5789, Hoopla wrote:
In post 5788, UberNinja wrote:If that's the case then what the hell is the point of even picking a first number. If ties don't affect the outcome of the secondary numbers, then they don't affect the first either, and then the entire draft system is pretty much pointless.
I don't think you understand.
Clearly not. Explain? :)
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