Instead of the back-up roleblocker stuff, just give the mafia a factional roleblock ability and make it so that the same player cannot submit both the kill and the roleblock. That would seem less complicated.
Otherwise that setup looks very intriguing.
[OLD] Open Setup Ideas and Discussion
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DCLXVI Mafia Scum
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DCLXVI Mafia Scum
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So a while back I went through the approved setup list and I noticed that there was not a single approved open setup with a cult in it. Personally cults are probably my favorite type of scum group so I went and created a cult setup.
Any thoughts on whether or not this is balanced would be appreciated. I'm open to suggestions as well.
Role specifics:Spoiler:
Some other stuff:
-Jailer and investigator work against the cult. Cop and doctor work against the mafia.
-I really like keeping the town pr's as 2of4 simply because it helps prevent the lategame massclaim that can often break completely open setups.
-With the 4 possible prs duplicates are not possible.
-The setup is a little swingy. I might need a way to fix that. On the other hand, any multiball setup is going to be like that do to the cross-kill possibility. The fact that the cult does not have unlimited conversion and can't be killed of night 1 should prevent most problems related to the cult.
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Edit: added factional roleblock to the cult team.Last edited by DCLXVI on Thu Jul 19, 2012 5:15 pm, edited 1 time in total.Sarcasm isnota scumtell.- DCLXVI
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DCLXVI Mafia Scum
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↑ Cobblerfone wrote:If there's an investigator, they will always claim D1, seeing as the mafia wouldn't want them dead until the cult was eliminated, and the cult can't do anything to get rid of them.
Yeah, that's a problem.
Hm, I hadn't thought about that but another bad scenario could be if the mafia got lynched town could just no-lynch and let the investigator check things out until the entire cult is found.
A few ways to solves this:
1) Change investigator to tracker, allowing him to catch the cult converting but not able to catch them that.
2) Give the cult a faction roleblock, the one problem with this is that it would end up being used only on the investigator once the invest claims a guilty, but that will be the tradeoff the invest will have to be willing to make when he claims.
3) Make the investigator have only 3-4 attempts. This prevents the prolonged no-lynch scenario.
4) Change the four possible pr's.
5) Not allow for a no-lynch, this would prevent town from doing a no-lynch + investigation after the mafia is dead.
Yeah, cult setups are difficult to balance, but I would think that number 2 would be the best option to solve this one problem.Sarcasm isnota scumtell. - DCLXVI
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