[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 1444070 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null [OLD] Open Setup Ideas and Discussion - Mafiascum.net
Hi guys, I'm setting up a ventrilo server for MS with a mafiabot, and I'm looking for like fiveish 6-8p OPEN setups that would be good and balanced for voicechat. One or two with unique roles and mechanics would be cool.
Eh, its a pretty fluff ability. I originally was thinking
1 Town Silencer
3 Vanillas
1 Goon Silencer
1 Goon
But thought that was too scumsided considering Town Silencer can miss and the Goon Silencer will never miss. I'm not seeing how the optimal play argument comes into effect. Silence someone you think is scummy. They have a slight disadvantage. Its not that big of a deal.
Last edited by Alchemist on Tue Jun 05, 2012 5:04 pm, edited 1 time in total.
↑callforjudgement wrote:Town Silencer is effectively an Innocent Child, there (they can't be counterclaimed as they can confirm their role by silencing the counterclaimer). So it's probably balanced or slightly scumsided, and the role might make for some fun apart from that. Giving the scum one as well would make the setup somewhat more scumsided, although not by much.
Is it just me or are White Flag games like way scumsided? 5:3 seems too stronk, all things considered. What do you guys think of Less Pressure (2innochil,3maf,3vanilla) for Vent?
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Vengeful 5p:
3 Vanillas
1 Goon
1 Godfather
Additional Information:
*Nightless
*The mafia can't kill at all.
*Mafia do not have daytalk.
*If the godfather is lynched at any point, the town immediately wins. (This is the only special quality of the godfather.)
*If, on Day 1 only, one of the townies is lynched, this townie immediately gets to make a vigilante kill. (See Vengeful Townie) The town does not automatically win by having the godfather killed in this way.
*Mafia wins when there are at least as many mafia as townies, and the town doesn't have a vengeance kill to use.
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Quiet, Knave 6p
1 Town Silencer
3 Vanillas
2 Goons
Additional information:
*Nightless (no NK)
*Mafia do not have daytalk.
*Town Silencer: Once in the game, you may PM the mod with the name of the person who you wish to silence. Until a lynch has occured, that player must not talk and can only communicate through the chat box via text.
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Vent Standard 7p:
1 Cop
1 Doctor
3 Vanillas
2 Goons
Additional information:
*Nightstart
*The first person nightkilled first may talk during D1. He IS dead and does not count towards the majority. He cannot vote, obviously. After D1, he must remain silent.
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Doubles Mafia 7p:
1 Tracker
1 Roleblocker
3 Vanillas
2 Goons
Additional information:
*Daystart
*On Night 1 only, both PR's can use their action on two different players.
*If the Roleblocker targets the Tracker, both tracks are blocked.
*If the Tracker targets the Roleblocker, it sees the Roleblocker going two places (if used twice)
*Scum can no kill if they wish.
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Assassin In The Palace 5-8p:
1 Assassin
1 King
3-6 Guards
Additional information:
*Nightless
*Assassin Role PM: You have a one-shot assassination attempt, which you can make at any point in the game (even after being lynched). You win if you assassinate the king, regardless of whether you are lynched.
*King Role PM: You have no abilities, but your survival is crucial to the kingdom. It is your job to avoid the assassination attempt. The Guards all know your identity, but you do not know theirs.
*Guard Role PM: It is your duty to protect the King who is [Player Name] from being assassinated. You and every other guard know the identity of the King. You win if the King survives the assassination attempt.
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Less Pressure 8p
2 Innocent Children
3 Vanillas
3 Goons
*Nightless
*White Flag - Town only need to lynch any two Mafia Goons to win.
*Mafia have daytalk
*When the first Mafia Goon is lynched, they get a return kill at a town player.
*Innocent Children are announced at the start of the game.
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